1. #1

    [Balance] Warmaster Blackhorn 10hc Maximizing dps while soaking

    So we just got to blackhorn heroic with relative ease and we have 2 boomkins in our team.

    We are experienced boomkins but we are just wondering how we can maximize our dps while running around to soak stuff aswel.

    What we do atm is: At start dot up one drake and cast starsurge + starfire on it, second drake passes and we dot it up with maybe a ss proc.
    Then the adds come down and we dot them up (still no eclipse) then cast starfires to get to solar as fast as we can and refresh dots on adds. By that time the drakes come down and we dot up both drakes then starfall if it's up and nuke our designated drake.

    By doing this we move eclipse and i'm in lunar eclipse by the second drake and i noticed that we can just about kill the second drake or it has like 200k hp left.

    We haven't gotten to 3d drake yet.

    Are there any tips and tricks for boomkins on this fight ?

  2. #2
    Are there any tips and tricks for boomkins on this fight ?
    Staying in solar for the entirety of phase 1 is superior overall dps and gives you great mobility. Other classes are better suited for focusing the drakes down.

  3. #3
    Yes for overall dps but will it also be higher dps on the drakes when you have to nuke it down ? Because you would have to starfire then in solar.

  4. #4
    Yes for overall dps but will it also be higher dps on the drakes when you have to nuke it down
    If you stay in solar you'll get solar dots on each drake as it drops off its Elite, and you'll then get a second set of solar dots while they get harpooned in, and a third refresh if they leave the boat alive. That's A LOT of damage.

  5. #5
    Okay had a few attempts with staying in solar and yes the dps was better and we were still able to kill drakes. I was afraid that not being able to cast wrath or starsurge would result in a dps loss on the drakes but yes the solar dots make up for it.

    Any other trick or is that basically it ?

  6. #6
    we tank the 2 elites next to one of the drakes so I can hit the three of them with mushrooms.

  7. #7
    Quote Originally Posted by Gebuz View Post
    we tank the 2 elites next to one of the drakes so I can hit the three of them with mushrooms.
    That won't work for us, because we are separated on grps and everyone has to soak their side. Tbh we tried it out tonight and staying in solar seemed the best but we are only killing 2nd drake. We didn't have time to progress like 1 h or so,

  8. #8
    Tonight will be my guild's first attempts on Blackhorn. But to be honest from all the kill videos we've seen there isn't much soaking except onslaughts. So we'll tank near the drakes and soak where we can. Dead drakes = no barrages = no deck dmg.

  9. #9
    I nuke till i'm in solar and then dot the 2 adds + 2 drakes, starfall on cd and starfire when i have a little extra time before i refresh

  10. #10
    If you're solar camping P1, make sure to use shrooms on CD. Higher dps than starfire and can use them on the move.

  11. #11
    Im a boomkin myself, and here is how I do it.

    I make sure i START in Solar Eclipse before the pull, which means nuking down some adds somewhere around Morchok to get into Solar Eclipse. Then I go to boat and pre-dot Goriona when she comes(assuming its a she), then pre-dot drake and hopefully I get instant starsurge so I'll take that too. Then I run back to rest of the raid(every ranged we have are pre-nuking) and starting to dot melees. However, I've noticed one thing that really helps me. When the second pack of melee adds are dropped(and the third pack for that matter) make sure you dot the drake that are carrying them. I always do, and we don't have any issues on killing drakes.

    Hope this helps!

  12. #12
    So what sepe is saying is to dot everything up and instead of starting straight away with a starfire spam you stack 3 shrooms and let them explode on cd on the adds ?

  13. #13
    Yes. Keep everything dotted. Don't spam dots and stuff if things are already dotted and the existing dots have proc buffs either. Shroom on CD.

  14. #14
    As most have said already stay in Solar for complete phase one. Always dot the drakes when they fly above to drop the 2 melee adds and then dot the adds. Therefor you should have always dots running on 4 targets. When you have to move and dots are up plant mushrooms at the drake where the melee adds are tanked so you can hit 3 targets with mushrooms.

    Only cast Starfire as filler on drakes when all dots are up and mushrooms planted and on cd. You can also use some starsurge procs to add some more damage to the drakes but be careful to not exit solar eclipse. If you can keep your dots up and dont waste any global cooldowns you should be the top dps in phase one besides combat rogues.

  15. #15
    Quote Originally Posted by xkare View Post
    As most have said already stay in Solar for complete phase one. Always dot the drakes when they fly above to drop the 2 melee adds and then dot the adds. Therefor you should have always dots running on 4 targets. When you have to move and dots are up plant mushrooms at the drake where the melee adds are tanked so you can hit 3 targets with mushrooms.

    Only cast Starfire as filler on drakes when all dots are up and mushrooms planted and on cd. You can also use some starsurge procs to add some more damage to the drakes but be careful to not exit solar eclipse. If you can keep your dots up and dont waste any global cooldowns you should be the top dps in phase one besides combat rogues.
    We can't tank the melee adds on drakes and drake dps isn't the problem. The reason we can't is because we are running with 2 melee ( We have literally no other choice) and they have to soak as well.

    So is it worthy to plan shrooms then ? Should we plant them on the melee or the drakes ?

  16. #16
    Quote Originally Posted by Krav View Post
    We can't tank the melee adds on drakes and drake dps isn't the problem. The reason we can't is because we are running with 2 melee ( We have literally no other choice) and they have to soak as well.

    So is it worthy to plan shrooms then ? Should we plant them on the melee or the drakes ?
    When I was still raiding back in 2011 we also ran this fight with 2 melee and had no problem soaking. The thing is if you let one tank tank both adds, and then let the other tank take the next set of melee adds, you're freeing up a tank that can help soak full time to compensate a bit for bringing melee.

    I can't really add anything that has already not been said about moonkins here. In 10-man your Typhoon can be helpful since it will slow down the sapper (slows don't work, daze do).
    Quote Originally Posted by proguer View Post
    What's next? People calling themselves retards? I don't get this era.

  17. #17
    Hope I am not necro-ing this thread, but I've been asked to swap to balance from feral for this fight and I have a few questions.

    having a hard time deciding between 2pt13/2pt12H and 4pt13.

    in 2pt12h/2pt13 gear I'm over 2774 haste and since I'm camping solar in P1, I'm thinking the extra tick on my dots would be big.

    in 4pt13 I get an int increase, but my haste drops to 2300ish. plus I can't make full use of 4p bonus because the extra starsurges might push me out of solar eclipse.

    any suggestions?

  18. #18
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    Quote Originally Posted by monkeydad View Post
    Hope I am not necro-ing this thread, but I've been asked to swap to balance from feral for this fight and I have a few questions.

    having a hard time deciding between 2pt13/2pt12H and 4pt13.

    in 2pt12h/2pt13 gear I'm over 2774 haste and since I'm camping solar in P1, I'm thinking the extra tick on my dots would be big.

    in 4pt13 I get an int increase, but my haste drops to 2300ish. plus I can't make full use of 4p bonus because the extra starsurges might push me out of solar eclipse.

    any suggestions?
    How are you dropping so much haste when 4/5 T13 pieces have haste on them? Unless you're talking 384 4pc Vs. 391 2pc/ 384 2pc?

    Generally speaking i'd say go with whichever gives you more INT. But i still don't understand how it's possible to drop 500 haste on gear that is mostly haste based, yet gain intellect...something just doesn't sound right about that.

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