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  1. #1

    A Raiding Rogues wishlist for MoP

    With MoP around the corner, it's time to make our yearly wishlist over things we would want to see for our beloved class in the next expansion pack.
    I've come up with some ideas, but feel free to add more.

    - A Death Grip alike spell for obvious reasons. I just think it's to overpowered to only give to one class, and rogues would benefit from it the most. Sure, we have Shadowstep, but they could easily do something to make Shadowstep weaker if you pick this Talent, or just give it to us for free, since we're awesome.

    - Somehow give us a Buff that would benefit the raid. Because, seriously, we can give the raid 5% crit, and that's kinda much it. If we would get either a Bloodlust (makes sence), a combatress (okey, dosen't make sence, but it didn't for warlocks either), or something cool like 10% movment speed increase for all raid members.

    - "Displacer Beast", a new talent for druids, will remove all DoT, teleport them 20 yards into a random direction and putting them into prowl.. We really should get something like this.

    - Shadowstep on friendly targets. Don't think it needs more explanation.

    - Being allowed to stealth on your mount. How awesome wouldn't that be?

    so, feel free to comment if what you think of these and if you have anything you think would be cool to have aswell

  2. #2
    Grunt
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    Don't forget somethign like iceblock, but then from stone and something like a instant fligthform but then not like druids look.

    Dont think it needs more explanation.

    Derp
    I never trust a sane person.

  3. #3
    rogues are already op as they are. time to give some love to the other classes. greedy bastards..

    yea...i like lvling what can i say..

  4. #4
    I assume this is different because it's for raid stuff. So I dont't think instant flight form is a very good thing to list here.

    In raids, I'd like every fight to have something that makes a rogue good in it. I don't want to see stuff like T11, where you want to sit the whole class for fights because they don't bring burst, mobility, and the aoe snare is useless because howling blast (or whatever). Firelands was just fine, and Dragonsoul is too. To make this easier, they could do something like, make sure each spec has something as great as blade flurry. Mutilate sort of does, with the poison, but very few fights are about sustained aoe damage, especially after the aoe changes rendered entire specs absent aoe and others positive gods of it.


    I'd like to see differentiation, basically, and a mechanic that makes you think "it would be GREAT to have a rogue here", instead of it always being "we have the melee do X", and of course, everyone wants to be melee. Without that, everyone has a reason in their backpocket to get the rogue out of the raid or make him main change, because that's a melee spot, a sports car, and everyone wants to drive it. If the tier rewards charge, if the boss is Ultraxxion pulsing a wave of rage out every couple seconds, if you can copy a big spell as a DK, if you need to be able to burst for 50% more than the biggest rogue hit but it's no big deal with Obliterate, if you have to change targets for 3.5 seconds, if you need all those things, you just don't want a damned rogue. So fix that, or give rogues a tricks that makes you actually want them, because normalizing us with dudes who can do all that, plus damage equal to our sustained (because we are all balanced around target dummies, but only one turkey has combo points, stacking poisons, and bandit's guile to limit anything BUT that), plus they can respec if the tank isn't on.... it's burning our raiding population to cinders.

    Make it so that people think YAY a rogue!

    Make it so that when guilds look for people, it's not "WTB ranged / tank / heal", but "WTB rogue" some of the time.


    But it appears their actual solution is to put a new hybrid in to use all the gear we can use, thus solving all the excess leather/sword/dagger issues that the guilds have been complaining about...

  5. #5
    As a rouge myself, I would have to disagree with most of your ideas, but not trying to sound like I'm just hating.

    The Death Grip spell - As a rogue in a raid, I fail to see the point of having a spell like this because it is more of a tank ability. Since rogues are dps, why would we need a spell that ports an enemy, trash or boss, to you, as well as stealing aggro from tanks? Maybe for leveling or pvp, it might provide some use, but for raiding? Sorry, but I must disagree.

    The Raid/Group buff - Only if your a Sub rogue do you get this buff ( Honor Among Thieves ), but once again, it goes into a rogues role, dps. Druids and pallys have buffs good for groups, but at the same time, their roles can either be tank, healer, or dps, which would make them more group friendly and logically have the group buffs. Rogues on the other hand are just straight up dps, and personally, I like the idea of rogues being more of a "loner, out for their self" type, without much to contribute. Just to add, the Assassination spec had Hunger for Blood, which when proc'd would increase their damage by 5%, stacking up to 3 times ( This was back in Wrath I think, it's been awhile since those talents).

    Displace Beast - Honestly, it's very similar to Cloak of Shadows and Vanish, minus the 20 yard port. Sounds like just a one click spell, and doesn't seem helpful in a raid situation.

    Shadowstep on Friendly targets - How exactly is this self explanatory? Just a port to a friendly person, hit sprint and run there. In pvp, it might be useful to get to an ally being beat up on a split second faster but for a raid? What's the point, get out of the fire faster?

    Stealth Mounts - firstly, most raid zones aren't mount friendly, but once again, what is the point? Stealth up to the boss on your horse? Whats wrong with being on your feet? But once again, for pvp, it might be a good idea, but making you AND your mount stealth? Nah

    I would like to add however a spell I's like to see given to rogues is Smoke Bomb that does damage over time, much like the second boss in Hour of Twilight dungeon, because right now? Smoke Bomb doesn't really bring a whole lot to the table, except for pvp. But in a raid situation where the group must stack and AoE adds, ( example is The Unsleeping boss in DS), it would be nice if Smoke Bomb would mask your allies from getting hit as well.

    :-]

  6. #6
    Keyboard Turner
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    Quote Originally Posted by Mazken View Post
    rogues are already op as they are. time to give some love to the other classes. greedy bastards..
    Seeing as nothing has changed about the class in the past 7 months? Stuff tends to get a little dry...

  7. #7
    fast off hand swords
    please blizzard please!!!!
    Quote Originally Posted by Gaexion Ramza Beoulve View Post
    Playing a DK Tank is kinda like being Ray Charles, I don't even look at what keys I'm pressing and everybody goes wild.


  8. #8
    1. Combat should get a real reason to use Stealth and to Vanish during combat.
    Maybe have Garrote give you a buff that increases the damage of your next 3 Ruptures by 15%. Combat rogues will get another buff to track AND real incentive to use Rupture over spamming Eviscerate.

    2. A use for Smoke Bomb in PvE; perhaps a glyph to add reduced 25% AoE damage to everyone inside the field.

    3. Shifting the T13 2P or the T12 4P into Tricks by default. After 2 consecutive tiers of Tricks-modifying set bonuses, it'd be kind of sad to have my Tricks of the Trade go back to just increasing my friendly target's damage.

  9. #9
    Make Fan of Knives useful again.

    Totally agree with the above comment about ToTT.
    Last edited by TheYufa; 2012-02-11 at 06:00 AM.

  10. #10
    Field Marshal
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    how about a poision aura for all raid members ? what i mean is what ever poisions we have on our weapons , all raid members get 5 or 10% poision damage on their own weapons.

  11. #11
    Stood in the Fire bloodwulf's Avatar
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    I agree that combat should be given reason to stealth.

    We need a good raid buff. Most people don't even realize the rogue brings anything at all. I do see a movement speed or attack speed buff as the most fitting.

    Make smoke bomb useful in more situations...it is a serious letdown spell.

    We need more variety on viable weapon options for the offhand.

    A few ranged abilities (or the ability to give us a temporary range bonus to some of our moves).

    Shorter cooldown on Redirect.

    Just some off the top of my head.
    "Allons-y!" - David Tennant - 10th Doctor.
    "Bow ties are cool." - Matt Smith - 11th Doctor.

  12. #12
    Combat rogues give 4% phys dmg which is VERY important
    Quote Originally Posted by foxHeart View Post
    The unfortunate fact of the matter is that many, many people in wow are very passionate in their obsession with acting like a complete retard.

  13. #13
    Quote Originally Posted by Carp The Fish View Post

    3. Shifting the T13 2P or the T12 4P into Tricks by default. After 2 consecutive tiers of Tricks-modifying set bonuses, it'd be kind of sad to have my Tricks of the Trade go back to just increasing my friendly target's damage.
    It be nice if the glyph would be made baseline to free that up too.

  14. #14
    The Insane -Alcatraz-'s Avatar
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    Huh we seem to have two discussions

    http://www.mmo-champion.com/threads/...shlist-for-MoP

    Please use this thread from now on :P as It's a duplicate

  15. #15
    Make Assassination viable for raids. (Talent / passive to make backstab usable from all directions would help)

  16. #16
    The Patient Ujio's Avatar
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    2 threads are really needed OP?

  17. #17
    Class Mount. Sneak to an opposing faction city, steal one of their mounts.

  18. #18
    Hands down 10% movement speed increase to raid, it would be one of the better perks of classes and make rogues virtually required in raids again (like they were ever)

    But good idea, probably too OP tho

  19. #19
    Tricks of the Trade is really enough utility to consider more than 1 rogue.
    Only thing that rogues need is a nerf to sublety pvp.

  20. #20
    i'd like to see:
    - a real burst cd für muti
    - more pve-viability of smokebomb (as already mentioned: aoe-dmg or dmg reduction for your raid)
    - fast offhand swords
    - better switching-capabilities
    - redesign of FoK
    - a smoother sub-rotation
    - rogues being less cd-reliant in pvp

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