I love you grunt.
I need a hug
Javic, Garrus, and Tali are my favs now.
I need a hug
And I loved this gem of a quote from him in the arcade:
"What could possibly be more imporant than Zaeed Massani not getting bested by some fucking kids game?" First time I heard it, I laughed my ass off.
The whole scene (not my Shep)
If a video game developer removed tumors from players, they'd whine about nerfing their loss in weight and access to radiation powers. -Cracked.com
I feel the need to.... do some calibrations.
I need a hug
been getting that ME 1-2-3 itch again.
what do you guys think of a chronicles Mass effect game? covering story lines from the past of Mass effect? Like the First contact war with Ashley's grandfather. Garros' time as Arch Angel with his team. The days of a younger Zaeed. Urdnot Wrex's past (stuff with his father and so on). etc etc.
I would be massively against it, I want the story of Mass Effect to develop and continue, not to revisit events we already know the outcome to
Would hate it, i do not want an RPG where i already know how things will end even on the first playthrough.
Future or alternate story during same timeline makes the most sense to me.
I like the second a little more then the first. Shepard was one hero in the war against the Reapers but likely wasn't the only. Shepard's story was also about the discovery and trying to convince others of the Reapers existence. The Galaxy is a big place with tons of things going on during this time. Of course eventually some of the pivotal points would bump together. Likely pretty hard to miss out on the whole attack in ME1 ending, the massive human kid napping during ME2, and of course the war against the Reapers in ME3. But they could just be bumps along the road in a much larger side story with different objectives, different characters, and most importantly a completely different story.
If you go future it does leave everything pretty much wide open. Completely reinvent the story and new characters from the ground up. This can be a really good thing if things start off well and doesn't end up with an internet shit storm (which like 99% of things do). But building a completely new technological scheme, new races, and progression existing things logically can be more difficult then we all thing. It also leaves you to question what could be bigger and badder then the Reapers and most important how does one of the 3(4ish) choices at the end of ME3 play into this story. Each change it pretty drastically. All 3 make it a lot stranger and clumsier galaxy. Of course we all know it will likely just default with one in the 'distant' past and just roll with it. But that detaches from the past games pretty harshly when in fact they are directly connected if that is the case.
I always thought about an adventure to dark space though. The Reapers lingered out there for 50,000 years for many cycles. From my understanding their were mass relays that got shut down. Might be a lot more. Bound to be a collection of indoctrinated spices. Places for them to build, repair, and marshal their forces. Possibly far enough not to be effected by the events of ME3's ending. It might just be a wild idea but I thought about it a few times while playing ME3.
But going to the past for me would kind of suck. Personally I wish it would have just started there and worked its way to where we are now rather then rebooting. Mostly because in the ME universe the answers were usually all given. The who, whats, and whys for everything in the first contact war are pretty open to see. Wouldn't be to surprising to many unless they changed it up completely. But then we are talking about screwing with cannon.. which kind of sucks with major RPGs.
Last edited by Yggdrasil; 2014-07-06 at 12:50 PM.
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Well that's ruined my day.
I mostly remember him as Ethan Rayne in Buffy. His Zaeed was brilliant though. Not normally a character I'd empathise with but his voice gave him this kind of brutish humanity - I ended up really liking him.
There goes my hope of him playing Zaeed in the movie
Some games that have prequals work because the story is untold. AC 4: black flag for example both worked and did not work.
Other than being Haythems father we knew nothing of Edward Kenway other than being a pirate in his younger days, so it opened a whole new story, but! a major issue with the story was knowing that Edward would survive only to die while Haythem was young, so you knew he would live during AC4 and would know haythem since haythem was once taken to a play by Edward.
It was not like the older ACs were the joke was any hooker Altair or Ezio got with could have had the child who would become desmonds family line, they didnt need to meet their children nor was it confirmed until later games/mini movies that they did have families.
I need a hug
Last edited by Gravath; 2014-07-07 at 09:10 AM.
I dont see why ME3 gets so much hate. It has as much if not more content than ME2 and has a very good story as well. Also the choices feel more impactful than in ME2. Especially the one with the Genophage(SP). I also find the combat a lot better and smoother. Upgrading weapons is also a huge plus and improvements on powers. Also its great to have an enemy besides mercs, collectors, and a few geth (which is far later in ME2). I like the verity of Reaper forces, and Cerberus, plus each unit has a different tactic to be used. I love the guardians since I use pull to rip away their sheilds.
Is it really because of the ending? Because if thats the case I feel a lot of overreaction.
I need a hug
Yes, we reached that conclusion as well after much, much arguing.
ME3 is still one of my all time favourite games.