1. #1

    Please, evaluate my stats and reforge. 25man raiding restoshaman.

    Yo!

    I haven't really had any problems with healing as I'm doing quite well, but I was wondering if there's much I could do to maximize my output.
    I'm currently rollin' with 961 haste and then all out in mastery(~2300rating) while keeping a pretty high amount of spirit(2721 + HoU trinket).
    It might be stupid of me to have that much spirit as I do have a Telluric Currents specc, but I havent really been experimenting that much with it as I recently rerolled into playing this badboy.

    Is it stupid of me to go all-in on mastery or is there any other way I should go as a raid-healer?
    I pretty much never touch the tanks except for on Spine HC.

    I've mostly been lurking the forums here without really contributing to it, so I'm not allowed to link my Armory as a link, sorry for that.
    But here it is for those of you who care to have a look; eu.battle.net/wow/en/character/frostmane/Disector/simple

    Thanks in advance.

  2. #2
    Brewmaster Alltat's Avatar
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    Your reforging priorities seem fine, though you could probably afford to get rid of a bunch of spirit. Try it and see. Not much else to say without logs, really.
    Diplomacy is just war by other means.

  3. #3
    Oh, in that case: worldoflogs.com/guilds/174649/
    You got lots of 'em there. I don't really know if I play everything right. I'm happy to take any criticism(constructive) on my gameplay.

  4. #4
    Warlord: HS must NEVER be such a large part of your healing done, GHW is your friend as well as CH on that fight.
    Yor'sahj: GHW is in its right place, but where is the love for Riptide ?
    Hagara: More GHW !
    Warmaster: Again, give GHW some more love.

    In regards to spec: I am going to stab you if you keep Ancestral Swiftness, respec and get 3/3 Acurity and 2/2 Blessing of Eternals.
    Gear: Since you got 4-set I would suggest you try to boost your haste to 1260 so you reach 50% haste with Lust / Spiritwalker's Grace and thereby gaining 2 additional ticks of HR and some extra tricks for Riptide as well.

    I wouldn't cut down on my spirit if I were you because I am assuming you are working / going to work on Spine HM, and you want a substantional amount of spirit for that fight.
    Herp derp.

  5. #5
    Quote Originally Posted by Eijnar View Post
    Warlord: HS must NEVER be such a large part of your healing done, GHW is your friend as well as CH on that fight.
    Yor'sahj: GHW is in its right place, but where is the love for Riptide ?
    Hagara: More GHW !
    Warmaster: Again, give GHW some more love.
    Thank you very much for you help, however I'm going to explain why I tend to use HS so much on Warlord.
    People in my guild tend to have problems understanding that they can stack the f**k up on the black phases. As they're spread out so much on my mark during the black phases its very difficult for me to keep up unless I'm spamming HS as they're not generally standing close enough for CH to be useful. Sure, it drains my mana pretty fast, but there's alot of time for LB's in the normal phases, so I'm usually up to about 80% mana when we reach the next black phase.

    On Yor'sahj I was told to pretty much only use big slow heals during the purple blobs, and as you know casting CH during purple is out of the question thus I tend to not use Riptide during purple, and purple is pretty darn common blobs.

    Thanks for your comments on my specc and stats in general, I'll check it out and give it a try next raid.

  6. #6
    GHW will yield a better result, if you remember to use Riptide more or less on CD, and despite Riptide looks like a weak heal and a waste of GCD during that phase, it really isn't - It is brilliant a) It more or less keeps the person who recieves Riptide a stead percentage as well as giving you Tidal Waves for 2 x faster GHW.

    That is true, however, depending on your assignment e.g. if you get lets say grp. 3 you still want to toss your Riptide on the tank 1-3sec. before "Deep Corruption" is applied to help out healing + getting Tidal Waves for your first two casts. Furhtermore, don't be affraid to use Riptide on a person in your grp. since they might not need the healing, but if you need to pop Spirit Link Totem they will require less focus + you get Tidal Waves, which you then can use to "spam" GHW on your grp., and remember, just because your group doesn't need the healing (lets say they got between 1-2 debuffs since they didn't really require any healing) you might as well try to help out (This is not really an issue anymore since it is no where as tight as it was in the beginning) by tossing GHWs on people in your grp. who doesn't have more than 1-2 stacks, and no one else in your grp. requires healing, simply to attempt to get some crits --> AA heals on the raid. This may sound rather stupid, but with a limited amount of heals that you can toss at a tank, the 30-40k AA heal will make it easier to keep him up. Nonetheless, this is hardly needed anymore and is currently more or less just HPs whoring (LOOK AT MY EPEEN), but it is still a way to make the fight easier, if you can manage not to blow up your grp.

    As for Spine - Riptide is you friend !
    Herp derp.

  7. #7
    Brewmaster Alltat's Avatar
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    I guess I'll go straight for my personal favorite things to look for in logs: uptimes and cooldown usage. It usually gives a decent idea of how you're using your abilities.

    Uptimes (all kills):
    Earth Shield: 94.1%
    Water Shield: 94.9%
    Ancestral Vigor: 90.2%
    Expansive Mind: 80.6%
    Riptide: 69.3%
    Tidal Waves: 62.3%

    That is, in order, good, good, less good, bad, bad, and bad. Shield uptimes are good, but Vigor and HoU are falling off way too much. Riptide uptime should be 100%, as it's a (slight) HPS gain over Chain Heal and should be used pretty much on cooldown in every situation (including Yor purple). You're the only resto shaman in the raid, so try to keep one rolling on the tank(s) to ensure Vigor stays stacked. Using Riptide more would fix pretty much all of the above, actually.

    Cooldown use (all kills):
    Timewalker (4T13): 8
    Spiritual Stimulus (Mana Tide): 7
    Nature's Swiftness: 16

    Over a total of 39 minutes of boss fights those are, in order, okay-ish, bad, good. You could have used SWG 18 times in total, and used it 8. You generally want to save it for when it would be the most useful, but saving it for more than two minutes after it comes off cooldown means you wasted a use. Since it can be used to regain mana when more throughput isn't needed, you should be using it more than that. Mana Tide could have been used 14 times, so you should simply be using it earlier and more often. If no one ever needs that mana, get people to reforge out of some more spirit and/or ditch regen trinkets. Nature's Swiftness was used a lot, which is as it should be.

    Spell use (all kills):
    Healing Surge: 73
    Healing Wave: 19
    Unleash Life: 0
    Flame Shock (Ultraxion): 2
    Searing Totem: Ultraxion only
    Fire Elemental Totem: 0
    Earth Elemental Totem: 0

    That's bad, bad, not great, and non-optimal. Healing Surge is just plain bad and should never be used in PvE under any circumstances. It shouldn't even be on your bars. Healing Wave should only be used in situations where there are no Telluric Currents targets available, which in the current tier is basically never (it happens on Blackhorn and Hagara, but that's about it). GHW is more mana efficient than HW in any situation where you can use LB to regenerate mana. I mention Unleash Life because it's a good spell to use while moving, and there should have been at least a few times during the run where you moved and had nothing else that urgently needed doing. Running to crystals on Morchok and into swirlies on Blackhorn comes to mind. You should always be casting something, while ideally not refreshing shields until just as they expire.

    I mention Flame Shock because you can macro it to Heroic Will (which is off the GCD) to provide some free DPS on Ultraxion. I mention Searing Totem because you had mages, and obviously didn't need to keep Flametongue Totem up, so Searing Totem should have been up on all fights. Same thing with the elementals: if you don't need those totem slots for raid buffs, you should be using the elementals for the DPS boost on every fight. The Earth Elemental doesn't do all that much damage, but if you set up a call to use both elementals at the same time, it's phenomenal damage per casting time.
    Diplomacy is just war by other means.

  8. #8
    Amazing!

    Thanks for that runthrough on my play, I sure do have a lot to improve. I've taken a few hints and will be doing my best in order to follow your tips.
    I assume I'll have to switch places on a few spells.

    Thanks a lot!

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