Well, nothing was ever said about owning them... =(
Since we are getting all picky, i never said ME3 didnt have HWs, it lacked them.
As in, there wasnt nearly close to having a sufficient supply at hand to actually have fun with them.
Fun being the keyword here as its a game.
Just soloed a MP PUBLIC match because no one else joined for some reason... very fun to do it with only a Mattock V. Thank GOD for chain overload.
Don't have a pic because of PS3 but here's the debriefing:
19 Turian Sentinel 153833 Score
15 Melee kills
75 Assault Rifle kills
10 Tech kills
I really wonder why no one else joined the match... oh well.
---------- Post added 2012-07-20 at 07:14 PM ----------
Yay! Now to see if it sucks as much as people say it does.
Would be interesting if on Platinum difficulties there would be an enemy supply drop that you could secure, giving your team the heavy weapon associated with the enemy type you're facing. Blackstar for Reapers, Spitfire for Geth, and Cain for Cerberus. Would have to balance it so the enemies necessitated the use of all four players utilizing the weapons, and would have to make sure there is no friendly fire with weapons like the Cain and Blackstar so you don't end up with people rushing to the supply drop and then killing the entire team.
And if you really wanted to limit the weapons to just one per drop, require the rest of the team to provide covering fire for the person firing the heavy weapon so they don't get torn up. All three of them require some sort of charge up time to do any real damage, so you would need to keep the person with the weapon safe.
I really, really hope they're gonna release an ME title with a co-op campaign some day. Or at least co-op scenarios. There's so much epic stuff they can do with the universe. I can't believe people think we've seen the last of Mass Effect.
---------- Post added 2012-07-20 at 08:35 PM ----------
BioWare cheating policy: http://social.bioware.com/forum/1/to...index/12467716
Eh, I just think we're done with the current story arc. Shepard's story is done.
I agree that the Mass Effect universe is large and rich enough to support quality side stories, though.
N7 background information was just added to the BioWare blog: http://blog.bioware.com/2012/07/20/s...tems-alliance/
I wonder why this shows up now.
To celebrate the launch of Mass Effect 3: Earth DLC, we bring you this informative look at Special Operations in the Systems Alliance!
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
If a video game developer removed tumors from players, they'd whine about nerfing their loss in weight and access to radiation powers. -Cracked.com
Won't be picking up after ME3, I'm positive on that.
I mean, does anybody here have any idea how they could pick up from one of the endings, without pissing people off by telling them their character doesn't matter? The reason why a cannon Shepard works in the trilogy is because there is no groundbreaking decision that drastically changes the universe. They can develop around players having different stories because while there certainly are differences, they aren't massive differences. Having one character alive coming into ME3 doesn't massively change anything. It changes certain moments of the game that are small enough to allow for variations to be included.
The four endings are so drastic that they can't reconcile all of them into one game whereby they allow for the variations to exist, and choosing one over the others, or excluding one or two - I could see Control and Synthesis being similar enough to allow for the same story to exist in both of those universes - you're going to leave people feeling disenfranchised, and I don't think that Bioware want's to go there.
They won't name it Me4. They'll name it Mass Effect: Liberty City Stories or Mass Effect: Bad Company. It'll be some spin off game hopefully not a total waste.
So did bioware say anything interesting on comic con?
I watched half the video but it was either explaining how something works and how its done, or random applause-baiting.
Last edited by Gravath; 2012-07-21 at 09:20 AM.