Originally Posted by
Brett Skullcrack
Just because you think your current council is "good" doesn't remove the fundamental problems of it. Maybe you think your council is good because you happen to be friends with the council officers, who then either consciously or unconsciously favor you in their decisions. Other members can't know for sure, and even the possibility of it makes loot council an inferior choice.
You honestly think "transparency" can be achieved by "just asking"? You have no way to verify what the real motivations of the decisions were, people lie, and people are unaware of all their biases (this is a well established fact) so they couldn't tell you even if they wanted to. You call "unpredictability" bullshit then go on to describe a completely unpredictable system and somehow think that's a desirable quality in a loot system? And no, those officers do not have more complete information, that is bullshit.
Fundamentally, even if all the officers were great people and tried to make decisions as fairly and objectively as possible, they simply couldn't because they are humans and will always be subject to conscious and unconscious biases. Even then, sometimes human decision making is the only/best choice, but in the particular case of loot distribution we know we can craft fully objective point systems that are superior on any measure you care to pick. Furthermore, the loot distribution system is a fundamental part of the guild, when choosing it you need to think long term, possibly over years. Today's great loot council might very well be replaced by some very bad people a year from now who might do irreparable damage to your guild -- a fully objective points system protects you guild from that threat.