Last edited by MKing; 2012-02-05 at 04:00 PM.
Even though I'm absolutely horrid at any sort of PvP or competitive anything, I really want to hear more about how they plan on supporting GW2 as an E-sport. I'd love to hear about the sort of freedoms players have in regards to creating matches and how any sort of spectator or "replay" modes will work. I can only imagine how much fun going over matches with friends similar to Starcraft II would be.
I want to hear more about dungeons. I would really love an in-depth look at one of the dungeons (story-mode and explore-mode) because it's one of the things that I know so little about besides what I've read in a few articles floating around. Video footage would be awesome, too.
Here's all i could find.
---------- Post added 2012-02-05 at 04:35 PM ----------
If you didn't hear Anet is awesome and let any fan located in Seattle into their studio to play the game.
^ Yeah, I've seen that video before but didn't really get much from it. You can't really tell what's going on since it switches around so much. What I would love to see is an actual run-through of one of the dungeons, but that probably won't happen since it would give too much away about the mechanics and such of the fights. Still though, I can hope.
IDK what happened with it but there was a video from fanday from arenanet that was exactly what you were asking them doing catacombs explore mode with 5 engineers.
They said there would be, what, 8 dungeons on release? I think we've only seen a preview of one of those. I'd like to see a preview of a level 80 dungeon
Last edited by nektar; 2012-02-05 at 05:41 PM.
Beyond this, just more info on WvWvW. It all seems under wraps to me, and I can't wait until they do a full article on how point systems, resources, and bases work.
Also known as Welcome on the WoW forums.
I'd be really interested in learning about their design philosophy regarding PvP and whatever PvE content they have.
Which is why I ask this question, what endgame PvE content does this game have? I know it doesn't have the typical raiding model, which to me is a good thing.
- there are few top level dungeons (5man) with explorer mode which is THE hard difficulty where you can get very unique skins for your armour and weapons
- multiple massive elite DEs in which you can participate, it actually involves quite a long chain of smaller DEs where you work on achieving the goal (unlocking world boss) with other people. Everything works parallel and simultaneously, for example there are few scattered events accross the zone which have to be completed to unlock the next phase, so it's NOT like you are doing "event a-then b->then c" etc, all those events can be completed at the same time. So for example your guild can send one group to defeat the cultists and the other one to build catapults.
- elite high level zones, where you can find top crafting recipes/materials, karma (non trade-able currency gained through completing DEs) vendors with more unique skins or consumables
- achievement system with many, many different challenges rewarding titles, pets, skins and all the vanity stuff you need
- basically whole game is an end game. Remember how in WoW when you reached max level, but missed few zones and didn't have incentive to go back because one-shoting everything got bored very quickly? In GW2 you are scaled down to the level of the zone you are in, so while you still have small advantage by having new skills you didn't had before, you can't go around killing everything with farts - content stays challenging. Plus, you can change appearance of every weapon armour so if you liked that sword in low level area, you can go there, get it and use it cause you can transfer the stats - all this while you feel you achieved something because the content was still challenging
Actually there is much more, like: exploration, crafting, mini games (bar fights!) etc. So no, you will not be bored at max level .
all that matters
A man chooses, a Slave obeys. OBEY! - Andrew Ryan, Bioshock