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  1. #21
    Quote Originally Posted by Hellfury View Post
    Biochem its still the best period.

    5k heal every 90sec can be a lifesaver anywhere, ability to roll with flask and potion everywhere and dont bother with costs its still a WIN.
    Forr a moment there, I thought you wrote 5k heal.
    Glad I'm still sticking with Cyber'ing.

    wait.... 5k???/
    Spacebar spacebar spacebar spacebar click-selection spacebar spacebar click-selection spacebar spacebar dark-side.

  2. #22
    Dreadlord
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    Quote Originally Posted by murdax View Post
    Just like the heading states now that Biochem has been nerfed what crew skill will you be choosing in its place or are you going to stick with it.
    Biochem is still the best profession by far. Until Bioware buffs the other professions, nothing compares. Remember, every other profession's #22 items are outmoded by one round of Ilum/Belsavis dailies, and most other professions have crafted gear that tops out worse than HM drops. Biochem's the only crafting profession without either of those issues.

  3. #23
    Even when they finally fix the Exotech recipes to actually work, there is still no reason to drop Biochem - since someone needs to actually have those recipes and craft them, and as long as nothing else offers anything really worth while, it will stay like this.

    The problem of course, is if they start offering good stuff in other professions, that are BoP but don't require the profession, then people will just roll through the professions and get the perks from each.

    They need to make the perks (i.e rakata belts/bracers with augments) require the profession to use them, so if you drop, Armormech, you can't use your Belt with an Augment any more - and this isn't a nerf to the profession, it's just putting it in line with Biochem. That way there is actually at least *something* to compete with Biochem, it's not enough still, granted, but it means at least people won't be tempted to level it, get the augments, drop it, level another get it's perks, drop it, and so on.

  4. #24
    Still BioChem.

  5. #25
    400/400/400
    Scav/ UT/ Cybertech... it is REALLY nice being one of the only epic mod/armoring crafters around

  6. #26
    Quote Originally Posted by hythos View Post
    Forr a moment there, I thought you wrote 5k heal.
    Glad I'm still sticking with Cyber'ing.

    wait.... 5k???/
    You read it right, saved my life so many times its disgustingly good

  7. #27
    Currently Artifice, will be switching to Biochem.
    Torethirnyi the Astral Walker - Orc Enhancement Shaman - <Conviction> of Korgath - Temporarily out of Retirement


    Nothing makes you hate MMOs more than having played MMOs.

  8. #28
    A person with biochem dont use credits for anything at all, and with a well placed "exit area" ninja click u barely have repair costs.

    There are no gems, no enchants. Only place to use credits its mounts and most wont care with it at all.

    I suspect a heavy inflation soon ppl are already stockpilling millions of credits. Its unbelievable how badly tought out the profession eco-system is, Money isnt trading hands its just stock-pilling on most players.

    Everyone I know its biochem, even if u dont raid the perks of biochemist are just too good

  9. #29
    Brewmaster Roxinius's Avatar
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    Quote Originally Posted by Hellfury View Post
    You read it right, saved my life so many times its disgustingly good
    dont forget to add it increases your hp by 15% for x amount of seconds aswell

  10. #30
    Pandaren Monk Ealyssa's Avatar
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    artifice here, magenta gem FTL.

    Wish I picked biochem instead.

  11. #31
    Quote Originally Posted by murdax View Post
    Just like the heading states now that Biochem has been nerfed what crew skill will you be choosing in its place or are you going to stick with it.
    Why would I change?

  12. #32
    They nerfed it a lot sonce launch, but I't still the best, its really ridicoulus by now.
    bioware should finally realise that buffing the other crew skills MAY be a better solution than nerfing biochem and still let the other skills be totally useless...

  13. #33
    Quote Originally Posted by suspendedstasis View Post
    400/400/400
    Scav/ UT/ Cybertech... it is REALLY nice being one of the only epic mod/armoring crafters around
    i have Artifice, for enhancement mods, but Purple Rank 22 items cannot compete with mods from Tionese gear that is easy as feck to acquire, BW need to allow us to craft versions of rank 23/24/25 modifications otherwise its just a waste of time, when compared to Biochem ofc

    like for example Rank 23A or Rank 24B, similar like the ones we encountered while leveling on low level modifications

    ---------- Post added 2012-02-08 at 11:13 AM ----------

    Quote Originally Posted by Ealyssa View Post
    artifice here, magenta gem FTL.

    Wish I picked biochem instead.
    Magenta crystal is worthless as soon as u get Columi Weapon, another waste of time


  14. #34
    Warchief ZeroWashu's Avatar
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    Quote Originally Posted by Hellfury View Post
    A person with biochem dont use credits for anything at all, and with a well placed "exit area" ninja click u barely have repair costs.

    There are no gems, no enchants. Only place to use credits its mounts and most wont care with it at all.

    I suspect a heavy inflation soon ppl are already stockpilling millions of credits. Its unbelievable how badly tought out the profession eco-system is, Money isnt trading hands its just stock-pilling on most players.

    Everyone I know its biochem, even if u dont raid the perks of biochemist are just too good
    Inflation is already on my planet, a pretty well populated RP server. Schematics are so damn expensive as to be laughable, all the prices on mats are fixed. Biochem mats were 300 each as the current GTN allows abusive postings. As in, there is no penalty for not selling your auction. Well people are using that to their advantage by buying up mats and listing them in packs of 99 at 300c per item.
    iMac
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