To declare that a personal, inner experience gives certainty about the workings of the universe is to assign far too much value to one’s subjective sense of conviction.
I’m not that arrogant.
The brain, marvelous instrument though it is, isn’t infallible. It can misfire, seize or hallucinate, and it can do so in a way that’s utterly indistinguishable from reality to the person experiencing it.
I don't know why but Batarian's net deals double the damage compared to Vorcha's. (Their passive power bonuses shouldn't be THAT different.)
Anyway, 6-6-6-5-3 seems to work fine, pathetic 325 shields but 975 health is good enough to sustain bloodlust. (I might leave Bloodlust on 3, Net on 5 and try it out with 6 in fitness but doesn't seem necessary.)
"So, he sent a succubus to seduce you, and lure you down to his side. And yet, first thing you do is to check her ass? Ah, kid, you've got much to learn.."
Huh... the Supply Pylon does a small amount of damage...
Killed a combat drone with it![]()
Got your net issue right here: http://social.bioware.com/forum/1/to.../14930722&lf=8
---------- Post added 2012-11-14 at 10:18 PM ----------
Also, BioWare employees may now use a special banner in MP: http://social.bioware.com/forum/1/to.../14930080&lf=8
"So, he sent a succubus to seduce you, and lure you down to his side. And yet, first thing you do is to check her ass? Ah, kid, you've got much to learn.."
I personally thought 3's storytelling was great. The only real problem I had with it was, surprise surprise, the Catalyst. But even with the end being what it was all three games were great for storytelling.
And with the extended cut, I actually enjoy the ending, I just grit my teeth through the Catalyst scene.
DeviantArt Page: http://jkuhl.deviantart.com/
"Whoever did this obviously did not know about the people of Boston. Nothing these terrorists do is going to shake them… For Pete's sake, Boston was founded by the Pilgrims, a people so tough, they had to buckle their goddamn hats on." -Stephen Colbert
The problem is that none of the offered choice could have been easily linked to your actions.
I actually felt the writing was better in the 3rd game than in the second one overall. The collectors never felt like a really compelling villain to me. They sorta came out of nowhere and the reapers had to be put on the backstop to deal with them. In fact probably the strongest part of the writing in the second game was the introduction of the illusive man. Other than that the writing in Me3 blows it out of the water.
As for the ending, I think theirs a certain degree of irony that in the end the illusive mans option was maybe the best of the three. Taking control isn't a bad thing in and of itself, especially if your a paragon shep lets say. Taking control for the illusive mans purposes was probably a rotten thing but the idea of control in and of itself is an extremely good idea I think. The other two endings inflict terrible pain and suffering on the galaxy. Control has much more potential for good I feel.
Last edited by Leonard McCoy; 2012-11-15 at 05:23 PM.
ME2's takes credit for the Suicide mission and the introduction of TIM and a sense of leading a small infiltration team but yea, the last 30minutes of the game is amazing :P with the music and everything its really good.
ME3 made cereberus just look like plain evil, and TIM going nuts.. I didn't really like that but then again it REALLY had some moving points where I felt quite ummm emotional :P .. namely Tuchanka and Rannoch.
I agree though, If leviathan was included at launch there would practically not that much fuzz over the endings.
http://eu.battle.net/wow/en/characte...rning/advanced
i5-3570k @ 4.4ghz - 560ti @ 950Mhz on stock voltage - 8GB of DDR3 Ram @ 1866Mhz
TIM is easily one of my favourite characters of all time.
I prefer the quarian female engineer.
That turret is just badass.
My Geth Engy bugged...
It gave me enough points to max ALL the trees...
Hunter Mode + Fortification + Flamethrower + Max Geth Training & Fitness
---------- Post added 2012-11-15 at 06:33 PM ----------
http://blog.bioware.com/2012/11/15/operation-gearhead/
Operation: GEARHEAD (Nov. 16th – 18th)
Event Description: Intel reveals that hostile forces are targeting our technical experts to damage our strategic capabilities. They must fail at this! Keep our people alive and inflict disproportionate losses wherever the enemy attempts this tactic.
Individual Goal: Earn 75,000 points as any engineer class and extract 3 times as any engineer class on any map at any difficulty. Points are cumulative across matches.