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  1. #1

    A Rogues wishlist for MoP

    With MoP around the corner, it's time to make our yearly wishlist over things we would want to see for our beloved class in the next expansion pack.
    I've come up with some ideas, but feel free to add more.

    - A Death Grip alike spell for obvious reasons. I just think it's to overpowered to only give to one class, and rogues would benefit from it the most. Sure, we have Shadowstep, but they could easily do something to make Shadowstep weaker if you pick this Talent, or just give it to us for free, since we're awesome.

    - Somehow give us a Buff that would benefit the raid. Because, seriously, we can give the raid 5% crit, and that's kinda much it. If we would get either a Bloodlust (makes sence), a combatress (okey, dosen't make sence, but it didn't for warlocks either), or something cool like 10% movment speed increase for all raid members.

    - "Displacer Beast", a new talent for druids, will remove all DoT, teleport them 20 yards into a random direction and putting them into prowl.. We really should get something like this.

    - Shadowstep on friendly targets. Don't think it needs more explanation.

    - Being allowed to stealth on your mount. How awesome wouldn't that be?

    so, feel free to comment if what you think of these and if you have anything you think would be cool to have aswell

  2. #2
    Really? I play a rogue as my main and like most players it's hard for me to not be biased into wanting OP stuff, but your suggestions are pretty uhm, bad. I don't want a deathgrip, combat ress or bloodlust, I HATE homogenization.

  3. #3
    The Insane -Alcatraz-'s Avatar
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    I personally like the shadow step on the friendly target things however giving Death grip to a rogue is already overkill and the outburst of the community would be a huge flood of cries then it already is for our class.

    Oh and make 1 thread only of this OP which you probably did it by mistake I assume

    http://www.mmo-champion.com/threads/...shlist-for-MoP

  4. #4
    High Overlord Quarkzter's Avatar
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    Quote Originally Posted by pwntus95 View Post
    - Shadowstep on friendly targets. Don't think it needs more explanation.
    This I've actually wanted for some time. The rest aren't gonna happen. Not very rogue like.
    "There is a fundamental difference between religion, which is based on authority, [and] science, which is based on observation and reason. Science will win because it works." - Stephen Hawking

  5. #5
    fixed vanish

  6. #6
    More so than shadowstep on friendly targets, i'd rather shadowstep not have a LoS requirement. Though mainly I want higher cp builder and finisher damage and comparable raid utility to hybrids (since they have comparable damage, its only fair). I wanted that for cata too though so not going to get my hopes up...

  7. #7
    I'm confused why rogues are in dire need of a death grip. You have sprint, which can be paired with prep... isn't that huge in having to close the gap in PvP? Also "displacer beast", you have vanish... isn't that a very similar spell? Also the buffs that rogues provide are reasonably viable atm... spell damage/phys damage/crit % are all very helpful.

  8. #8
    I smell a troll. Phrases such as "because we're awesome" are giving me wafts of a troll's scent.

    If not trolling, then please don't ever get into class balance :P

  9. #9
    Quote Originally Posted by Collinius View Post
    I'm confused why rogues are in dire need of a death grip. You have sprint, which can be paired with prep... isn't that huge in having to close the gap in PvP? Also "displacer beast", you have vanish... isn't that a very similar spell? Also the buffs that rogues provide are reasonably viable atm... spell damage/phys damage/crit % are all very helpful.
    Those aren't generic rogue buffs. Our only real rogue one is EA which is irrelevant because its crap compared to every other option. Though I'd rather have a raid cd of some sort.

    Oh and now that tricks is useless as a threat mechanic, let me add self castable tricks to the list.

  10. #10
    Moar Rogue things!

    In Sub I wanna:

    -Vanish CD lowered by a few sec after killing someone
    -Thrown attack with medium-lenght CD, usable in Stealth only
    -Shadow Dance with more 'awesome' animations
    To wreck havoc in pvp. As always.

    In Assassination I wanna:
    -Poison brewing back, but better-with poison customization (every class should have some thing like this anyway, eg. hunters have pet maintaining/talents)
    -Empowered Smoke Bomb, to be useful in PvE. Add some poison to it, and weve got Assassination AoE.
    -Ambush back as an useful ability. Come on, Assassin not using the most assassinish thing ever?

    In Combat I wanna:
    -Thievery - PickPocket usable during fight under some circumstances (just for fun)
    -Killing Spree not bugging anymore, concentrating on one enemy and looking more awesome
    -More interesting rotation, fixed about bleeds

  11. #11
    Combat needs bandit's guile to be personal buff and not target bound.
    I think they've said something bout this so its very possible.
    They're remaking killing spree so, good stuff there already.

    Assassination needs a outbreak kind of spell to quickly get 5 deadly stacks and a full rupture.
    It really sucks to target swap when you didn't plan ahead and you're hurting on energy with no rupture or garrote on target.
    But I think they said something bout removing deadly poison and binding it to a single poison or something.

    Sub needs backstab or hemo to increase the duration of slice and dice OR recuperate, like festering strike.

  12. #12
    Like the feral stuff in the mop talents. Any of that would be fantastic. Baseline prep would be hot too.

    ---------- Post added 2012-02-11 at 01:22 AM ----------

    I guess I'll add this- I'd like to be able to copy a physical move like a DK can copy a magical move. Copycat or something. Also the "focussed evasion" from Aion would be great- dodge the next thing that happens. Just one thing though.

    I'd like not every cool ninja idea to get tossed to the monks!

  13. #13
    Oh, here we go...

    - Fix Tricks of the Trade into a properly defined ability. Make it a raid dps increase like Dark Intent,a Threat Transfering ability like Misdirection, or just a personal CD that increase energy regen or something. It can't be everything and do it all efficiently. And while you're at it, fix it so I won't have to reapply it every second and thereby make sure it doesn't spawn more completely unimaginative Tier Bonuses.

    - Fix poison stacking. It's too much of a dps loss to switch targets or simply lose your stacks due to retarded RNG. I shouldn't be able to lose poison stacks when I'm single targeting a boss who's standing still.

    - Give us a proper AOE ability or fix the one we have. Give us a real aoe "rotation" while you're at it. Pumping out 3 FoK's is all good... But ending in a dead zone afterwards due to lack of energy is just a pain. As Combat, it's flat out just not worth it, and as Assassination, you won't be able to pick up your normal rotation again afterwards due to the huge ramp up time.

    - More of a design question/suggestion: I find it weird that they've decided that Combat should use a heavy main hand + a dagger instead of double daggers. Why not make the specs synergetic and make Combat dagger-wielding as well? This would alleviate the problem of the specs not working with each other due to differences in weapons. Just to make my point clear; Look at the legendaries. Why should the main hand NEED to give us the 45% Sinister Strike bonus? Seems completely unnecessary to me.

    To sum up a few of what would've been the next couple complaints...
    - Give us some mobility! We lose too much dps by moving! We lose poison stacks, ruptures, bandits guile, essential buffs/debuffs, all of them with huge ramp up times, making target switching incredibly painful for us!

    All I can think of for now.

  14. #14
    In theory, we'll all have shadowstep for any boss with mobility issues, and prep for any boss without, in pandapan.

    I actually like tricks the way it is... except for the thing where they keep making set bonuses with them. Just promise us to make our set bonus NOT involve the ability "tricks of the trade", because SO MANY HAVE this time around. I would like it if tricks damage could be visible in the combat log:

    Yvaelle's Mind Blast did 141k (128k + 12.8k from Verain's Tricks of the Trade). That would fantastic!

    Tricks is one of my favorite abilities, actually. I love looking at parses and trying to figure out which of my buddies I should be tricksing at which part of the fight. They could make that element a bit more powerful. Like on Ultrax, I've figured out that it is worth delaying the first tricks a bit to hit the warrior while he has recklessness up, because his deeps peaks way over 100k during those 12 seconds, and my tricks can be up for HALF of that beautiful cooldown.

  15. #15
    Quote Originally Posted by pwntus95 View Post
    With MoP around the corner, it's time to make our yearly wishlist over things we would want to see for our beloved class in the next expansion pack.
    I've come up with some ideas, but feel free to add more.

    - A Death Grip alike spell for obvious reasons. I just think it's to overpowered to only give to one class, and rogues would benefit from it the most. Sure, we have Shadowstep, but they could easily do something to make Shadowstep weaker if you pick this Talent, or just give it to us for free, since we're awesome.

    - Somehow give us a Buff that would benefit the raid. Because, seriously, we can give the raid 5% crit, and that's kinda much it. If we would get either a Bloodlust (makes sence), a combatress (okey, dosen't make sence, but it didn't for warlocks either), or something cool like 10% movment speed increase for all raid members.

    - "Displacer Beast", a new talent for druids, will remove all DoT, teleport them 20 yards into a random direction and putting them into prowl.. We really should get something like this.

    - Shadowstep on friendly targets. Don't think it needs more explanation.

    - Being allowed to stealth on your mount. How awesome wouldn't that be?

    so, feel free to comment if what you think of these and if you have anything you think would be cool to have aswell
    I've always thought Assassination Rogues should get a Death Grip similar to Scorpion's Harpoon in Mortal Kombat. It would be fitting, and make Mutilate a viable alternative to Subtlety. Shadow Step would likely still be superior for a number of reasons.

    The Raid Buff I also agree with, and so does Ghost Crawler. My Rogue has one buff, whereas my Frost DK has Horn of Winter, and Icy Talons. 5% extra damage for one player, with limited uptime is hardly a large "raid buff." Simply making Feint affect the entire raid would make Rogues unique, and a hot commodity for any raid leader.

  16. #16
    Feint as a raid cooldown would be far too mandatory. I like it as a short cooldown move, thank you much!

    If it gave some of the mitigation to allies, that wouldn't be terrible, a few percent, but the full 50? Nah.

  17. #17
    I agree with Tricks needing to be reworked. A Rogue is a classic example of a person that doesn't rely on others, or give a shit about anyone else, for that matter.

    I'd be cool with it being something like Dark Intent or Focus Magic that increases the recipient's armor penetration.

  18. #18
    i dont like the TotT machanic either you cant cast it while you are alone should be some kind of a buff to your self even when your playing alone

  19. #19
    To both of the posters above; you got the gist of my point. Essentially, Tricks is trying to be more than it can handle and therefore, its performance is heavily reduced as either one of the roles it tries to fill.

    - It contains threat transferring, but by using it for that purpose your raid loses dps and you will like do so as well. Works as threat transferring/fails as a personal and raid cooldown.

    - It's a raid dps buff/cooldown, but due to its nature as a personal dps cooldown, you cannot use it whenever it's available. It's also a very tedious raid buff, due to the need of being reapplied every 30 seconds. Works as a raid buff but is rather tedious to handle/fails as a personal CD.

    - It's a personal CD now as well, due to the Tier bonuses, but every time you delay its usage to maximize your personal dps, the raid essentially loses dps. Works as a personal CD/fails as a raid buff.

    Summed up:
    Due to containing 3 different mechanics, it's nigh impossible not to use it for one without having it fail the other roles it's supposed to fulfill. That's bad design in my book. Nevermind that fact it's a pain in the ass as a raid buff.

  20. #20
    The only thing I really want is for them to change the talents to where prep and shadowstep are not in the same tier. Since every sane rogue will take prep, all that does is essentially remove shadowstep, one of the most fun and useful abilities, from all rogues. I would also like it if combat readiness shared an internal cooldown with evasion instead of cloak of shadows (not a full cooldown; more like how a trinket and Will of the Forsaken works.) And maybe make it where the two combo points generated by premed can no longer be used in stealth on recup, as this little trick is slightly overpowered. Otherwise, I think rogues are totally fine as is.

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