Get to level 50 then say that Marauders need a buff please... Because a (edit: should've said geared, they're gear pretty gear dependent) Marauder or a Sentinel that knows how to play will destroy any class. As a rank 60+ Juggernaut, the class i have the most trouble with are geared Marauders/Sentinels.
Last edited by Bane123; 2012-02-05 at 10:35 PM.
Imo Juggs and Guardians are like warriors in vanilla WoW, Not sure on sent and mara but.. As soon as i get a knockback i get kited and im dead :P but.. if i can get in and throw some nice hits around. I can easy get a person down in a few seconds it just takes practice imo, ofc there are classes in set Bgs what own the hell out of them. Sorcs / sages own Huttball as they can always get high and range you dead. In Voidstar my force guardian can cleave 5people for 3k + crits (level 45 atm) and so on.
Are you talking about a premade or PUG? If it's premade, just make sure your friends MVP you and you'll make it up (each MVP vote counts as 1 trophy, if 3 of your team mates MVP you, it'll be like you ending up with 6 trophies)
If you're talking PUG, then who gives a fuck. Heal when you can. I usually go for trophy first and then winning because I want mah valor rank ups, son! Heal as much as you can, but also throw up some DPS. It's so easy to get the 2.5k damage trophy on a Scoundrel/Op, so why the hell not? It's not like doing damage will make you useless, it'll just make you a DPS guy for a bit.
---------- Post added 2012-02-05 at 11:21 PM ----------
Yep, when I'm on my DPS Sage, it's easiest thing in the world to get the 2.5k heal trophy, just cannibalize your HP, pop the 60% crit buff ability and heal yourself once. BOOM! Insta-trophy! I've also gotten 75k healing trophy many times on my DPS Sage while I'm protecting a turret in CW, I just canni my HP and heal myself until I get trophy. I usually end CW with at least 8 trophies on my Sage.
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
I've seen some good marauders/sentinels doing very well. I think it's a L2P issue, honestly.
It's not an "accessible" class, I'll give you that...
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Oh, well i see some getting around 7-9 at 50. So idk what to say.
Even saw one get 75k+ healing in one, don't know how he managed that lol
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Marauders and sentinels can spec into a group heal/hot type thing can't they?
Marauders absolutely DESTROY when geared/played well, I meet some that get 3 shot by me and others that are almost unkillable and crit me for 4k+. Specially if they havesomeone healing them
Don't compare medal counts with sins because we can abuse the system heavily. I back up my medals with performance but I could easy just play for medals on my sin and not contribute anything to the WZ. It was even worse when medpacks counted towards healing medals. Easily 11 medals. Marauders are fine, though I hear they are harder to player than say a sin. A sin's vices are its squishiness (if you are not a tank) and know how to combined all of your tools.
---------- Post added 2012-02-05 at 09:42 PM ----------
Yes and its amazing in pvp if you are selfish.
---------- Post added 2012-02-05 at 09:44 PM ----------
Leaps and group healing? Now being as squishy as operatives and sins? Bloodlust?
Why am I back here, I don't even play these games anymore
The problem with the internet is parallel to its greatest achievement: it has given the little man an outlet where he can be heard. Most of the time however, the little man is a little man because he is not worth hearing.
I'm 43 at this moment and doing just fine. I don't have Execute, instant 30 fury skill, 15% damage increase buff; from talents - extra rage, 3% accuracy and increased offhand damage for even more Annihilate damage. Also playing on a laptop with 20 FPS in warzones and lags.
Last warzones:
imgur.com/a/bC6CC#0
I was 2,6k+ rated Warrior in 3v3 in wotlk and early cata.
And I think Marauders are OP. When left unchecked, we rain more obliteration on republic then a Grav Round/Tracer spaming Troopers/BHs. When we do get checked by the republic - force camo, 80% sprint (spec Annihilation and leave the noob spec - Rage - for noobs), 99% damage reduction, 20% damage reduction for entire fight.
Group utility is superb - every class has a 4 second stun, while we're the only class with group sprint, group 15% damage and healing increase and 20% healing debuff.
Also class is kinda fun. When playing my 50 Sorcerer or 50 Powertech, it was boring - barely any skills to use. Now with Marauder in a thougher fight I press atleast 32 different buttons.
We get loads of Fury as Annihilation spec (4 for using rage spender and 2 for getting hit every time), at 30 we pop Berserker - we heal 18% for ourselves and 6% total HP for other three other people.
---------- Post added 2012-02-06 at 05:10 AM ----------
Yes pure DPS misses out. I posted a suggestion on official forums: swtor.com/community/showthread.php?t=269887[/url] for a pure DPS medals. Please bump that if you think it's fair.
I have been playing non stop pvp with my marauder for the past 2 weeks, must start with saying that i do understand the OP's frustration. Till the point where you want to be, there is absolutely nothing that you can hold on to, you are nothing but a ping pong ball. This will test your patience and desire towards a warrior game play, and i mean it.
I will give some information about my hero first so that you can have a rough idea of how many warzones or pvp encounters i have been in so far and learn about the gear level that i am at. I managed to get around valor58 as i type this, still missing about 6 pieces of champ quality gear.
Now on to my opinion about the marauder class, must say that scaling bites the warrior, yet again. The class it self, with the gear that i have already which is not slightly close to end pvp gear, is still capable of making me feel that the character will literally get out of control with the end game pvp gear + a guard buff and a healer next to it. I am 100% sure that this class however, needs more thinking then some other out there, no offense, what so ever. There is always an edge, here and there, and you should look at the brigther side as a marauder, what i am saying is, you will wreck em apart given the patience and dedication.
There are some marauder pvp guides out there, on the offical forums if i am recalling correctly, must say i learned few tips from there, including perfecting my spec. You should definetly check it out AFTER getting level 50. Fix your spec to Anni. Pay attention on that guide about the usage of Force charge, and force Camu, you use them wrong and careless as you use a charge in wow, in theory you are already dead before your charge lands, if the player is a good one.
On to marks;
Indeed another down side of marauder, or is it now ?
Now lets talk about a lvl X --> 50 "ok" geared Marauder, which medals he can grasp;
*Killing blow
*2.5k single hit ( Expertise adrenaline might be necessary, or i would recommend rage spec )
*75k damage done
*10 enemies killed
Now from this moment, it will take more struggle however these 2 are still reachable;
*1v1 won
*25 enemies killed ( The reason is, a weak marauder is spending most of his time so to say, "corpse running", might not be able to participate in 25 kills )
So it is right here the edge, you can only get about 4 medals without the hussle as a marauder, nothing else. While also reminding that an amateur marauder will go ahead and die in a matter of seconds without the knowledge all the time in a warzone, you can pay some attention to death counters at the end of your warzones if you encounter an "ok" geared marauder on your adventures.
Now a geared marauder however, with the right spec and right presence of mind goes on and takes more;
*5k single hit
*75k healing done ( Bleed effects which Annihilation spec has plenty, heals all close party / ops members for 1% per tick, 2% on self. )
*300k damage done
Now that is 9 medals in total, i must say that even if i am not there yet as gear and skill wise,i can confirm that those 9 medals are going to be so freaking easy with end gear. There is also the defense medal that does exist in every WZ but usually depends the way you play them. 2 defense medals on CivilWar.
There is also another optional medal that can be gained from spending 7 talent points in Rage tree, getting Payback talent to simply get 2.5k single heal medal on self.Though i don't recommend breaking your cookie cutter anni spec for a medal.
Now to back up OP's point of view, i hope that this post can help some to understand that to get to a level where you can feel satisfied as a marauder is taking a lot of patience and dedication and there is almost nothing to hold on to ( a bright side ) in pvp.
I have never gotten the 2.5k hit on my Powertech, ever. My railshot which is my highest burst damage ability, requires a DoT on the target and has a 15 sec cd I think deals at most 1900 damage at the moment to other players. I'm lvl 50 and have quite a bit of champion gear, I think it was 250-300 expertise last time I checked.
I have at most received 9 medals in a warzone:
- Killing blow
- 1v1 combat kill
- 75k total damage done
- 2k guarded without dying
- 5k guarded in total
- 10k guarded without dying
I think the rest are 10 and 25 enemies slain, can't remember the last one.
Last edited by mmoce2fa46bcbe; 2012-02-06 at 04:44 AM.
Honestly, complaining about balance in low level PvP is trite. Warrior/Knight ACs shine with better gear because they scale well with it. BM and Champ marauders absolutely melt face. And ease of acquiring medals is in no way a measure of utility or skill.
Ditto, I usually see dedicated healers receive 3-5 MVP votes - the community's way of saying "Hey, we know you are getting shafted by the current system so here's a boost from your 3-5 medals up to 6-10 like the rest of us who can play well".
---------- Post added 2012-02-06 at 04:28 PM ----------
Have a look at Klinda's (clinda) channel, I know he did a guide a while back on how to max out your medals as a marauder, I think he showed how to get 12? I think a few of these things have been nerfed, as is a 50 playing in a 10-50 bracket - but you should be able to get a fair chunk of medals as a marauder, you just have to go hunting for them.
Marauders/Sentinels are fine (only when geared though), if you're not looking for medals.
I usually get about 6-7 medals per match.
That being said I've seen an Assassin get 14 (FOURTEEN) medals yesterday. /wrist
http://www.youtube.com/watch?v=BdXF2_YZVgE
- medpack heals do not award medals anymore, so that's -2 medals
- 5k crit is VERY hard to get unless you're a battlemaster, -1 medal
- 300k damage depends on your team a lot (and enemy team)
Last edited by Grable; 2012-02-06 at 06:52 AM.
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.