(you also have to invite her to your room and you have to talk to her on the citadel after she leaves you a message).
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Very nice art, Aveline.
How about you take a look at the following and read up on why we actually dislike the ending(for good reason, btw):
It's astonishing how confused people get when a sentence does not end as they potato.
For reason 5. The text at the end is at the end of all 3 it is just about go back and play what you skipped. Ok no shit just like in one it save you right befor stating the citadel and in 2 right befor jumping the omega relay.
reason 4 the reppers are there to stop a syntetic from wiping out all life not just the space flight capable ones . kill the most power full bio before it can fuck up by makeing a synthetic that will kill us all.
reason 3 we dont need the relays if just makes like faster and the way they are deatroyed is not the same as blowing them up you see the blue/green/red hit people and not kill them . and as for the ship being in hyper space what the fuck do you think joker would do getting the com chatter that the mission was a fail every one was dead shep and the rest.
reason 2 the ending for the idea that even sythetic are life is the green one... not the blue or red the green.
reason 1 your choices got you to the end and you have to make one final choice key word final choice not some bs about i want my choice to last past me3 in some off the wall hope you get a 4th.
the ending fits well with every thing the the game did just was not how you wanted it to end sorry but i side with the creator . even if i wanted the all happy ending.
Last edited by Sanguinare; 2012-03-15 at 11:40 PM.
BUT! Don't worry, because from what it seems that was bioware objective all along... they already left a big tip at facebook about it:
Plus, before this there was a leak by someone who seems to usually get it right, that a new FREE DLC is coming, with the real endings & multiplayer content, therefore the indoctrinated theory is probably correct, since it actually makes a lot more sense...We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. Let’s also remember the man/woman that started this journey for us. What do you love most about your Commander Shepard? Please try to keep the discussion “spoiler-free."
You can check it out at: http://masseffect.wikia.com/wiki/Use...ed%21%21%21%21
Last edited by Myobi; 2012-03-15 at 11:54 PM.
[QUOTE=Sanguinare;15937923]for reason 5. the text at the end is at the end of all 3 it is just about go back and play what you skipped ok no shit just like in on it save you right befor stating the citadel and in 2 right befor jumping the omega relay.[/QUOTE]
The message was only mentioned because it seems like a slap in the face after the brevity in which the game ends.
[QUOTE=Sanguinare;15937923]reason 4 the reppers are there to stop a syntetic from wiping out all life not just the space flight capable ones . kill the most power full bio before it can fuck up by makeing a synthetic that will kill us all.[/QUOTE]
Okay, except you already proved that Sythetics and Organics can get along. In fact, you proved it multiple times. They are justifying mass genocide on a galactic scale based on 'if we don't, something worse might happen perhaps'.
They could also have just enforced a 'no making of Synthetics' rule on the galaxy. They picked the hardest possible way and gave it the weakest justification possible.
[QUOTE=Sanguinare;15937923]reason 3 we dont need the relays if just makes like faster and the way they are deatroyed is not the same as blowing them up you see the blue/green/red hit people and not kill them . and as for the ship being in hyper space what the fuck do you think joker would do getting the com chatter that the mission was a fail every one was dead shep and the rest.[/QUOTE]
Without Mass Relays, it takes decades to travel between systems - and this is relying on an infrastructure that no longer exists. Ships would need refueling, repairs, resupply, etc.
The Mass Relay exploding and not killing people is an example of the glaring lore errors they're talking about.
And are you implying that Joker - after facing impossible odds and risking almost certain death many times before - would just leave his close friend and people to an uncertain fate? Even if that's true, how did he get your squad mates (who are dead and still appear in some playthroughs).
[QUOTE=Sanguinare;15937923]reason 2 the ending for the idea that even sythetic are life is the green one... not the blue or red the green.[/QUOTE]
The Synthesis ending is about merging Synthetic and Organic life (something that Saren advocated in the first game, I'll mind you) because they cannot coexsit - something we prove wrong multiple times.
[QUOTE=Sanguinare;15937923]reason 1 you choice got you to the end and you have to make one final key word that final choice not some bs about i want my choice to last past me3 in some off the wall hope you get a 4th.[/QUOTE]
Some 'bs' about our choice mattering and lasting past ME3? That's the way the game was advertised! It's not about a forth game, it's about our choices mattering and impacting the final outcome of the game.
As it stands, everything you've done is tossed out the window for the last four minutes. It doesn't matter if you're a Paragon or Renegade, and the alliances you've made or broken only alter the ending ever so slightly. You are presented with 3 awful, almost identical choices - choices that don't even fit Shepard's character. You can't tell Star Child they're wrong - even though you've proven that they are. You are forced to roll over on your back and pick which way to fuck the galaxy over.
[QUOTE=Sanguinare;15937923]the ending fits well with every thing the the game did just was not how you wanted it to end sorry but i side with the curator. even if i wanted the all happy ending.[/QUOTE]
You can say the ending fits all you want, but you are in the minority in believing so.
Wrong. The series is freaking awesome. I loved every part of it until the last 10 minutes of the third one. /endrant
Obviously big spoilers up ahead.
Even if I only understand half of your post:
Reason 5: I don't agree with you here. While you can save and see the differences of ME 1 / 2's endings, they are much more visible and existent than in 3.
- ME 1: Save the council or concentrate on Sovereign? Choosing the Council improves humanity's political image as an aggressor, while the other option improves humanity's military prowess relative to the other races. Choose the power-hungry Udina or the reasonable, wise Anderson?
- ME 2: Travel right through the Omega 4 relay and save your crew or watch Kelly being reduced to sludge-Kelly? Go through the effort of preparing your suicide mission or watch your team mates die? Make the right calls during the mission or watch your mates die?
- Decisions were made with a sense of gravity for the situation. In ME 3 however: Kill TIM or reload. Choose a unique color for your explosion. Watch how your squad mates from Earth emerge from the Normandy, together with Joker, whose every bone should be broken.
Reason 4: Yes, probably the weakest link in the article. The Reapers focus exclusively on races having achieved space flight. Why this is done in contrast to eradicating all organic life has been elaborated enough and the author leaves it out. Bad for him and his article.
- Conventional FTL travel requires fuel. Considering the Reapers like to destroy infrastructure and a fleet that was previously sustained by the whole galaxy, rather than a single, scorched planet, viable conventional travel and avoidance of interracial conflicts seem impossible.
- Yes, I agree that the light wave does not necessarily need to wipe out the Normandy like with the Alpha Relay, maybe it was mainly a signal rather than a blastwave and the Normandy got caught up in it, because it was in a FTL jump.
- Since Joker as a character is written as one of the oldest and most loyal acquaintances of Shepard, I would have expected him to stay. He basically has two options: His commander fails, which likely means the Reapers win. Escaping would be useless. Or he could have faith in his commander's success, like he always had, and stay during the battle and give the Reapers the best fight the Normandy can put up. That would be the Joker I know.
Reason 2: Conceptionally, you are right. But the Mass Effect series also puts a lot of emphasis on free will and the right to find your own way. By forcing the melding of organic and synthetic life, everyone is robbed of that decision. This is very bitter, if you are able to deliver a truce between the Geth and the Quarians only to realize, that the Guardian doesn't even mention it in his ongoing rambling about synthetics necessarily wiping out organics. Because everyone is robbed of that decision, at least Paragon Shepard's previous courses of action are completely defied. This part in the article is extremely well written and should receive the most attention from my point of view.
Reason 1: Well, being caught giving false promises is always bad, but should not be the number one reason for sympathizing with customer disappointment. Those are made by a lot and broken by a lot, so in the end, this doesn't really differ a lot from other companies, only our expectations were way higher. I also think, feeling entitled is always a difficult thing. I would be happy with a non-cliché ending, if it would give a feeling of closure.
Last edited by Flextt; 2012-03-16 at 12:13 AM.
True, but the difference is that in GTA3 you're only shooting (and robbing, murdering, having sex with, etc) pixels. In WOW you get the pleasure of dealing with some of the most despicable human behaviour you'll ever witness.
Hey, remember when I dropped my keys and you thought the phone was ringing?
The biggest thing that bothered me was if Catalyst controlled Citadel, protheans modifying keepers' signal should not have kept Catalyst from activating Citadel's relay as explained in the first game.
I never ever got really bad mood about a game storyline but meh i'm so depressed.
I've just finish the game on insanity difficult level (i died countless times but it was really challenging for that i'm content) only to experience EXACTLEY what people, no offense ofc, who playing on lower difficulties exp'd. If it doesn't matter, how you can explain the fact you spent synergized games with LOTS of event shaping decisions only to end the saga with the most un-related and lazy done ending that if it been taken seriousley (from the look of it, drunk or non BW employees made it) raised more questions than answers.
ME is like establishing astonish statue made of diamonds with head made of lego bricks.