1. #1

    [Feral] Heroic warmaster 25m

    So this is our 5th night wiping on heroic warmaster...the nerf seems to have made no difference to us. I'm having issues A) doing any form of real dps (often finishing in the bottom 5) and B) Getting hit by charge.

    I'm being told to stick on the ads 24/7 so i though my dps would be good, but between swapping targets when they charge and having to go to every big hit to absorb I'm doing sweet fa.

    Any advice?

  2. #2
    how do your stats look? you haste or mastery stacker?

    maybe some logs?
    Quote Originally Posted by Aranes View Post
    "If you dont have any clue what you're talking about, shut your piehole"
    http://eu.battle.net/wow/en/characte...ality/advanced

  3. #3
    Mechagnome Fiana's Avatar
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    Quote Originally Posted by Oak-qt View Post
    So this is our 5th night wiping on heroic warmaster...the nerf seems to have made no difference to us. I'm having issues A) doing any form of real dps (often finishing in the bottom 5) and B) Getting hit by charge.

    I'm being told to stick on the ads 24/7 so i though my dps would be good, but between swapping targets when they charge and having to go to every big hit to absorb I'm doing sweet fa.

    Any advice?
    Go full mastery. Keep rip and rake active on 2 targets all the time.
    Use 4pt13 to refresh rip.
    You can keep 40k dps on this fight(in 393+ gear) and you should do it.

    Getting hit by charge has nothing to do with class. You should be more careful, lose dps and even hit mobs into face if needed, but you must avoid charges.

    Charges became more visible, now they are glowing red, so if you still fail to notice them, you should be replaced.
    Keep in mind that one charge can't kill you. Even 2 charges can't if you pop any kind of defensive cooldown like barkskin or shieldwall.

  4. #4
    Tank the melee adds by a drake so you can keep rip up on 3 targets. I don't see how you can do bad DPS with even two adds, but you must multidot.
    Quote Originally Posted by proguer View Post
    What's next? People calling themselves retards? I don't get this era.

  5. #5
    I think i'd rather just be benched for it :P

  6. #6
    Quote Originally Posted by Oak-qt View Post
    I think i'd rather just be benched for it :P
    wow really? tut.
    Quote Originally Posted by Aranes View Post
    "If you dont have any clue what you're talking about, shut your piehole"
    http://eu.battle.net/wow/en/characte...ality/advanced

  7. #7
    it's just driving me mad, its not even me dying but others.

    I'll try a mastery build tonight and try more multi dotting.

  8. #8
    even when phase 2 and how long it normally last mastery stacking is better than the normal haste build
    (i to have just started on this on 25h)

  9. #9
    The phase 2 dps you lose over a haste build is not significant. But the phase 1 dps you gain with a mastery build will be very noticeable

  10. #10
    Quote Originally Posted by Oak-qt View Post
    So this is our 5th night wiping on heroic warmaster...the nerf seems to have made no difference to us. I'm having issues A) doing any form of real dps (often finishing in the bottom 5) and B) Getting hit by charge.

    I'm being told to stick on the ads 24/7 so i though my dps would be good, but between swapping targets when they charge and having to go to every big hit to absorb I'm doing sweet fa.

    Any advice?
    Can you log out in pve gear?
    Last edited by Epoch; 2012-02-07 at 08:32 AM.


    Quote Originally Posted by 25165453757
    I am excite

  11. #11
    http://worldoflogs.com/rankings/play...ral-Cat_Druid/

    Parsed #6 on 25 Heroic. It's a bit of luck with being able to rip both adds before they charge, being able to use your feral charge to get back to the adds after soaking, using stampede to help the raid spread, etc. Mastery is for people who aren't comfortable, because mastery allows you do to do "decent" dps without having to be a decent player yourself. With mastery, all you need is a pulse and the ability to put on rake/rip. If you're finding the fight difficult, then go mastery and coast your way to mediocrity. If you want to kill it efficiently, go haste.

    With haste setup, bleed both adds, avoid the charges to reduce damage, switch to the drakes when the adds are out of range. There's not much to explain other than avoiding the charges, using feral charge to close the distance if you have to soak, and don't stand in fire. It's a tedious fight because of the charge, but it's not a hard fight.

  12. #12
    downed him. Now we have tatics sorted we managed to get him down in our farm run on 4th attempt today, time for 4 days of spine!

  13. #13
    Quote Originally Posted by SmokeyIllidan View Post
    http://worldoflogs.com/rankings/play...ral-Cat_Druid/

    Parsed #6 on 25 Heroic. It's a bit of luck with being able to rip both adds before they charge, being able to use your feral charge to get back to the adds after soaking, using stampede to help the raid spread, etc. Mastery is for people who aren't comfortable, because mastery allows you do to do "decent" dps without having to be a decent player yourself. With mastery, all you need is a pulse and the ability to put on rake/rip. If you're finding the fight difficult, then go mastery and coast your way to mediocrity. If you want to kill it efficiently, go haste.

    With haste setup, bleed both adds, avoid the charges to reduce damage, switch to the drakes when the adds are out of range. There's not much to explain other than avoiding the charges, using feral charge to close the distance if you have to soak, and don't stand in fire. It's a tedious fight because of the charge, but it's not a hard fight.
    Maybe my gear is a bit lower than yours, but I'm finding it VERY hard to keep 5cp rip and rake rolling on both targets while maintaining savage roar

  14. #14
    [Cat] would be a bit more specific >_<

  15. #15
    Could I hijack this thread a bit?

    This is our druid:
    http://eu.battle.net/wow/en/characte...thlin/advanced
    currently (Saturday, 16 CET) in oomkin gear and specc (this is his offspec)

    We were under the impression that an oomkin would be more beneficial due to multidot possibilities but after about 50 wipes I find him a bit underperforming (?) on this fight on 10-man heroic.
    http://worldoflogs.com/reports/rhfri...?s=4672&e=5120 an enraged Blackhorn wipe in 7:28 (before 5% nerf; had a different spriest then)
    this weeks http://worldoflogs.com/reports/5cft1...=10809&e=11251 - 7:22 wipe; after the 5% nerf, the spriest is still gearing up

    Now - I do know that the druid in question has much better (mainspecc) gear and maybe we shouldn't force him to stay oomkin for this fight? After all we did not make him go caster on Zon'ozz and it was (mostly) fine
    Some other logs with him being feral are up there too should anyone bother to check

  16. #16
    looking at the log I'd have expected him to force a Solar Eclipse and Sunfire cleave given the amount of targets available. I think he would do much more damage keeping SF/IS on every mob and casting an unbuffed Starfire to maintain his Eclipse state if he has free GCDs and needs direct damage.

    edit - Boomkin glyphs would also help a bunch, armory displays Feral ones atm
    Last edited by crabmousse; 2012-02-11 at 05:59 PM.

  17. #17
    My god... I will have some serious talk with him about being prepared for raids -.-

    thanks a lot

  18. #18
    its tricky, we already have the hardest rotation, but keeping it up on 2 moving mobs, thats a challenge!

    you can do it!

  19. #19
    Quote Originally Posted by Justanoob View Post
    Maybe my gear is a bit lower than yours, but I'm finding it VERY hard to keep 5cp rip and rake rolling on both targets while maintaining savage roar
    Charge, rake, mangle, ravage --> 4-5 CP SR.

    Then you 5cp Rip first target, change to the other one, rake, mangle, shred until you can 5cp rip the second one, then you x3 shred to extend rip then rake, with those 4-5cp use SR, change to target one, x3 Shred to extend the rip on the first target, renew rake first if you can do it without letting rip drop. Then if you have 2pT13 and the first target is below 60%, you renew rip with the 3-5cp you have from the extend-shredding. If the first target isn´t below 60%, you shred until you´re at 5cp (you should be at 3-5 from the extend-shredding) and renew rip when necesary. By this time second target should be bellow 60%, and you can renew rip with a 1cp FB, extend with x3 shred, 3-5cp SR.

    Now you can renew rip witf FB (doesn´t matter how many CP), mantain rake on both targets and use the 3-5cp from extend-shredding for SR. Of course with berserk it´s easier, but it´s doable without it.

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