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  1. #21
    The Insane -Alcatraz-'s Avatar
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    Quote Originally Posted by Itisamuh View Post
    The only thing I really want is for them to change the talents to where prep and shadowstep are not in the same tier. Since every sane rogue will take prep, all that does is essentially remove shadowstep, one of the most fun and useful abilities, from all rogues. I would also like it if combat readiness shared an internal cooldown with evasion instead of cloak of shadows (not a full cooldown; more like how a trinket and Will of the Forsaken works.) And maybe make it where the two combo points generated by premed can no longer be used in stealth on recup, as this little trick is slightly overpowered. Otherwise, I think rogues are totally fine as is.
    Keep in mind the talents aren't even set in stone, I hope they personally change that.

  2. #22
    Gouge to be cheaper outside of combat. The ability is far too expensive for what it does.

    The whole sitting in a stun while vanished thing gone. Either the stun misses because you vanished or the stun hits you and you die because you didn't vanish in time.

    I would like flare to work more like faerie fire so that it wouldn't allow me to blow vanish while the debuff is on me, I'd also like flare's debuff to drop as soon as I'm out of the graphic.

  3. #23
    Class Mount Quest: Sneak to an opposing faction city, steal one of their mounts.

  4. #24
    I want more viable wish lists for MoP!
    A witty saying proves nothing.
    -Voltaire
    not quite Batman

  5. #25
    Fluffy Kitten Annoying's Avatar
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    I just want something to change up the rotation. We've been doing pretty much the same thing since vanilla. Maybe HAT might be the exception, but really, CP-builder spam -> finisher gets old.
    Give us the ability to synergize our cooldowns again. Hammering cooldowns ASAP isn't fun or challenging. Having to use cooldowns at opportune times rather than just mashing the keys is way more interesting.

  6. #26
    a proper working vanish for MoP would do imo

  7. #27
    Quote Originally Posted by Kezuma View Post
    a proper working vanish for MoP would do imo
    How is Vanish not working properly?

  8. #28
    Ninja strike:you hit your enemy into a weakness, causing damage for xx points, moving more than 5 steps over the next 5 seconds, the damage will increase by xx

  9. #29
    The Lightbringer Ryme's Avatar
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    Quote Originally Posted by pwntus95 View Post
    - A Death Grip alike spell for obvious reasons. I just think it's to overpowered to only give to one class, and rogues would benefit from it the most. Sure, we have Shadowstep, but they could easily do something to make Shadowstep weaker if you pick this Talent, or just give it to us for free, since we're awesome.
    What? No. That's far too much mobility and control coupled with shadowstep.

    Quote Originally Posted by pwntus95 View Post
    - Somehow give us a Buff that would benefit the raid. Because, seriously, we can give the raid 5% crit, and that's kinda much it. If we would get either a Bloodlust (makes sence), a combatress (okey, dosen't make sence, but it didn't for warlocks either), or something cool like 10% movment speed increase for all raid members.
    Are you forgetting about the 8% spell damage, 4% physical damage or bleed damage increase? Blizzard's design is that no class should be mandatory, what you're suggesting makes us that.

    Quote Originally Posted by pwntus95 View Post
    - "Displacer Beast", a new talent for druids, will remove all DoT, teleport them 20 yards into a random direction and putting them into prowl.. We really should get something like this.
    Because Cloak of Shadows isn't enough already?

    Quote Originally Posted by pwntus95 View Post
    - Shadowstep on friendly targets. Don't think it needs more explanation.
    Agreed. Would be awesome to get this.

    Quote Originally Posted by pwntus95 View Post
    - Being allowed to stealth on your mount. How awesome wouldn't that be?
    You're right, it wouldn't be awesome, it would make us unbelieveably OP in any world or bg situation and we'd never here the end of it like paladins and their two weeks of 3.0.
    I work better in simulation

    Retired from WoW until MoP

  10. #30
    My wishlist:
    -Mutilate hit harder,
    -Deadly Poisons has just 1 stack instead of 5,
    -increase Rupture Damage over Time,
    -Gouge for 30 energy,
    -better Stealth, I ******* hate when I use stealth and some people can still see me for 1-2 sec after I used stealth and they can attack me with melee or other abilities,
    -Killing Spree hit just ONE target instead of everything around,
    -Cloak of Shadow no longer on the same CD as Combat Readiness,
    -Cheap Shot no longer on the same DR as Kidney Shot, but Kidney shot last only 5 sec(maybe it's "only" 1 second less but still),
    -Throw, no longer has "cast time", but has 1.5 sec cooldown, usable while moving and jumping,
    -Deadly Throw no longer require energy or combo points, 10 sec CD,
    -Crippling Poison is now reducing speed by 50%, but last 4 seconds longer,
    -Shadow Dance now increase also your damage done by 10%,
    -Premeditation gives 5 combo points, but has 1 minute cooldown,
    -Adrenaline Rush no longer increase your energy generation, but your attack speed by 35% and has 2 minute CD,
    -Cold Blood now increase your critical strike chance by 40% for 6 sec, still 2 minute cool down,
    -Vendetta now increase your damage done by 4%, last 45 sec and cost 10 energy, (Hunger for Blood FTW)
    -new talent for assassination rogues, now your Mutilate do 20% more damage when your opponent has less than 35% hp,
    -new talent for subtlety, now your Hemorrhage increase damage of Rupture by 20%,
    -Bandit Guile has only 1 stack,
    -Gouge also silence your target for 2 seconds after the "stun",
    -Feint reduce your AoE damage taken for 5 seconds,
    -Cool Down on Redirect is reduced by 30 sec,
    -Shadow Step increase damage of your next ability by 20%,
    -Your Distract now incapacitating(like gouge) opponents for 1 sec,

  11. #31
    Just give me friendly fire...even if its just for one day...
    -== Worgen Rageface makes me laugh ==-

  12. #32
    Being able to steal thingies, if only a rip off of an ability I read from GW2.. a temporary *yoink* of their weapon or a spell or I dunno. Maybe it's too similar to DS for DKs, or maybe it should just be a weapon.

    I just want to feel more like a thief! Instead of pick pocketing random mobs

  13. #33
    1. Expose Armor has been removed, and the Expose Armor effect is now applied through a Revealing Strike buffed Eviscerate.
    2. We should bring our own haste buff, and not be dependent on others to bring it for us, considering how much of damage hinges on it being there.
    3. Bandit's Guile is a buff on the Rogue. (Which I believe they are implementing.)
    4. Class wide new ability which temporarily steals a targets buff/ability, similar to the GW2 Thief idea.
    5. Prey on the Weak (reworked): When your target is below 35% health, your Bandit's Guile will no longer drop off once Deep Insight is reached.
    6. Some talent interaction for Rupture in the Combat tree. While Rupture is active on your target, you deal 1% more damage, or some iteration therof.
    7. Genuine new abilities, not just giving us back our current 31 point talents at level cap.

  14. #34
    Stood in the Fire kilj's Avatar
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    Bring back 1.4 swords... becuase having a dagger in your offhand as combat blows...

    Mirror Images... Becuase lets get real shadow clones is a ninja thing ffs......

  15. #35
    So this is already what you are getting from the improved talent specs...

    The end tree items of each branch will now be usable regardless of spec. KS, Vendetta and SD will be usable in any spec (you have to pick one).

    Cheat Death (obtained at lvl 45) = Awesome. Essentially we get a Fire Mages Cauterize where if an attack would kill us instead it takes us to 10% and we have 80% reduced damage for 3 seconds.

  16. #36
    Make Pick Pocket a Raid Buff:

    -Obtains right-clickable enemy document that reveals weaknesses in the enemy's armor, increasing raid damage.
    -Obtains right-clickable enemy document that reveals enemy's strategy, increasing raid survivability.


    Namely because Pick Pocket in its current state is useless, and because as Ghostcrawler has already said, Rogue's offer very little utility to a Raid.

    And of course make the document right-clickable, so that the buff can be re-applied after wipes that occur after all of the trash is dead.
    Last edited by Jersovic; 2012-02-15 at 01:25 PM.

  17. #37
    Stood in the Fire Jaja's Avatar
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    My vote would be friendly shadowstep and a spell that helps with target swap, kinda like click once to store combo points/debuffs from your target and click again to put these debuffs and gain the combo points on your (new) target.

  18. #38
    Stood in the Fire kilj's Avatar
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    Make poisons not take up bag space...

  19. #39
    Quote Originally Posted by Incineration View Post
    O

    - Give us a proper AOE ability or fix the one we have. Give us a real aoe "rotation" while you're at it. Pumping out 3 FoK's is all good... But ending in a dead zone afterwards due to lack of energy is just a pain. As Combat, it's flat out just not worth it, and as Assassination, you won't be able to pick up your normal rotation again afterwards due to the huge ramp up time.
    What they did with warrior's whirlwind in cataclysm was to make it a 10 second cooldown, except when it hits four or more targets. So how about: If Fan of Knives hits four or more targets, you gain a combo point on your current target?

  20. #40
    Grunt Syfiern's Avatar
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    Quote Originally Posted by kilj View Post
    Make poisons not take up bag space...
    That would be fantastic all by itself, It's nice to not have to brew them anymore but it's still crazy that to keep up with all of our poisons, we have to give up bag space, then reapply, then go buy more...

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