To my understanding mounts will not be apart of GW2 because they are generally used as a speed increase and because of that, boring.
However would it not be realy cool if they implemented it in such a way that the mount system mimiced mount and blade?
Not just having fighting on mounts but mounts with health and speed variations, rather than 100% speed increase the mount would have acceleration and could only go for so long at full speed. It could implement a more action game/platformer feel to this game (seeing pvp in action and players running and jumping accross rooftops seemed to hint at certain places realy having an open and interesting enviroment,) having to sprint/jump over a chasm, it would make journeys not just point A to B and watch out for the mob packs but make the enviroment treacherous, you didn't just shove on auto run you had to actively navigate. It would make the journeys interesting, which is what a game which focuses on having a massive world for you to adventure in should do.
As traveling in warcraft was only realy interesting if it was a A brand new area, B another player encounter or C a node/rare mob (Not if B and C happened at the same time, the grief :/ ).
I also reckon this WvWvW thing would be realy cool with big cavalry charges, alowing a physics simulation to show the full force of man and beast crashing into the enemy.
I think implementing this in a target mechanic based mmo would be very difficult, where as GW2 seems to have strayed away with this, having played the warrior class at eurogamer, it felt like i was playing Fable or Witcher 2 rather than warcraft which was what i was expecting slightly.
I do play mount and blade but i think it is limited in scope. I think that an mmo would be the only way to create massive epic war battles.
So what are your thoughts? Would it be as interesting as i think it would and does anyone else have anything to add.
Thank you for reading and good day