1. #13561
    Pandaren Monk Statix's Avatar
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    Quote Originally Posted by Gravath View Post
    You know whats funny?
    The aztec calendar is actually cyclic, so the "end" that should had occurred december 21th 2012 was actually the end of that cycle, and the start of a new one.
    Its just that the cycle was VERY long and the system itself more complex than anything we use today, it was the first time it reset.
    I guess the reapers didnt consider us worthwhile...
    Aztec calendar? Don't you mean Mayan calendar?

    If you are, the Long Count cycle actually takes just 18,980 days or ~52 solar years. Every so many Long Count cycles, the end of the Long Count comes together with the end of a Baktun, which happened on December 21st 2012. It marked the end of the 12th Baktun and the beginning of the 13th. A Baktun is 144,000 days or ~395 years. It wasn't the first time it reset. It's actually the 13th time it has reset.

    Anyway, if they continue Mass Effect like they continued Halo, I'd be pretty happy. Just started watching the story of Halo 4 after having watched that of Halo 3 on Youtube, as I will never play the games (won't buy an Xbox 360 just to play them). Happily surprised by how intreging it is so far.
    Statix will suffice.

  2. #13562

    I knew i forgot some things.

    And not even remembering its mayan and not aztec, thats shameful.
    Especially with all the bullshit last year.

  3. #13563
    Titan Adam Jensen's Avatar
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    Quote Originally Posted by Gravath View Post
    Paragon shep is basically: "Behave, and i wont render my mighty pimpslapping hand upon ye head!" Chaotic good.
    Whereas renegade shep is: "Bitch, where my money at?" while hitting someone for no other reason than "because". Chaotic neutral.

    Shame renegade shep wasnt like Dark Side Sith Warrior in SWTOR, cause that was an amazing experience.
    I dunno, my sith warrior was quite the fucking asshole. She made Renegade "I Shot Mordin in the Back" Shepard look like an angel.

    If a video game developer removed tumors from players, they'd whine about nerfing their loss in weight and access to radiation powers. -Cracked.com

  4. #13564
    Herald of the Titans Varyk's Avatar
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    I've never been able to make renegade choices, i really don't know why. I usually pick the choice I'd make in the situation, which is almost always Paragon. I do use the renegade moments when I have to shoot somebody to save a life or something, but other than that it's paragon all the way.

    In SWTOR I found it MUUUUUCH easier to pick the darkside path than in ME or even KOTOR. Maybe because it suited the character better, but the choices seemed much less...guilt inducing.

  5. #13565
    One of my biggest problems with playing full renegade...there are some quests you can't do when going 100% renegade. For example the Conrad Verner Storyline...if you are the Dick of all Dicks out there and just tell him to piss off, you miss out on a few quests in ME 2 and 3. Although not gamebreaking but the Store Discount in ME 2 is always welcome.
    Im Garrus Vakarian and this is my favourite Spot on the Internet.

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  6. #13566
    Quote Originally Posted by Garrus Vakarian View Post
    One of my biggest problems with playing full renegade...there are some quests you can't do when going 100% renegade. For example the Conrad Verner Storyline...if you are the Dick of all Dicks out there and just tell him to piss off, you miss out on a few quests in ME 2 and 3. Although not gamebreaking but the Store Discount in ME 2 is always welcome.
    Nobody ever said being a bad ass didn't come without a price.
    "Why are you wearing that stupid Man suit?"

  7. #13567
    I am Murloc! rhorle's Avatar
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    Quote Originally Posted by Master Jakken View Post
    Nobody ever said being a bad ass didn't come without a price.
    But why should that price remove game content, when its a game. Sure you might not get Conrad and his quests, but why can't it unlock some quest for a low life to do some "renegade worthy" task. A morality system in a game should never be a punishment for choosing one morality over the other it should just open one door while closing another.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  8. #13568
    Quote Originally Posted by rhorle View Post
    But why should that price remove game content, when its a game. Sure you might not get Conrad and his quests, but why can't it unlock some quest for a low life to do some "renegade worthy" task. A morality system in a game should never be a punishment for choosing one morality over the other it should just open one door while closing another.
    Or alternatively Paragons could instead be penalized for some actions by having doors close instead of getting off scott free for every choice they make.
    "Why are you wearing that stupid Man suit?"

  9. #13569
    Mechagnome Nazrark's Avatar
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    Quote Originally Posted by Master Jakken View Post
    Or alternatively Paragons could instead be penalized for some actions by having doors close instead of getting off scott free for every choice they make.
    There is quests that Paragons do not get in the first game. It has to deal with Biotic Extremists and it is bugged anyway. No matter what you do, Sirta Foundation will never recover from it.

    Origin & LoL Username: Vaklaruush
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  10. #13570
    Stood in the Fire raist474's Avatar
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    Quote Originally Posted by Alindu View Post
    I'd like to see intelligent evil choices in RPG's to be better rewarded too. So many of the RPG's only have an 'asshole evil' niche that doesn't appeal to me at all, and almost always the 'good' rewards are equal or better. I understand why it's being done.. being the hero is important, but it would be fun just for variety's sake if a game was released where you really can't have your cake and eat it too?

    Example: What if choosing not to reveal the evidence of what Tali's father was doing would cause the admiralty board to stack against you in ME3 after they discover the truth and make peace between the Geth and Quarians impossible, and that getting her exiled would eventually be the only way to broker that peace but at the cost of her loyalty? I mean, that is an much more agonizing decision to make if you like Tali, and knowing the eventual costs would make it much more meaningful than a silly paragon choice that gets you the best of both worlds.
    You and me both. The most troubling fun I've ever had roleplaying is usually Neutral Evil characters. Really hard to pull off, because its easy to deviate to the Lawful or Chaotic variants. I'd like to go off the deep end and be a villain protagonist.

    I just hope MENext they go back to ammo less or put in a option to not have it and get rid of half the waist high walls in every level. I never saw any in Halo 4.

  11. #13571
    Old God Grizzly Willy's Avatar
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    Quote Originally Posted by Master Jakken View Post
    Or alternatively Paragons could instead be penalized for some actions by having doors close instead of getting off scott free for every choice they make.
    That would be the best route. Penalties need to be a part of morality systems. Being an angel isn't always going to work. Be too nice and people will steamroll you. Granted, Shepard doesn't seem like one to be walked all over, but trying to be nice should backfire. I think ME3 does this in some regards - having to watch Mordin die was not what I would have wanted, but it was a consequence of my actions.
    Is it a rule that you have to be rude and sarcastic in every conversation here?

  12. #13572
    I am Murloc! rhorle's Avatar
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    Quote Originally Posted by Master Jakken View Post
    Or alternatively Paragons could instead be penalized for some actions by having doors close instead of getting off scott free for every choice they make.
    why fix it by making everyone have the problem? Just don't have the problem by making each actually having meaning.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  13. #13573
    Renegade Shepard dialogue is hilarious. Commander Shepard can be a jerk but it's funny!

  14. #13574
    Herald of the Titans The Illusive Man's Avatar
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    Quote Originally Posted by WeaponXAnimosity View Post
    Renegade Shepard dialogue is hilarious. Commander Shepard can be a jerk but it's funny!
    The best is that Renegade Shepard actually agrees with Javik in every point and seems to be his best buddy and soulmate. Javik is just the best troll out there.

    I could give you an few examples I love to bring Javik with me on missions because this dude is very hilarious


    Last edited by The Illusive Man; 2013-02-14 at 10:14 AM.

  15. #13575
    Morality system is just a bad thing regardless.
    Events should be effected by actions, not a variable for how many kittens you saved/strangled.

    Preferred the personality social battles in DE:HR, felt like you really convinced people rather than steamrolling them with Shepard-points.

    And yes, Sith Warrior is a MUCH bigger dick than renegade shep but there is a fundamental difference.
    Sith Warrior is evil. What degree depends on the player. I operated as a honorable yet merciless Sith ruler. So the fact that The Honorable is a rank 3 light side title annoys me.
    Sith Inquisitor was pretty smug as well as i recall.
    Renegade shep is an asshole anti-hero that is supposed to be questionable good through the means justify the ends.
    But he just comes off as a childish bully whereas the sith warrior had the presence of death itself.


    The cause is simple.
    Renegade and Paragon are too streamlined, leaving a small path for the renegade to operate as someone truly chaotic.
    As it is, renegade is just a young teenage brat and should be slapped across the face.

    As i see it.
    Might be time to replay ME3. I never reached ME3 on my renegade playthrough, it was too annoying. Playing as BitchShep probably didnt improve things.
    I may be an asshole myself, but even i have my limits.
    Although the "Cmdr Shep is a jerk" gives promise that Reneshep evolved into a proper coldhearted psychopath.
    But i guess i cant let Samara die after her perfect record of faithful service.

    And all glory to Prothy the Prothean.
    Last edited by Gravath; 2013-02-14 at 12:17 PM.

  16. #13576
    Renegade path in ME games is mostly a shortcut to the end. Lacks content. Because you kinda skip it with your left mouse button (or red options in ME1). And you get nothing in return as if the short cut to the end is The Reward. It is true for Real Life, but quite the opposite for entertainment that video games are.

    I'm mostly talking about ME3 though. Because in ME3 a Full Renegade Shepard won't do any side missions. He won't save Grissom Academy Students, Cerberus Scientists, etc. Because "We don't have time nor resources for that!"

  17. #13577
    Well default Shep is renegade, bumbling through the galaxy to save it in the most efficient way while at the same time (ironically enough) worst way.
    Thats why pretty much nothing was done ME1-2 in default, and the things that were was solved with cruel efficiency. No risks taken. No survivors.
    Just hurrying straight for the big baddie.
    Its funny how logically this WOULD be the best course of action, but you gotta be king of the boyscouts to not miss out. Would had been fun if there was a counter that doomed the galaxy if you did too many missions and time simply ran out.
    Illogical that Saren would wait for you before proceeding with his plans.

    Bioware really wants us to be the galaxys biggest busybody, its overprotective mother/father.

  18. #13578
    Quote Originally Posted by ag666 View Post
    Renegade path in ME games is mostly a shortcut to the end. Lacks content. Because you kinda skip it with your left mouse button (or red options in ME1). And you get nothing in return as if the short cut to the end is The Reward. It is true for Real Life, but quite the opposite for entertainment that video games are.

    I'm mostly talking about ME3 though. Because in ME3 a Full Renegade Shepard won't do any side missions. He won't save Grissom Academy Students, Cerberus Scientists, etc. Because "We don't have time nor resources for that!"
    What are you talking about? a renegade shep would like to get the most resources against the reapers, just like a paragon shepard would, it's the way you do those missions, not if you ignore them or not.

  19. #13579
    Quote Originally Posted by CrossNgen View Post
    What are you talking about? a renegade shep would like to get the most resources against the reapers, just like a paragon shepard would, it's the way you do those missions, not if you ignore them or not.
    Wrong. Time is short. The longer you collect your (meaningless in ME3) resources the more you will need to succeed (that is something not present in ME3 - you have all the time in the universe to build the Crucible, that is lame).
    Shepard has his priorities, called Priority missions. It's way more important to unite (whole) races togather (ASAP) than save a bunch of students.
    The more time you spend doing "paragon's chores" the more turians die on Palaven, the more humans die on Earth, the less Krogans there will be to help turians stabilize Palaven, the less ships Turians will give to Human fleet, the bigger the chance for Reapers or Cerberus to destroy that Temple on Thesia... should I go on? But at least you got 25-100 resource points...

  20. #13580
    Quote Originally Posted by ag666 View Post
    Wrong. Time is short. The longer you collect your (meaningless in ME3) resources the more you will need to succeed (that is something not present in ME3 - you have all the time in the universe to build the Crucible, that is lame).
    Shepard has his priorities, called Priority missions. It's way more important to unite (whole) races togather (ASAP) than save a bunch of students.
    The more time you spend doing "paragon's chores" the more turians die on Palaven, the more humans die on Earth, the less Krogans there will be to help turians stabilize Palaven, the less ships Turians will give to Human fleet, the bigger the chance for Reapers or Cerberus to destroy that Temple on Thesia... should I go on? But at least you got 25-100 resource points...
    Sure, but you're looking at it gameplay wise, not story wise, shepard needs resources.

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