yea i dont get the 10sec duration, i think it should at least be 15seconds...
yea i dont get the 10sec duration, i think it should at least be 15seconds...
---------- Post added 2012-02-09 at 02:15 PM ----------
Last edited by McSpriest; 2012-02-09 at 08:15 PM.
Smite/HF is to be woven in to your normal healing spells. Uptime is stupid easy to maintain on this trinket (barring Purple ooze, which you can't atonement for ANYWAY**).
Why are people still sitting there smite/hf it bound to their mousewheel?
**for laughs, see how fast your raid wipes to the Holy Fire dot transferring as separate heals via atonement.
"Hey guys I am AA/A spec, I atonement heal"
is like saying
"I'm SoS disc, I spam Heal and cast Penance on CD. Why my HPS so low?"
Think a little bit, people.
It's a stereotype for a reason, zaka. Case in point? OP felt the trinket was garbage because you can't maintain it by smiting.
It's not a prime Discipline trinket by any means (outside of spine) but that's not why.
And pro priests drop inspiration, let the shaman keep that up, while grabbing SoS and Archangel.
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I currently run Heart of Unliving as disc. This is mainly because Windward Heart never wants to drop, however, this trinket is still fantastic. This trinket allows me to completely reforge out of spirit without facing any form of mana issue. If you use this trinket for disc I strongly suggest you reforge out of spirit, stop playing with a smite spec (:P) and keep on top of rapture procs and you'll see your mana is fine with better throughput.
If you have access to all Dragon Soul trinkets i'd suggest for Disc running, Seal and Windward heart. And Seal and Heart for Holy.
The trinket itself is very easy to keep up. Cast two prayer of healing's before the fight starts (which you should also do to pre-stack DA, will give you 10stacks. It is easy to keep up and shouldn't drop unless your doing something like a Hymn or Conc pot.
PS: Archangel/Atonement suck. Obviously it's preference and playstyle but you can do much better without them. Waste of Talent Points.
Last edited by Rfx; 2012-02-11 at 06:39 AM.
It does have its uses on spine heroic. I don't disagree with that, however you should be playing holy for spine anyway (not to say you couldn't have an AA spec in holy but you wouldn't be healing)
But beside for spine, you can be doing more with your time then investing the time to build 5 stacks (or more).
-- Triage/Precast Gheal/Pennance
Predicting the damage and preparing for it is better then smiting. Considering Gheal is stronger then a Smite heal why not use Gheal? 15% more healing is cool, but think of the throughput you could have done in the time of casting those 5 smites.
Once again it can come down to playstyle and what someone prefers to do. My preference is not using it. :|
Not to mention where you could put those talent points.
I for one have to say, that I love, love, LOVE A/A discipline.
The micro management of cooldowns, the uses of it, bringing a little bit of extra dps while still healing (Ultraxion hc says hi), popping wings and then healing like a boss is so damn good.
Just play whatever you like, but personally for me A/A feels like a bigger healing challenge, and I like challenges! Just don't spam smite, it's not worth it, use holy fire to stack evangelism and use archangel when s*it hits the fan.
I have met a lot of people in lfr asking me how can I heal so much when I use A/A. People and their stereotypes... /sadpanda
But as Drakez said,
Play what you want.
Preshielding balls is a massive mana sink, you're just forcing the other healers to do nothing. Now imagine you could just smite till dmg got high then pop +15% healing and spew PoH, then right before black phase you could line up another AA to increase healing when it would really matter.
Morchok sure, but now imagine again you could do 15% more healing when it really mattered?
Preshielding Yor'shaj globule phases is still doable with attonement spec, nobody forces you to smite 24/7? Also every time blue comes around you can pop AA and you'll never be completely oom and start every phase with a 15% healing increase.
Hagara lighthing, okay probably not that great here, but it is doable. You can build stack up on the elemental or the boss right before speciel phases, and then pop AA to increase healing.
Warmaster - Attonement is pretty crap here. Damage is very random (based on player movement) and since you bring lots of ranged your attonement won't really hit anything but the tanks who generally take very little dmg, weaving in smite/hf in p2 seems dangerous aswell and not worth while.
Spine - Let the other healers heal the debuff while you smite, pop AA on nukes and spew pws/poh and you're golden. Towards the end you naturally heal more traditional, as the holes become less frequent.
Madness - Lets not get started on how powerfull AA is here. At the end of each platform dmg gets pretty high, a 15% increase healing is fucking godlike, also the last platform has a ton of lul phases where you can easily build up a 5 stack between events.
But yeah preferred playstyle is different I guess. Some people thought holy was "fine" doing FL10, so yeah... Good luck with that.
Also in case anyone missed it. The "healing holes" can extend beyond 10 seconds, at which point you're using a heal that will likely end up as overheal to keep the trinket stack up, and you can't just use poh x2 to create a new stack, cause who says the dmg done is done on the entire raid and not just 1-2 people?
Last edited by Yilar; 2012-02-11 at 01:12 PM.
Morchok: 3 black phases, 1st = conc, 2nd = hymn, 3rd = doesnt matter the boss is dead.
Yorshaj: When oozes are running to the boss, should be pre-shielding
Warlord: Zonozz: not really any downtime, mostly used on running back to stack or hymn/pot
Hagara: Could easily build stacks in the time when shes stunned but everyones at full hp. Hymn/Pot anyway.
Ultraxion: No downtime, good fight for the spec though, especially for dps on heroic.
Warmaster: Downtime when adds are dead which isnt log and everyone is spread anyway
Spine: Agreed, it's useful but you should be holy
Madness: Not as strong as chaining PoH with green dragon.
You need to regen mana on Morchok? Really? What are doing wrong?Originally Posted by Rfx
Your analysis = total fail. AA is encounter dependent, but the DS raid where virtually every encounter has a significant amount of downtime makes is a really useful spec.
For me I usually stack the 5 evangelism in a row just before AA comes off cooldown so I can pop it again but if you attempt that with this trinket you will likely drop the spirit stacks, also I don't know about you guys but it's not often that I actually need to be casting at every moment I mean we do still get down time but with this trinket it wants you to be always active even if you only need to cast a small heal to keep it going.
Tbh I just work with the mind set that it assists my regen during heavy casting and when it drops it's because I didn't need nor care to keep it active.
I suppose the question should be though is, how much mana is gained from the trinket every 10 seconds vs the cost of the spell you used to keep it active during those downtimes in combat.
B. When you're trying to min/max and push out as much throughput as possible, i'd hope that you'd end a fight with anywhere from 5-20% mana.
I am an insanely competitive player, I challenge myself to do the most HPS I can, while doing everything I am assigned to, avoiding mechanics and being cool. If you can provide me with your logs where you used AA for a 6/8 heroic clear, that'd be appreciated because i'd be willing to bet you diddn't do as much as me!
If you're not casting 100% of the time, you're not playing as well as you could, so when you say, "why are you having mana issues?" that highlights that you are not trying to push as much throughput out as you could. Half of being a healer is being able to manage your mana - and while it may be easy - ending a fight on 70% mana doesn't show that you are pushing hard.
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