We used Heroism at pull and killed after hour and a half of wiping, mainly because of messing up the hours of twilight.
Drop a healer.
Pick up a DPS.
Kill him with 30-60 seconds to spare.
Circumvent the final minute and any challenging aspects of this fight.
Less healers = more DPS = less damage going out = less healers needed.
IMO, have your resto shaman spam lightning bolt at the beginning for extra dps as well. That will add about 4k over the course of the fight. If every1 hits their min you will be close. I am curious to see what peoples uptimes look like however. It should not be an issue if every1 is around 97% percent.
Hot Damn! Here I am!
A prot warrior doing 23k would rank on this fight. a prot warrior doing 25k would rank in the top 100. I'm not sure where you get 'without breaking a sweat' as being a top 100 parse.
And as for all the people saying 'fix healing' or 'drop a healer'... I mean, 2 healing to the enrage is really really good healing. Our healers are very strong, and they would struggle to keep us up past 5:40 in that fight if we needed them to.
And if you are hitting the 6 minute mark and not getting the kill with 2 heals, dropping to 1 heals isn't going to get you a kill by 5:20, and you aren't going to solo heal it much past that. Your DPS just needs to get better, that is really all there is to it. They need to prepot and repot, and they need to be pulling 32k+ (although 30k for the offspecced healer is all right). They need to realize that they are the reason you are failing, and that they need to maximize their DPS and just play better. With their item levels, there is no reason they can't be doing the DPS needed.
Some advice you should take to heart yourself.
---------- Post added 2012-02-14 at 12:33 PM ----------
I agree. I play demo on my lock. It still does very good dps, especially with synergy from the 2-piece. The SP bonus really is a big help to raids.
I can't post links.... but if you search for our guild at WOL (oost west epics best EU Dragonblight) you will find our latest log containing our first kill.
Both tanks (blood dk & prot war) got 20k. The rest is kind of a mix, I believe 3x 35K and 3x 30k.
We popped hero at the start (with the healers using heroic will) and again at the end of the fight (for the healers).
Got him down at 5:30.
Maybe this helps.
Good luck!
everyone(exept feral tank maybe) could, and should improve the dps , they are far far away from ideal, check my logs..
vendetta logs @ azralon-us
My concern with having the Paladin take red early on and then Blue is that in the final minute of the fight (the only part of the fight that really matters) you'd rather have your Shaman with the red buff in terms of increasing healing done?
And for people bitching about healers not keeping up until the 6 minute mark, without a raid cooldown rotation to last you through the final 30 seconds or so it's just not possible.
Our guild usually gets this just after the 7th hour of twilight, so we skip the point where raid cooldowns would be required. We have good dps, but not insane dps, so that's really where your dps should be aiming for.
Ok, maybe i generalized a bit, but its not hard to reach 23k, i do that without dps gear, tricks/thorns etc.
If you equip 2 dps trinkets and do a decent rotation, you should break 25k without to much work, i mean, heavy repruccision uptime is silly..
(And since i claim its so easy, ill back it up http://www.worldoflogs.com/reports/r...82#Santapuella )
Seems a bit strange that the lock is doing so low. I play demo and I do 28-30k with 390 ilvl demo
Prot warriors can reforge/regem to 77.4% CTC, because they will have 100% uptime on Shield Block which is an extra 25% --> 102.4% CTC (meaning they are capped). When we first killed it our paladin and warrior both reforged away from CTC cap and into hit/expertise, since 90% of their dmg taken is raidwide magic dmg, so it really isn't important to be CTC capped if your healers can handle it. Vengeance makes a huge difference in DPS but their combined DPS was somewhere around 33k, I think. Your dps on 10m will still have to average around 35k if you want to kill the boss before your healers get overwhelmed.
If your healers are making it to the enrage then they are obviously doing quite well. A glance at your dps numbers pretty clearly show the issue. I haven't calculated what is needed with the 5% nerf but prior to that you needed 34k from each person to make it and that would be cutting it really close. I have no idea what the gear level of your raiders is but your dps numbers look pretty low basically across the board (outside of the tanks although your warrior could probably do better if he geared more for dps on this fight). If its simply a gear level thing then I'd suggest trying a couple more resets worth of clears and working on H Hagara because its not a dps check its a coordination/mechanics check.
If it is not a gear problem then your individual raiders need to head to their respective sub-forums and get some assistance on improving their play/reforging/gearing. After re-reading your first post I see the ilvl of your mage/lock and while I'm not familiar with locks your mage should definitely be higher for his ilvl unless its just inflated with bad gear or something.
It is possible to solo heal with a paladin and as your healers must be pretty decent that could be something you'd try. Although if you are replacing your shaman with a bad off-spec or another dps that won't do very well then I'm not sure it would work out for you.
great ideas guys...thanks for all of the info!
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On our first kill pre-nerf we used a DK blood with full dps gear. he tanked the least he could and healer managed to heal him with practice. On recount he acted as a 7th dps with 30/32k dps and we could kill him around ~5.30. Post-nerf, we use him as tank/dps anyways and we get a kill way earlier. If u can do this with your DK and let one of your tanks go dps.
One thing to look at is your buffs, you have most of them covered but you are missing the 3% damage buff. That buff would help you out with dps a bit, but one of the biggest things to look at is what is the average dps people are doing on Heroic Ultraxion per class and see how far below people are. I know for our first kill everyone was averaging out about 36k dps. If your boomkin has gear issues then you can make up for it by having someone do 39k dps, but you have to make the numbers work. Also make sure everyone pots at start so they get maximum benefit of bloodlust and then they can use pots later on as well. Ultraxion is a patchwork fight meaning its pretty much pure numbers so have some people do some research on their own classes to up their dps.
Thanks for all the replies guys, we killed him two weeks before the 10% nerf. Basically, our DPS and Healing needed improvement, so we pushed harder and ended with a clear and smooth kill at 5:20-5:30.
DPS looked like this:
Combat Rogue 37k
Survival Hunter 36k
Demo Lock 34k
Fire Mage 33k
Boomkin 33k
Spriest 31k
Feral Tank 23k
Prot Warrior 20k