My biggest complaint is the UI. Customizable UI should be a standard for any new MMO.
Another thing that annoys me is, spell proc animation, again....should be a given in any new MMO. I shouldnt have to look for this 1/4 inch by 1/4 inch box on my buffs bar. Its unacceptable!
The other things you mentioned are tolerable.
While i must say this game has alot of great things about it, it feels like I have this fantastic shiny new Mercedes Benz....with only 2 buckets to sit on and nothing else.
---------- Post added 2012-02-02 at 06:16 PM ----------
I think my biggest annoyance has been lack of macros, a feature that well predated Warcraft. Threat management would be nice - obviously the numbers exist so adding visual feedback for players wouldn't be as difficult as changing the UI to make it moddable. Definitely an achievable short term im provement. I agree with your postives, disagree with your music point but thats my opinion. Some people may say your negatives are unfair or personal opinion but even as someone immensely enjoying the game and raiding, I do agree with many and some improvement would be nice.
Gorii <Paddy Irishman> @ Frostwhisper.eu (H)
Relyn <Darklight> @ Frostwhisper.eu (A)
A big issue that Bioware faced was EA putting the pressure on them to release at EA's predetermined release date. Bioware didn't even have the chance to say "hey we don't want to release this yet because we want to implement X number of things". I don't fault Bioware for lacking these key comfort of life utilities in their game. If anything I fault EA and their heavy handed practices toward their developers.
Bottom line is that EA is more concerned about the dollar than they are the product. I would love it if they were more like Blizzard who will push off a release date or scrap a whole game a month prior to release just to start from scratch because they weren't happy with what they had. However, that is not the norm.
Yes, this is one of the few times you will see me as a moderator actually take a stance so enjoy it while it lasts.
I find this to be incorrect. Competition in raiding doesn't come from trying to out-DPS your guildies, it comes from trying to beat other guilds. In this regard competition is healthy on a server-by-server basis (for instance, the guilds on my server tied or surpassing my guild's progression are: Sith'ari, Anomaly, and Republic Ascension. I know the people in these guild and we know of each others progress to the minute). Regional competition will be established as soon as we have some kind of offline verification for boss kills (an Armory, basically).2) Lack of Competitive raiding: Again related to UI. in competitive raiding, people like to know how they are doing, they like to run numbers and get the best out of the team. Not allowing combat logs is a big mistake. It means that everyone is just playing in the dark with no idea if they're doing well or not.
For people like me, Bioware has a couple months/patches to convince me. They're not off the hook, and the patches so far haven't impressed me (on the quality-of-development angle, not so much on content).
If April or May roll around and I still feel like I'm playing a game that could have been released a decade ago, with no real light at the end of the tunnel, then I'm going to put the blame on Bioware and be done with it.
And please don't make comments like such and such should be common sense. You're really just trying to insult people that don't agree with you and you're better than that.
I also find it very strange that people compare ToR release to WoW release when there is a 7 year gap between the two. In 7 years BW has had time to study WoW players closely, to learn from wow's ups and downs....It's just that the game boasted to be the most expensive game ever and then it seems to be missing basic elements...I donno if I am explaining this properly.
fyi, my wow acc is cancelled and I play swtor, but saying that it's UI is fine is wrong - it is probably my top concern with swtor atm.
p.s. WoW had damage meters almost right away with mods, KTM was there ready for BWL (was not perfect, but worked for most cases). You could at least make an addon saying "boss targeting you" in the middle of the screen easy and until recently (theyve put in announcements) on SOA you had to run around trying to guess if that ball following you or someone else.
Last edited by Elhana; 2012-02-02 at 11:36 PM.
---------- Post added 2012-02-02 at 06:33 PM ----------
you should retitle your post - from a raider perspective.
lack of macros, meters and add ons arent seen as a bad thing by most players just the 10% that enjoy slogging away on boss fights every night. i dont miss meter spam or addons telling people what to do.
Last edited by conscript; 2012-02-02 at 11:41 PM.
I love it when the fanboys fly out of the woodwork to defend a subpar game. It's fun and all, but it's got so many 'F2P' feels.
I love the Ui, proper dig the neon blue colour...thing is though take away all the add ons and what are you left with in wow? ye exactly....people as per usual forgetting that one.
i mean to add the music as one....
I actually have to agree with the OP on music. I've always been a huge Star Wars nerd, a huge video game/movie music nerd.... yet I just can't get into most of the music in SWTOR. I find myself constantly going to youtube to listen to some good ol' WoW music, but SWTOR music? The only SWTOR music I remember from my one month of playtime, is the music they used from the movies, which got old after a bit...
In fact I found myself agreeing with just about all of his positive and negative points. The fact you can't move things on the UI around *at all* is just kind of... dumb.