WoW stabilizes over 10M subscribers, down 100k in Q4 2011
Activision Blizzard latest earning call revealed that World of Warcraft lost 100,000 subscribers last quarter, following the loss of 800k subscribers announced last quarter and 300k loss from the quarter before that. The game lost 1.8M Subscribers over the year but the number seems to stabilize over 10M and it wouldn't be surprising to see it go back up with the release of Mists of Pandaria this year.
World of Warcraft now has 10.2M active subscribers.
World of Warcraft lost 100,000 subscribers, down to 10.2 million. This was a total lost of 1.8 million for the year.
Diablo III should launch in Q2
More than one million Annual Passes have been sold in the West.
Blizzard is happy with how the subscription numbers held up during the most competitive quarter ever.
When asked about churn since the competitor's launch, "December was a good month for us."
There are ~50 million active Battle.net, Call of Duty multiplayer, Call of Duty Elite, and Skylanders WebWorld users.
Damn casuals and their vending machines. Back in my day, We had to go all the way from Orgrimmar to Desolace to pick up chips from the store. we had to do an extensive attunement quest to get into the store and we had to assemble 39 other people to fight the many other trash mobs, i mean trash food, to get to the chip isle. Oh and most of us couldn't even afford our epic car mount to drive there, we had to settle for our 60% bike mounts.
Heroics are heroics for a reason.. if you cant do heroics, you cant raid.. its the proper path...
Originally Posted by Geryon
...Blizzard has gone the mile and added LFR for those people, but nerfing normal and hc modes is just plain stupid. The Burning Legion didn't get pushed back by lining up a thousand arcane mages spamming AB. It took work work work.
Like I said, when Blizzard made the hard content mandatory to progress... All my friends quit and the game lost millions of players. When they stopped making hard content mandatory, they stabilized.In Mists of Pandaria, I like how the hard dungeons are for fun and not mandatory to progress. I think this is a great improvement upon their Cata philosophy.