Page 2 of 2 FirstFirst
1
2
  1. #21
    Quote Originally Posted by Asrialol View Post
    And reduced health translates to less time spent DPSing, which in most cases equals more DPS. Though this can be false if you miss a certain debuff on the boss (For instance, due to shorter fight length, Warlord dies before a P2, meaning he doesn't take increased damage, meaning less DPS in that sense.)

    But, usually, shorter fight, more deeps.
    This was especially true in T11 when CA was 20% so you get mad DPS in first 30 sec or so spamming Aimed with rapid fire, then your DPS slowly creeps downwards after that phase. If the fight finished faster than before then you will finish with high DPS.

    But I don't think this reduced time thing is really quite relevant for Survival spec with no Careful Aim talent. Not as much as you think anyway.

  2. #22
    Quote Originally Posted by Zuchi View Post
    This was especially true in T11 when CA was 20% so you get mad DPS in first 30 sec or so spamming Aimed with rapid fire, then your DPS slowly creeps downwards after that phase. If the fight finished faster than before then you will finish with high DPS.

    But I don't think this reduced time thing is really quite relevant for Survival spec with no Careful Aim talent. Not as much as you think anyway.
    It's not because of CA, a shorter fight is, in general, higher dps because you spend more time under large buffs. For example, going from a 7min fight to a 6min fight means that heroism now has a 11.11% uptime instead of 9.5%, your rapid fire, potion, cotw, etc. all have a higher uptimes. Now, if you were killing a fight at 5:20, and now you're killing it at 4:50, then you could lose dps since you might miss out on a rapid fire. But if your cd usage does not dramatically change between the two fights, your shorter one will likely yield higher dps.

  3. #23
    Quote Originally Posted by Puerto View Post
    Madness is not a good fight to gauge DPS on. It s complete RNG because of the Spellweaving buff you get from Kalecgos.
    I actually checked all four parses for that; the lowest number of procs I had was 87, the highest was 94. The fight with 94 procs was the highest damage parse, and lasted 14:22; even if I"d only had 87 procs there, I would have lost ~216 dps (Spellweave was only ~6% of my dps), nowhere near enough to change my basic point. As for fight duration, all four were pretty close (Ranging from 14:05 to 14:25), but my highest parse was the second longest, being the one after the patch (it should have died faster, but the winds decided that our mage didn't actually need to follow us across all the platforms >.>)

    *shrug* normally I wouldn't use madness, but in this case the parses were close enough to be used for this.

  4. #24
    Quote Originally Posted by sleepingforest View Post
    It's not because of CA, a shorter fight is, in general, higher dps because you spend more time under large buffs. For example, going from a 7min fight to a 6min fight means that heroism now has a 11.11% uptime instead of 9.5%, your rapid fire, potion, cotw, etc. all have a higher uptimes. Now, if you were killing a fight at 5:20, and now you're killing it at 4:50, then you could lose dps since you might miss out on a rapid fire. But if your cd usage does not dramatically change between the two fights, your shorter one will likely yield higher dps.
    You're correct by saying the percentage of the encounter spent under large buffs affect DPS, but you can't say "it's not CA" because Careful Aim is also a HUGE buff (per se), it's a +60% crit buff for the first 10% of the boss's health (for certain shots). So good job contradicting yourself. Careful Aim was a buff, that you can get only once per encounter. And once you go below 90%, it's gone. Other buffs like Heroism, Rapid Fire, blah blah you can get repeated times. So simply planning when to use/time these buffs was enough.

    All I wanted to say was back when Careful Aim was 20% everyone took that talent, and it skewed the numbers greatly in terms of the initial DPS numbers. For the first 20% of the boss's health, hunters did ridiculous damage, and for the last 80% the DPS, gained by Careful Aim, steadily went down. So boss health affected DPS more greatly back then. But now CA is 10% and most SV hunters don't take that talent, so boss health, a.k.a length of encounter, is not such a big factor of SV hunter DPS anymore. Now it's more to do with planning your cooldowns in order to maximise the percentage of the fight you spend under large buffs.

    Get it?

  5. #25
    I'd like to point out two things:

    1. Everyone that said raidbots is useless is wrong. You're wrong.

    2. The ideal fight length for survival is ~5:20 (after second rapid fire / call of the wild).

  6. #26
    Gun, are you upset that your guild kills ultra before your second RF/Cotw?

  7. #27
    It doesn't chance the fact that i backed up my claims with logs, and I'm asking you guys to do the same
    Simple, rng on crits, if you were on the left side of Morchock where there is 1 less crystal to deal with = way less moving and interrupting your casts or less need to go to Fox, if you did much better getting in between the columns and not missing so many shots adjusting where to stand... that is easily 4 to 5k dps with just those ideas...

    Ultra, hrmm fading lights? how close you cut using your button on them or on the other mechanic? When LNL proc's and if you wasted a few ES cause you messed up your timing on button pushing... how quickly the fight was done, allowing your CDs to be worth more dps...on and on and on...

    Also your probably seeing a huge jump because you are no longer consuming Explosive shots when you hit Arcane shot per fight because of the change to LNL, Put these all together and you get what your seeing...

    That you have to be told these very simple things hurts my brain...

    2. The ideal fight length for survival is ~5:20 (after second rapid fire / call of the wild).
    If you use Cotw on pull it wont be back up till 5:20 so if the fight ends at 5:20 ya Cotw will be back up but u wont have time to use it so... and the ideal fight would actually be 6 minutes, this way you can pre cast Cotw and dismiss pet /call pet 1 macro so you can use 2 Cotw in the first 40 seconds of the fight and have it back up at 5:40ish...

    Dont give out false or nub info please sir.
    Last edited by jax; 2012-02-10 at 09:05 PM.

  8. #28
    Quote Originally Posted by jax View Post
    If you use Cotw on pull it wont be back up till 5:20 so if the fight ends at 5:20 ya Cotw will be back up but u wont have time to use it so... and the ideal fight would actually be 6 minutes, this way you can pre cast Cotw and dismiss pet /call pet 1 macro so you can use 2 Cotw in the first 40 seconds of the fight and have it back up at 5:40ish...

    Dont give out false or nub info please sir.
    The spell goes on cooldown as soon as you click on it, not after the buff expires on yourself, so you are the one who is wrong.
    Last edited by stalkerzzzz; 2012-02-10 at 10:54 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •