Poll: Did 1.1.2 Fix Ability Delay

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  1. #41
    Quote Originally Posted by Sydänyö View Post
    Throughout the over seven years of playing WoW pretty extensively, I tried an addon that added a number on top of my hotkeys only once, thought it was utter garbage, removed it and never got anything similar. I don't know if button clickers like those kinds of addons since they stare at their hotkeys anyway seeing as they click them with the mouse, but since I always bind all my buttons, I for one sort of learn the cooldowns without looking at the buttons.

    So, yeah, for me the "OmniCC way" would be the worst possible way, and thankfully it is not the only way.
    taking from you words everyone that use OmniCC or for that mater any visual cooldown counter its a clicker? So i guess alot of players both pvpers and pvers that make videos are clickers it must be the only way.

    OmniCC downloads in both WOWinterface and Curse addup to 6,5 million downloads, all those ppl must be horrible players.

    You know when u buy a ice cream u have atlest a choise of chocolate or vanilla, thats what we ask here a choice to have little numbers as cool-downs counters instead of the horrible blue curtain.

    A choise you know? a On and Off option in the options tab
    Last edited by Hellfury; 2012-02-08 at 04:00 PM.

  2. #42
    Quote Originally Posted by Slugfest View Post
    I've posted in the forums about the aforementioned strobe effect. It is absolutely terrible to look at/play through. They really need to either put it back to the old version and change the cooldown indicator to be a circle instead of a falling bar like it presently is.
    ^100% agreed! the new bar effects are horrible!

  3. #43
    Did a few warzones last night and the delay for me is now gone. Much more responsive game play experience.

  4. #44
    Nope. I still have a 2 second delay with my motor shells animation to damage.

    BH has .5 seconds. They are a mirror image class.

    Im a sad vanguard

  5. #45
    Deleted
    Quote Originally Posted by Hellfury View Post
    taking from you words everyone that use OmniCC or for that mater any visual cooldown counter its a clicker? So i guess alot of players both pvpers and pvers that make videos are clickers it must be the only way.

    OmniCC downloads in both WOWinterface and Curse addup to 6,5 million downloads, all those ppl must be horrible players.

    You know when u buy a ice cream u have atlest a choise of chocolate or vanilla, thats what we ask here a choice to have little numbers as cool-downs counters instead of the horrible blue curtain.

    A choise you know? a On and Off option in the options tab
    I agree, a choice would be awesome. I wasn't saying OmniCC isn't popular, nor was I saying everyone using OmniCC is a clicker. I was responding to a claim that "the best and the only way is OmniCC way", and pointing out that it's not the best or the only way; here's someone who thinks it's absolutely horrible.

    No need to read between the lines since there's nothing written there. I'm pretty sure what I wrote was in English, and it should have been quite coherent.

  6. #46
    I personally think it is fixed. Things are reacting responsively across the board. The thing now is that certain abilities still have issues but this is something specific with that ability as opposed something global or as other whinier posts like to say "engine problems".

    It is shaping up pretty good and I have noticed marked improvements but WZ's I think still have some ways to go. When things are flying my framerates still drop pretty low. Lower than it should for an 8x8 WZ. Alderaan seems to me as the worst offender in this case. Not sure what it is something is happening.

    If things keep improving as they have been though I am pretty sure they will get all those things nailed down soon enough.

  7. #47
    Scarab Lord Greevir's Avatar
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    Quote Originally Posted by Sumatran View Post
    Nope. I still have a 2 second delay with my motor shells animation to damage.

    BH has .5 seconds. They are a mirror image class.

    Im a sad vanguard
    Separate issue, but still very annoying. I play both classes and it annoys me how the trooper ability works.

  8. #48
    Dreadlord Tehfred's Avatar
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    Quote Originally Posted by Sumatran View Post
    Nope. I still have a 2 second delay with my motor shells animation to damage.

    BH has .5 seconds. They are a mirror image class.

    Im a sad vanguard
    Same with my Sage/Sorc with Project/Shock. I got used to it after about 5 minutes.
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  9. #49
    I voted kind of, as I never really had an issue but the patches did noticeably improve combat for me.

  10. #50
    Grunt
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    This patch was excellent! I liked every change made and bug fixed, works great for me

  11. #51
    I like the new animations for cooldowns but I agree that a number would be nice, atleast for cooldowns that are 30sec or longer. The game is much more responsive for me (smuggler/scoundrel) but it's not perfect yet. Hopefully the next patch will bring even more tweaks!

  12. #52
    Quote Originally Posted by blupparen View Post
    I like the new animations for cooldowns but I agree that a number would be nice, atleast for cooldowns that are 30sec or longer. The game is much more responsive for me (smuggler/scoundrel) but it's not perfect yet. Hopefully the next patch will bring even more tweaks!
    Anything with a CD longer than the GCD should have a count down number. Or better yet, allow us to input a threshold level for a CD that counts down on anything that starts greater than X.

  13. #53
    Elemental Lord Korgoth's Avatar
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    I think the ability delay for the most part is fixed, but there is still responsiveness issues due to the animation system that need attention. Especially when an ability works far better on one class then its opposite faction clone because of the animation. For example Missile Blast on a BH, the BH has an animation of lifting the arm, then the rocket fires, then it travels to the target, which delays the damage hit from occurring when you hit the button; yet for the Trooper's version Explosive Round, he just fires the gun, and there is a slight travel time for the round, but nothing near as long as the BH animation.

    For the CDs though I wish they'd just put in an option for that Omni CC mod WoW has that puts a countdown number on top of the ability, so you know when its ready.
    Last edited by Korgoth; 2012-02-09 at 05:21 AM.
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  14. #54
    I had problem with ability delays for about a 2 weeks then it was fixed for me.

    Now there is no lag at all for me and i like the addition of blinking on GCDs

  15. #55
    Ability delay and stuttering were major, major issues for me, and I don't notice them at all anymore.

    THANK THE FORCE. I can actually regularly enjoy the game again!

  16. #56
    The Lightbringer inboundpaper's Avatar
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    Things are better on my Vanguard, well except mortar volley...
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  17. #57
    Quote Originally Posted by Korgoth View Post
    I think the ability delay for the most part is fixed, but there is still responsiveness issues due to the animation system that need attention.
    I don't think that's fixable. My Marauder looks awesome weaving his lightsabers, but it's at the cost of a crisp and responsive game engine. They're not about to overhaul how animations fire.

    They just emphasized style over performance, which is fine, just not to my liking.

    That aside, ability delay is still there for me, mostly when I use Ravage.
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  18. #58
    Elemental Lord Korgoth's Avatar
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    Quote Originally Posted by Vulgrym View Post
    I don't think that's fixable. My Marauder looks awesome weaving his lightsabers, but it's at the cost of a crisp and responsive game engine. They're not about to overhaul how animations fire.

    They just emphasized style over performance, which is fine, just not to my liking.

    That aside, ability delay is still there for me, mostly when I use Ravage.
    I dont know, if they just sped up the animations it would help; and change some abilities that do multiple swings or shots to just one. I think with the base attack it would greatly improve the feel of the game if it did the same damage in 1 hit instead of 3, and it did that damage as soon as the button was pressed down, with a .2s at most animation, the gun firing, a quick saber slash. With 3 you hit the button then you watch your character fire, fire fire, or slash slash slash, id rather it be 1 to 1, so you hit the button, then you fire or slash, and your on to the next thing with the global. I think it will make it feel like I am playing more and watching less.

    If they could get the main rotational abilities to be really fast firing, then having the less used ones have a slow but fancy animation would work out well I think in finding a middle ground where you still get that visual treat but also the good combat.
    Last edited by Korgoth; 2012-02-09 at 08:08 AM.
    "Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
    When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them.

  19. #59
    Deleted
    Operative's Stim Boost activates GCD. Marauder's Deadly Saber, Berserker too.

    On every 20th skill use or so. Bullocks...

  20. #60
    Bloodsail Admiral Reluctant's Avatar
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    As a sentinal im still having the delay especialy on blade storm it can take 2 sec to fire.

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