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  1. #81
    Dreadlord Adt's Avatar
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    Quote Originally Posted by Tullkas View Post
    I agree you might be annoyed from the troll posts, on the other hand you propose "solutions" and state that you dont play and care about arena - how is that different? You are just doing the same ignorant stuff. You state that you know that warlocks are fine and powerhouses in 3s and then you suggest changes which would make them totally OP in arenas and possibly affect PvE as well...

    You know there are ppl which doesnt care about PvE and BGs same as you dont about Arenas but sadly this game consists of PvE, BGs and Arenas, so you cant say buff here, buff there without saying how to avoid disbalance and impact on other areas of this game. At least you should state "Remove arenas from the game" then there would be some logic and your solutions might work.
    The thing you seem to be missing is that it won't actually "buff us".
    Damage change:
    We will still be putting out the exact same pressure/damage we do now, just it will be focused on a single target rather than three. This would not cause the enemy healer to be under more pressure or even have to heal more, however it would actually give us a fighting chance to contribute to a kill in team-play, and actually stand a chance 1v1(they happen a lot; teammate dies in arena, trying to kill EFC before he reaches his team-mates, trying to defend a base vs a solo attacker, getting jumped by <insert stealth class here>)
    Ramp up change:
    this is a quality of life change, to put out our "normal" damage, we have to cast haunt and two shadow bolts on the target before we even think about dotting it up, that is 6.5 seconds of uninterrupted casting. If you asked any other class to stand still and turret for that long before they started their damage rotation there would be an uproar of fury on the forums and it would be reverted in minutes, but we're supposed to just live with it.
    Dispelling change:
    This one may be a damage buff, but it's needed. Currently dispelling is a no-brainer, You see a lock dotting you up, you spam dispel.
    You could argue "oh he could spam UA" but no, remember game is balanced around 3v3, so you WILL have someone on you to interrupt every single cast you make.
    currently it would be akin to disarming a rogue every time he has 3+combo points.

    Not sure if I mentioned this in the OP too, but It's extremely frustrating having to buff Soul Link, Armour and DI every time we die -.- Especially when you end up just DI'ing your pet because no one viable is close.

  2. #82
    Moderator kushlol's Avatar
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    Quote Originally Posted by wooshiewoo View Post
    I have also been playing Warlock since Vanilla. This makes me doubt you ever played in the period of time where Warlocks were utterly free kills for nearly everyone.

    Warlocks were never "strong" in PvP until the TBC talents were introduced and the Felguard came out of nowhere hitting like a bazillion barrages of bricks.
    This is completely false and to be honest I'd love to see the warlock you've been playing on since vanilla and the warlock you currently play at 85 to see where you are pulling these wild ideas from.

    I also feel like you completely disregard the very large amount of the pros of warlock pvp and focus on the very few regions we are lacking. Leads me to believe you may not currently be playing a warlock at 85.

    Also completely revamped talent trees that happen to have a spell similar to paladin bubble doesn't instantly validate your point as it could have come by pure coincidence......and of course they already mentioned since blizzcon that each tier of talents would focus on something whether it be cc, a defensive cooldown or other form of utility. so this whole we need an o shit button and look they added it in mists so i was right argument is kind of moot.
    Last edited by kushlol; 2012-02-13 at 01:35 PM.

    Made by dubbelbasse

  3. #83
    Stood in the Fire Kildragon's Avatar
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    It has always been "train the lock, he has no defensive CD's and will either die fast or put immense pressure on the healer".
    Resilience makes Warlocks perform decently in arena, because the class is currently balanced around max resilience in groups of 3.
    You saying this actually makes me seriously question your personal warlock experience. Survivability is more than giving a class a button to hit every 3 minutes if they are in trouble. Here's why warlocks do not perform "decently" in arena because of resilience but a host of other things.

    Soul Link: This is a flat 20% damage reduction at all times.
    Haunt: You should be casting this on CD, and why it isn't a huge heal, the 8k heal every 10 seconds or so helps out.
    Siphon Life: Considering how you will be multi-dotting, when fighting groups of 3 or more, this actually adds quite a bit of healing.
    Drain Life: Again, adds quite a bit of healing.
    Portal: Possibly one of the greatest defensive CD's in game, only someone that doesn't know how to properly use it would complain about it.
    Demon Armor: The biggest reason Warlocks are such hard targets to kill in a rated PvP situation such as RBG's or Arena. You receive 30% extra healing on top of a 3k armor buff. Never underestimate the strength of this single spell. I've seen my shaman partner heal me from 10% to 100% with a single GHW and I've even seen my Disc priest friend heal me for 25k per penance tick.

    Overall, while each of these things alone may not add a huge amount of survivability for warlocks, when you take all of them and combine them, you have an incredible defensive arsenal. So much even that in 3s or RBG's I do not need heals beyond a renew, riptide or rejuv on me unless I'm being directly pressured, because with Soul Siphon, Drain Life and Haunt and a single HoT I can heal through even feral dots without assistance.

  4. #84
    Moderator kushlol's Avatar
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    Also" train the lock" only happens because people are aware of the immense amount of cc and multi target pressure we put on a team when left open. It's definitely not because we are lacking defensive cd's because we are easily one of the hardest classes to kill.

    Made by dubbelbasse

  5. #85
    Dreadlord Adt's Avatar
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    Quote Originally Posted by kushlol View Post
    Also" train the lock" only happens because people are aware of the immense amount of cc and multi target pressure we put on a team when left open. It's definitely not because we are lacking defensive cd's because we are easily one of the hardest classes to kill.
    Would you mind explaining what to do in these situations then please?

    Rogue open on me with Shadowdance Cheapshot, I use living action potion, he has CLoS up, so I literally can't do anything to get him off me(portal not set up as I was on the move).
    As you can see he's getting a steady stream of 20k ambushes(this is on demon armour+soul link too).
    http://i.imgur.com/vioTR.jpg
    Same situation, but with a death knight and AMS.
    http://i.imgur.com/rRmMQ.jpg
    Don't have a screenshot of an arms warrior and berzerking, but exact same situation.
    And a feral druid just for lols :3
    http://i.imgur.com/U2znv.jpg

  6. #86
    Stood in the Fire
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    Don't confuse 'easy to perform well with' and 'easy to play well'. Sub rogues are actually hard to play really well, you just don't NEED to do so to get results.

    ---------- Post added 2012-02-13 at 04:24 PM ----------

    Quote Originally Posted by Adt View Post
    Would you mind explaining what to do in these situations then please?

    Rogue open on me with Shadowdance Cheapshot, I use living action potion, he has CLoS up, so I literally can't do anything to get him off me(portal not set up as I was on the move).
    As you can see he's getting a steady stream of 20k ambushes(this is on demon armour+soul link too).
    http://i.imgur.com/vioTR.jpg
    Same situation, but with a death knight and AMS.
    http://i.imgur.com/rRmMQ.jpg
    Don't have a screenshot of an arms warrior and berzerking, but exact same situation.
    And a feral druid just for lols :3
    http://i.imgur.com/U2znv.jpg
    If you're talking 1 vs 1, then you should never ever win as a lock vs a sub rogue, no.

  7. #87
    There has never been a "balance" of "oh sh-it im being massively attacked, lets hit the defensive cd button to buy myself some time and perhaps the enemy will focus somebody else" for Warlocks.
    It sounds like you're speaking from sub 1k arena ratings experience.

    Howl of Terror is exactly that. Peel everyone off you for a few seconds, buy you time to get additional fears up, port, Soulburn a different pet, w/e. I will go on to say that Warlocks do have issues at low levels in pvp, no spell pen, no defensive CDs against rogues, but at the same time, those issues are being addressed in MoP (hopefully).

    MoP acknowledges the validity of my arguments with the introduction of a "paladin bubble" for Warlocks.
    In MoP, all classes are changing and they are making sweeping changes to move many abilities into the new talent trees, while also introducing many more abilities, making balance changes to accommodate the new system. Warlocks getting a paladin type bubble is probably a step in the right direction within the context of the new MoP design.... right now it would be over powered.

  8. #88
    Moderator kushlol's Avatar
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    The short time i played goblin when i was opened on after either sitting in a full stun duration or trinketing it was I would place portal down on top of myself and enemy. Then I would proceed to rocket jump away and kite out the spell immunity cooldowns once spell immunes fell of I'd shadowflame and go for a fear I would fake the interupt so that i could land a fear. If you can land a fear on a melee while sill retaining portal and death coil cd this will usually always give you the upperhand. From that point on it's about kiting with exhaustion and shadowflame and draining your health pool back up. Also you have soulburn healthstone and you have a battlemaster trinket as well.

    This is probably an ideal scenario 1v1 against a melee obviously it will never go as scripted as that as there are many variables in opponent skill gear difference and what cd's you have available to you at the time but this is roughly what happens when I encounter melee in bg's alone.

    Also your combat log doesn't really give a full story essentially it only really says to me hey i got raped and this is how much dmg i took in an amount of time that is unknown. If you could tell me what steps you take after you are opened on or engaged by melee maybe we can find a way to improve your chances of 1v1 survival.against melee.

    I'd like to also point out yes there are times when I have 0 cd's and someone engages me with seemingly all of theirs and those are times where unless a team mate is nearby I might be on a trip to the graveyard....but this is something i've experienced on all my classes at 85 and this is not exclusively a warlock problem.

    Made by dubbelbasse

  9. #89
    Quote Originally Posted by kushlol View Post
    The short time i played goblin when i was opened on after either sitting in a full stun duration or trinketing it was I would place portal down on top of myself and enemy. Then I would proceed to rocket jump away and kite out the spell immunity cooldowns once spell immunes fell of I'd shadowflame and go for a fear I would fake the interupt so that i could land a fear. If you can land a fear on a melee while sill retaining portal and death coil cd this will usually always give you the upperhand. From that point on it's about kiting with exhaustion and shadowflame and draining your health pool back up. Also you have soulburn healthstone and you have a battlemaster trinket as well.

    This is probably an ideal scenario 1v1 against a melee obviously it will never go as scripted as that as there are many variables in opponent skill gear difference and what cd's you have available to you at the time but this is roughly what happens when I encounter melee in bg's alone.

    Also your combat log doesn't really give a full story essentially it only really says to me hey i got raped and this is how much dmg i took in an amount of time that is unknown. If you could tell me what steps you take after you are opened on or engaged by melee maybe we can find a way to improve your chances of 1v1 survival.against melee.

    I'd like to also point out yes there are times when I have 0 cd's and someone engages me with seemingly all of theirs and those are times where unless a team mate is nearby I might be on a trip to the graveyard....but this is something i've experienced on all my classes at 85 and this is not exclusively a warlock problem.
    A very reasonable post, I like your creativity. I tend to agree with what you said, I don't feel like locks are in a bad place @ 85. You can stack like 5k resil on top of another 25% pet mitigation, you have health being given to you via dmg, and ultimately more control than most other classes. I content that Locks have one of the highest skill caps, but that doesn't mean they are broken and need help.

    The talents in MoP look interesting enough, though I have noticed that warlocks won't be able to take Death Coil AND Howl of Terror, which effectively reduces the number of tools they have.

  10. #90
    Warlock I feel is in a pretty good place right our single target could be better but that's not what the game is about for warlocks.

    The only thing I would like to see if some sort of dispell protection on immolate.

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