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Im just on the fence about it all on one hand i would think it awesome if the Indoctrination theory was right, but i cant see Bioware and EA having the big brass balls to try it, but i also cant fathom why BW who usually have half decent storylines, would diverge from what the previous ME games have been like just for the ending, still the ending really doesnt make too much different to me i loved the experiance of the trilogy up until the head scratching end, but its certainly not tainted the series or BIoware or games in general for me like some of these hysterial people are claiming.
Last edited by AnthonyUK; 2012-03-14 at 12:35 PM.
Also the different enemy types aren't the same difficulty. In my experience Reapers are by far the worst since Banshees, Brutes and the Rachnii ones can all cause problems. Geth are pretty easy as their 'hard' unit, the Geth Prime, simply doesn't cause as many problems. Cerberus sit somewhere in the middle. The Titans are a bit of a ballache, but other than that it's only really the Nemesis units to worry about, and they're not a patch on a Banshee or Brute.
I don't know why all the people are raging over the ending, I think all of them are fitting, and the synthesis ending is imo. the "true" one. Shepherd hat to die, it's a small sacrifice in compare to all his friends who gave their live to support him. Kaidan/Ash, Mordin (that was really a sad one ), Thane and Legion, all gave their lives for a better future, and the way the last mission on earth starts, with Shepherd talking to all his Friends, and how he would watch out for Garus, from the bar in heaven....it was just obvious that he would give his life for a better future of humans and synthetics. Off course you can destroy all the synthetics and have a chance to survive ( with high enough readiness ), but I just couldn't betray the Geth and EDI.
Off course it isn't a happy end, but I never hoped for one. In my opinion, ME3 is a melodrama, like most war-movies are. I enjoyed it from the start, to the very end. They just don't make video games like this anymore
I just found it incredibly repetitive, yes there are 3 factions of enemies, multiple maps and different objectives but ultimately for me I just found it boring after my first hour or two, I guess I was more expecting it to be like the single player..
Almost everyone expected Shepard to die,its makes the ending more memorable and close to heart to lose someone as such.But people are mostly pissed as the way the endings went,when you get towards the end you start to lose the choice that Mass effect is created off of,and are forced to make choices the way bioware wants(Example:having to use a renegade action to shoot the illusive man to save yourself or anderson).But not just that,many others including myself are pissed over the plot holes...how the hell did the squad get on the normandy when they were by shepards side 5 minutes before...and why was the normandy in FTL?But still in the end,was the point in the sacrifice of shepard when the choices you make are all the same in that they fuck over the galaxy in almost all the same ways.But with all the time invested in the mass effect universe and in commander shepards story,bioware could have made use of the choices that define the galaxy that they market so heavily on,instead of 3 similar choices we could have gotten choices that allow for happier or even worse endings,at least it would have then lived up to its expectations.
Last edited by Doriath; 2012-03-14 at 01:02 PM.
The problem is regardless of your choices everyone dies , the mass effect relays blow up causing the systems they are in to be destroyed.
---------- Post added 2012-03-14 at 01:06 PM ----------
Really great that the Xb0x 360 wireless controller for PC doesn't work in this one either
Not sure if this article has been posted already but it quite nicely sums up all my feelings (and then some) about the horrendous ending.
It isn't just my backstory either, these options were provided through the game. I disconnected the council when they didn't agree with me, let them die because I didn't like their faces, didn't warn the batarians because I just plain didn't like them(they were evil slavers) when blowing up the relay, executed countless number of criminals, mercenaries and other baddies always picked the bright future options in conversations and told everyone that I'll survive anyway and to be positive.. and I let none of the crew die, at least when it was avoidable.
I got the bar in heaven talk too with Garrus because things looked pretty dark but the choices I made and how I played the character, my Shepard did all of it for personal power and to help her friends and to a lesser extent to save everyone else too but she was no martyr, she would have done everything to save herself too. I guess I kinda got what I wanted with the control ending, although not exactly how I pictured it but what was really missing from there was the epilogue, even as text or narrative about the aftermath, about the Normandy crew etc. Being stranded on some Jacob's dad planet just sounds godawful.
Remember remember the fifth of November
Gunpowder, treason and plot.
I see no reason why gunpowder, treason
Should ever be forgot...
how do you then explain the 5k EMS destroy ending where (albeit) a pre rendered vid runs of shepard living after hes chosen to destroy all synthetics(part cynthetic himself) and the citadel blows up (which he is on)
[url]http://www.youtube.com/watch?v=DPhWndG6EIY[/url] (skip to 4.36)
Sorry to pull this meme out of the bin, but that Game Front article Gerion linked used it and it cracked me up.
Last edited by ForsakenFrodo; 2012-03-14 at 03:33 PM.
Anyone else find it highly likely that Bioware simply ran out of time and/or budget? EA could certainly had held of the game until a summer release to make each ending unique as there aren't that many big releases this time of the year (take a look at October-December last year for example compared to the rest of the year) and ME3 is big enough to shoulder through any competition sales wise. So why did they rush the ending out, because that is what it actually looks like they did. I mean, everything in the game is great (imo, except for some few hiccups) and then the ending is by contrast really, really bad. Losing, winning, pyrrhic victory, dystopian future... it doesn't matter how it ends, but it was presented very poorly.
And about the Deus Ex Machina at the end... Just as comparison, look at Lord of the Rings. I would call the Ring's destruction atop a flaming mountain in the Evil Eye's backyard quite a contrived plot-point and deus ex machina(dem) as well. The difference between ME and LotR is that the dem was introduced on the very first page with the "One to rule them all"-poem in the first book. We have no such thing in ME which makes it alot harder to swallow.
Well sometimes you just have that much of a choice, it's like in the real life. What would you have done in Shepard's place ? Shoot the starchilde ? Try to desperately reprogram the citadel to achieve the end you want ? It hat to end somehow, and nobody said it would end the way you want it. You was given a choice, and the choices where limited. As much similar the choices are, the effected the galaxy in different ways, maybe the mass relays where build to spread the citadels signal across the galaxy, maybe everybody died in the explosion, maybe the all lived peacefully afterwards, nobody knows, it's a cliffhanger, and imo. a good one, you can think the rest of the story yourself to the end.
But you can't say that the choices made in the end of ME and ME2 where more severe as the one of ME3, it wasn't that much of a choice if you destroyed or rescued the Council, as well if you destroyed or not destroyed the Reaper Space Station, it had even less impact on the Story as the red/blue/green laz0r beams from ME3.
The plot holes ... well grated, those where not so nice, but maybe there is something true about the theory of reapers trying to control Shapard …. or Bioware just had to cut some content where you had to fly with the Normandy from earth to the citadel and that’s how all landed in the Normandy again….
In my opinion, the game lived up to the expectations, at least mine expectations. But if I would wish for a better or worst ending, you can also say that all the other games didn’t live up to my personal expectations. Even Deus Ex 1, which had a ton of different endings, didn’t have the one I really want. Bioware had to end it somehow, but as they will probably stick with the franchise, they couldn’t make too many too different endings, at least you can reach an end, where the earth is destroyed by the reapers.
I can understand people who don’t like the end of ME3, but it’s just unfair to say that the game was bad or the last “10% of the game where ruined” for them.
I spent this entire SERIES working to destroy the reapers and in order to do so I have to destroy an entire "species" of my allies? All galactic community is eliminated, which was the whole point of the damned game. It will take hundreds of years to travel across the systems without the mass relays. Did I really save the galaxy? REALLY? I trapped the biggest fleet ever in the sol system with only one devistated planet to offer resources. Billions, maybe trillions will die in colonies that are not self suffcient. In the arrival dlc the mass relay destroyed the whole system, did I just destroy the whole damn galaxy?! The damn explosions were big enough. Why was the normandy in a mass relay? Why did they crash land on an unknown planet with my ground crew on it? Why when I was knocked out did I get a flash of Liara instead of Tali? How did Anderson make it onto the citadel with me? What happens after this ending? Short of destroying the reapers, every choice I've made has become pointless.
Look at DA:O! You got a bit of text afterwards giving you some background on your story. You got closure even if the ending wasn't happy for your character. I loved that game. Why couldn't Bioware take a page from their OWN DAMN GAME?!