Also I'm look at the system as a whole and what will become of it when the community gets it. We all would like to think that people don't reduce things to the simplest terms possible, but they do. The simpler the system is, he easier it is to understand.
There is threat in GW2 whether you think so or not. I'd truly hate to see what combat would be like if everything hit random targets all the time. Other than that a simple threat system does not only need to just be dmg in vs dmg out. WoW isn't that simple, it seems simple because all is revealed now. Once upon a time people didn't have a clue that there was a difference in threat gain between melee and ranged. There didn't know how healing threat worked...it was all a mystery. Until someone went out and hit a mob once, and had someone else hit it until it changed targets. They did that over and over for all the abilities until they had a rough idea of threat values for everything in the game. Just about that time Blizzard decided to put in their own threat meters.
So it doesn't matter if its contribution points, damage done, damage taken, healing done, whatever...its going to make a priority list of targets and therefore you have threat/aggro.
No where have a trolled or said anything other than what I believe. Yeah its depressing to think that people would kick others simply because they can, but it happens ALL THE TIME. People rate people on arbitrary measurements all the time, not because its a design choice, but because people will always try to pick the system apart into simpler and simpler rules until they can fully understand it. Then they will post it on a website and the roles of the classes will have been decided.
I think the biggest problem that WoW has right now is it leaves NOTHING to the imagination. Everything is in clear black and white terms...so you already know who's going to be the best. Its just a matter of putting it all together and making it work. There isn't any figuring things out anymore...
Heck unless you are on the cutting edge of raiding solutions and guides are out before the content even is...
---------- Post added 2012-02-06 at 05:19 PM ----------