It's averaged damage, 100 damage per hit, 150 damage per crit, 10% crit chance -> 105 average damage.
Lot's of good changes, I'm a bit sad for BioChem but the rest is full of win.
I like this one. No more telepaths talking in my head!Facial animations no longer fail to play correctly in some instances.
old Annihilation thread we long ago proved that Hemorrhage and Bleedout did not work as intended. Bleedout actually provided 30% multiplicative damage increase to Rupture and Deadly Saber.
If you compare what the old system described itself, it could be considered a dps increase. However, since the old system worked completely different and provided more damage than they intended, this is a dps loss for actual in game numbers.
Would the marauder changes make them a better choice for dps over jugg now?
Mother of god...Thank you.If Sprint was active when a player died, it now remains active when the player is revived.
FYI, Sprint isnt active in combat.So pretty much I can take Sprint off my bars completely. Why is it even an ability? Just to annoy players for the first 13 levels when rolling a new alt?
Last edited by shadowkras; 2012-02-02 at 01:41 PM.
People take stupidity to a whole new level when they sit in front of a computer.
www.poepra2.com.br Um blog para quem prefere jogos multiplayer.
Oh sweet lord, thank goodness. I cannot count how many times I've forgotten to reactivate my sprint.If Sprint was active when a player died, it now remains active when the player is revived.
That was the only one I couldn't abandon! Woot!!Bonus Series missions on Tatooine can now be abandoned.
Hmmm, I'm still waiting for them to fix the bug in Huttball where a Vanguard can grapple a ball carrier up to their spawn and instantly kill them.
*falls to his knees, crying with joy*If Sprint was active when a player died, it now remains active when the player is revived.
Does anyone have good examples as to why, for end game, you would want to be anything other than Biotech? (and making money is not an example, as you can make plenty from biochem crafting consumables)
Last edited by Dakia; 2012-02-02 at 02:05 PM.
No fix for tank stats in PvP?
WoW PvP; Where DPS are healers, tanks are DPS, and healers are tanks!
RETH RETH RETH!
I'd enjoy something like a passive bonus for being a 400 level "whatever" as well, it worked well with WoW's system once they figured it out.