I'm sure we all have opinions on how warlocks are currently, and i'm going to ask that people try to refrain from starting a flame war and/or insulting other players based on their views... no matter how "wrong" they may appear to you.
Remember, your opinion is just that, you don't speak for anyone else.
Anyhoo... on to the actual topic, personally it just feels to me at the moment that Walocks are one of, if not THE weakest class in the game at the moment.
Let me explain:
PvE
We are blessed here in the respect that all three of our talent specialisations are viable for putting out competitive dps, however we are pretty much pigeon-holed into demonology if we want to acquire a raid spot due to the ever wonderful demonic pact.
The problem is that we have to put in multitudes more effort than other dps classes just to do what people consider "Competitive". We have numerous self buffs to keep track of whilst micrmangaing our pets, cooldowns, and dot's, whereas a majority of other classes can just watch TV whilst dpsing. Sure you could argue it "makes to game fun" by it being so difficult, but when you end up getting benched for joe-mage who doesn't even know what a glyph is, but can still pull 40k+ dps due to the ease of the class.[slight exagguration]
It would be a safe bet to say that in any given fight we use at least 10 different key bindings, just to pull a reasonable amount of damage(20k in 378 gear), whilst our competitors can literally focus on their two button rotations with situational spells(ABx4>AM or MUTx2>Rupture>MUTx2>Envenom[not counting slice and dice as it is only applied once and auto-refreshed with CttC]
PvP - sidenote before you read this, I purely play Battlegrounds, if you're one of the "GAEM IS BALANCE AROUND 3S NUB LOL UR NOT 2.9K RATING SCRUB GET OWNED LOL" you should probably not read any further as the topic has nothing to do with arena.
Not sure where exactly to start here so I'll just list out what I personally believe is letting us down currently:
Damage: Our single target damage is abysmal in comparison to other classes, there have been too many times where I have fully dotted players up: Trinket+Puppy demon soul: UA, Corr, BoA, CoE, Shadowflame, Fear and started spamming fel fire, just to not even notice them drop below 80% HP, that is literally my full arsenal of damage, I can not physically do anything else to them. I know warlocks are a DoT class, and the niché is that it should be dealt over time, however with the ridiculous amounts of self-healing the majority of classes have nowadays it makes this literally impossible to do, and seems extremely unfair when said player can shadowstep over to you and crit you for nearly 50% of your health pool with one attack.
Proposed Solution: The main problem here is that blizzard have balanced our affliction damage on the premise that we will ALWAYS have 2-3 targets dotted up, so our single target damage is atrocious.
Make our dot's deal more damage, however if they are applied to other targets, the damage is shared out evenly between them, that way we keep the same overall damage, but still have the feeling that we are actually contributing to the kill in team combat, and can actually out-damage a recouperate or rejuvenation.
NOTE: WE WILL NOT ACTUALLY BE "GAINING" DAMAGE HERE, IT WILL JUST BE CONCENTRATED VS FEWER TARGETS
e.g. *(dpt=damage per tick)
currently:
UA on one target: 3333dpt(3333total)
UA on two targets: 3333dpt(6666total)
UA on three targets 3333dpt(10000total)
Proposed:
UA on one target: 10000dpt(10000total)
UA on two targets: 5000dpt(10000total)
UA on three targets: 3333dpt(10000total)
Please note: numbers are purely fictitious as well for the ease of the example.
Too much ramp up time: For our dots to do semi-reasonable damage we need shadow embrace up, to get shadow embrace up we need to land haunt and 2x SB. You will NOT get that off in pvp outside of lucky nightfall procs due to the abundance of interrupts/LoS, however for this to proc, you need to dot them up, thus making it pointless[catch 22], so we are instantly at a disadvantage from the get go.
Proposed Solution: Either make shadow embrace a player buff, or remove the mechanic completely, whilst implementing the extra damage some other way.
Dispelling: Dispelling is pretty much our MAJOR counter. There is absolutely no incentive to not dispel currently, the UA silence is there... but it doesn't matter when the healer has no pressure on him at all to begin with. Not to mention it hits like a wet noodle(12k currently, that's less than a 10th of a players health pool. It's a no brainer at the moment, even the dispellers themselves agree it should be buffed, as they shouldn't be able to negate a whole classes arsenal jsut by mindlessly spamming one button.
Proposed Solution: Make Dispelling a choice again rather than a braindead spam via making it hit harder(flat out 20% of a players health).
Mobility vs melee: The problem here is once a target is on us, they will usually stay on you. Let me explain by using a best case scenario, where the target will not have a fear-immunity ability(warning, will be tl;dr worthy and probably confusing).
We have four main "escape" mechanics. Death Coil, Fear, Howl of Terror and Shadowflame>Portal.
The main problem here, is once a melee is on you, the first course of action is to generally deathcoil him to bait the trinket, but start pre-casting a fear so that it lands the second he has trinketed. If you manage this, then you have some breathing room to prepare and dot up said target, however if the player is smart he will wait out the coil and trinket the fear, in which case he will be straight back on you causing you to use either your howl or SF>P[this isn't even taking into account the foresight portal requires which I will explain in a few moments].
At this point you will have used two of your four escapes(DC & HoT or SF>P), be in the process of dotting the enemy up, however he will be in your face again soon, and you will have no choice but to use a third and last escape(HoT or SF>P, whichever is off CD). Let me also point out that at this point in a fight[causing a player to trinket and use all of his counters to break your "escapes"], most classes would have killed the opponent.
Once he get's back on you following the last escape, you can pretty guarantee that you will die, as Howl,DC and Portal will still be on cooldown, you will have a brute hitting you with no means of stopping him as he is stunning/interrupting every cast you make, meaning you cannot fear him off you, unless you manage to fakecast him and land a fear whilst their other abilities are all miraculously on cooldown[Cloak, Gouge, Blind, Kidney, Vanish], in which case you will have 5 seconds(DR from earlier) to get as far away as you can, and continue the devastation of dots and fel flame tickling him into submission.
You will have probably got him down to around 30-40% at best during this, assuming you are both equally and adequately geared(4k+ resil). But you WILL die here as they will be on you and you will literally have nothing, and something like This Will be coming your way in seconds.
Proposed Solution: there really isn't one here, we just need to hope that the above fixes will impact upon this and ensure we can either get the kill before we're out of tools to use.
Portal: As mentioned above, Portal, whilst being one of THE most amazing escape abilities in this game, is also one of the most frustrating. It requires a ridiculous amount of preparation to set it up ideally(you will usually want it outside of the fight area, preferably out of line of sight and ideally on a different Z axis[up/down]) And in the midst of combat, or when a stealthed character get's the jump on you, it is just not possible to manage, at least not without losing a good 10+ seconds of battle time trying to sort it out and then once again get 30+yards from it to teleport back.
Proposed Solution: Once again, there really isn't one, it's a nice tool to use if you are able to prepare it, however this isn't the case in a majority of scenarios.
Surviving: It's pretty simple as a warlock, if you don't have a personal healer, you will not survive a fight vs equally geared players, no matter the skill difference and how much you "outplay" them. It's just not feasibly possible, when they are pumping out tons more damage faster than you, even though you have kept them CC'd and out of line of sight for the majority of the fight. The only way to survive is to have someone keeping you alive long enough for your dot's to eventually wear them down.
Skill Cap/Floor: Touchy subject here, but it has to be mentioned... some classes are just simply easier to play, why else do you think there is an abundance of Sub rogues, frost mages and Blood DK's in pvp currently? it's not because they're "fun" to play, it's because they are easy. Some would say "FoTM(Flavour of The Month)" however in some cases, it's been a tiny bit longer than that*Ahem*
*Skill floor being the other end of the spectrum from skill cap.
The higher a classes skill cap, the more potential a player has to absolutely destroy when used correctly.(Higher=Better)
where-as a skill floor implies the ability to actually be good with the character without knowing a thing about it.(Lower=Easier)
here is a graphical representation of where I believe each class currently is, based on my personal experience: http://i.imgur.com/kQZDv.png
If you need any proof of this, just take a gander at any recent census data, or even just join LFR/BG and take a look at the class diversity, you MIGHT see a single warlock if you're lucky, providing demonic pact in pve, or just a determined pvper who doesn't want to leave his main and the fun play style behind, despite all of its flaws, however you WILL encounter hundreds of said "FoTM" classes.
I'm not going to even touch upon "tanks" who can take beatings from 5+people and still put out more damage than dpsers due to vengeance, or healers who can also take beatings and pop an instant to get back to full HP, as that's more general pvp related, whislt this post is Warlock related and I could quite literally spend hours explaining why it is destroying the game.
If you actually read all of this, here; enjoy a cookie. ( : : )

MMO-Champion
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I somehow saw this coming, I even wrote a section on it, but people still ignore it, /cheer.

