That was a joke, most of what I say on these forums is a joke.
Just like Shepard wanting to kill his enemies was copied from every game ever made.
Maybe closer to BSG . . . MAYBE. Cylons = Geth. Though honestly, other than its genre, the two shows aren't that similar.
Number Six > EDI.
Babylon 5 - that's what it is close to.
Shadows - doing basically the same thing Reapers do. Culling the population. Using chaos to stir the shit. Turning species against species. Only each 1000 years instead of 50000.
The Babylon 5 Station serves the same purpose as Citadel - the multiracial hub and later the seat of power of the alliance.
Shadow Ships are cybernetic. They require a pilot to be completely integrated into the ship systems. So he becomes the ship. Reapers are built from peoples too.
Shadows dominated lesser species altering them with cybernetics, Vorlons used telepathy and genetics - Reapers used indoctrination (telepathy) and cybernetics with the extreme case of Husks.
Mass Relays == Jump points. Built by unknown race. Presumably Vorlons/Shadows.
My Little Borg: Friendship is Irrelevant
I would definately say that Babylon 5 and Mass Effect are extremely similar in terms of their universes.
No other science fiction universe fits to the Mass Effect one like Babylon 5 does.
But re: Jump Gates - interesting. I never knew they were created by an unknown race. I always assumed the races of B5 just discovered them in due course of tech development, since they clearly have the understanding and the tech to build more jump gates at the time B5 takes place.
I finished the games barely one week ago. I'm always so slow. But it was great, and I even liked the ending. Not sure what all the fuss was about, or what people expected when trying to end a cycle that had been going for millions of years. No mortal, not even shepherd, could possibly stand in the face of what effectively was a god (look at how EDI evolves in a span of just a few years - and think of how she'll be millenia later..), though an AI one, and come out 100% victorious. The paradox of control versus freedom in those games can't just be resolved by two clicks, and I'd have been disappointed if that were the case.
Actually discovery of Jump Gates, reverse engineering of the technology and rare element used in their construction are really the same story as Mass Relays in ME. With one distinction: Humans built their own Jump Gate and a lot of other races managed to do that too, while in ME Mass Relays are found mostly, only Protheans managed to build one, the rest was satisfied with Existing ones and Mass Cores in their ships derived from mass relay technology.
My Little Borg: Friendship is Irrelevant
There are a ton of similarities to other Science fiction because Mass Effect draws on pretty much every standard concept that has been seen before in many different movies and other fiction.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
On a different note fuck the Relay defense game in the ME Citadel DLC. I am commander Shepard, I have destroyed Reapers, saved entire civilizations from annihilating themselves, single handedly have slain thousands of ground troops, came back from a suicide mission with everyone alive and hooked up with a smoking Asari. Yet I cannot get the high score on this damn game haha.
Last edited by Duncanîdaho; 2013-04-14 at 07:08 PM.
The generalist looks outward; he looks for living principles, knowing full well that such principles change, that they develop. It is to the characteristics of change itself that the mentat-generalist must look. There can be no permanent catalogue of such change, no handbook or manual. You must look at it with as few preconceptions as possible, asking yourself, "Now what is this thing doing?" -Children of Dune