You start as private (or corporal, i don't remember) of U.S. Marine corp. There are several main characters though. For each military department: marine, cavalry (tanks), air force (A-10, Apache), black ops.
The main antagonist is Soviet General (gone rogue).
The story is solid. Starts at the beginning of the conflict without knowing who's the enemy and then shows how our marine get's up in rank (to lieutenant). Other main characters are introduced when story requires them. Like you need to capture a town as marine, but it's protected by heavy armor - here comes captain of AF in his Apache to get rid of heavy armor. Or in Blackhawk, delivering marines squad to the battlefield or evacuating them. Blackops major does his blackops deeds (sabotage/espionage/deep recon) that benefit everyone. He in the end captures/kills the Soviet General, who have multiple SCUDs, which you have to disable first or WW3 will happen.
The stories of all main characters are intertwined. Some of them meet each other during conflict. (And in the end they all meet afterwards, some years later, after the credits)
I am still betting on the next DLC to be about the Citadel (Citadel DLC). A BW post confirmed that for the next DLC ALL DLC writers are needed. So that means that it has to have a lot of dialogue and stuff as otherwise SUPER MAC (Mac Walters) would not need to work on it.
"It's all hands on deck for this one. Pretty much every ME3 DLC writer here in Edmonton is involved. (which would include both Patrick Weekes AND John Dombrow)"
I was kinda hyped with Omega and it was definitely no letdown for me so I try a small dose of hype with the next DLC too.
All DLC writers could also mean that it features ME2 squad-mates too. Damn I would love some content with Kasumi, Jack, Zaeed and so on. It definitely promises more dialogue than Omega had. I disliked that after you did Omega no one on the Normandy commented about it you know like the crew had comments after you did Leviathan.
Last edited by The Illusive Man; 2012-12-04 at 03:03 PM.