I've always been double DPS on my sorc as soon as I was able. Andronikos was alright but it really started to shine when I got Ashara. For lack of better words, me and her just, Blow. Shit. Up. Shields is usually enough to keep her alive until everything is dead.
I notice the companion AI is kind of lacking at some points if your not watching them, although it has been getting better with patches.
For example, my healer companion will use his channeled 10 second carbon freeze CC on a mob that is immune. Not healing me for 10 seconds, every 30 seconds. Or my dps companions will switch targets sometimes rather then burn someone down. Just some advice to make sure your watching them like hawks and not letting them just do what they want all the time. They will do stupid things that will get the both of you killed sometimes.
The generalist looks outward; he looks for living principles, knowing full well that such principles change, that they develop. It is to the characteristics of change itself that the mentat-generalist must look. There can be no permanent catalogue of such change, no handbook or manual. You must look at it with as few preconceptions as possible, asking yourself, "Now what is this thing doing?" -Children of Dune
I went merc heals, and i found that it took to long to kill stuff with myself and mako. i currently use skadge and torian for dailies and what not, let them tank or kill stuff, and i just heal. Have been able to solo some mob/group heroics that other combos couldnt.
That makes sense in a pvp situation. Always kill the healer first.Also of note, I actually love coming across random Imps in the world who have a healer. I just pop a c/d, tell Kira to attack the companion and I attack the companion as well. Once that healer is dead, the Imp doesn't stand a chance.
Stating an opinion as fact does not make it fact. Opinions are not fact. So don't be stupid and make a fool of yourself by trying to pass off your opinion as fact.
My issue is that I cannot choose who I have as a companion. Half of them I would not even pick up if given a choice, they simply become mission bait. The its so obvious a single player game wrapped in MMO clothes is that mirror classes don't get similar companions at each stage nor at the same rate. So when you play one side and bounce to the other it really shows just how much having the right companion can make a class feel great whereas having a so so companion makes it a chore.
and there really isn't a gear issue with companions, some are just more fragile. Hell they can have 2k more health than me but they don't seem to have defensive bonuses or the like
2012-03-05 : The day SWTOR jumped the shark
Mages are basically "warlocks for girls" - Kerrath
What I'd love is some sort of tactic option for the companions. We could set a priority system for them. Like in the Dragon Age 2 game.
I think the issue mostly is that some companions need some micromanaging while other companions (healer companions especially) don't need any kind of intervention on the part of the player to be 100% effective.
You're using viable wrong i think...
All the comps are viable, meaning they have their niche and fill their roles well when geared.
However, some are better depending on ur role as a player. For example, as a dps player, healer comps are optimal for minimum downtime Though a dps comp is still viable, meaning you can still beat the single player with them, but there could be more downtime.