Talents:
Ok to start with - 2/2/2/3
Blessing of the grove for extra rejuvination healing
Natural Shapeshifter for increase on Tree of Life duration (and to open up Master Shapeshifter)
Naturalist reduces cast time on nourish and healing touch which is always useful with tank healing
Heart of the Wild for extra intellect which is a no brainer
Followed by 0/1/3
Perserverance is more of a PvP talent but it can be good for certain fights eg Ultraxion
Master Shapeshifter for the extra healing
Rejuvination for increase in healing
Then 3/2/1/0
Living Seed is not the best talent ever since you do not gear for crit atall but can give some extra healing which is always useful
Revitalise gives extra mana back and does Replenishment
Nature's Swiftness gives an instant cast heal which is good for when you need a big clutch heal (Morchok last night rings a bell)
Fury of Stormrage is PvP talent (although I dont see how often a resto druid would be dealing damage in pvp)
Next 0/2/2
Nature's Bounty is the first talent that has abit of leeway with it. The increase Rewgrowth crit is not the best ever but the extra effect is reduced Nourish cast time when multiple targets have REjuvination on them. The reason I dont take this talent anymore is realising that when I have rejuvination on many targets it usually means I am raid healing and will not be casting nourish very much and I could spend those 3 talents elsewhere.
Empowered Touch causes your heals to heal for more and renew Lifebloom which is the main benefit
Malfurion's Gift lets you get clearcasting from Lifebloom and makes TRanquility a 3 minute cooldown which is a MUST
Next 3/1/1/0
Efflorescence gives extra AoE healing which is a must
Wild GRowth is more AoE healing another must
NAtures Cure enables you to dispell magic which is another must
Penultimatly 3/1
Gift of the Earthmother increases Lifebloom healing and gives REjuvination an instant heal which is one of the best talents you have
Swift REjuvination reduces GCD of rejuvination which is great for blanket healing
Lastly in the Resto tree 1
Tree of Life gives you a 3 minute CD which lasts for 32 seconds I believe with extra healing and gives extra bonuses to some of your healing spells
Now the Dilemma of where to put your last 8 talent points, this is what I find the most optimum selection.
In the Balance Tree you want to take 3/0/2
Nature's Grace which will give you extra haste after casting a rewgrowth which can come in handy.
NAture's Majesty will give you increased crit (this is purely because there arent many other good talents available at this point)
The real choice is now between;
Furor - an extra 15% mana
Moonlgow - 9% mana reduction
I personally go for the extra mana as that will utimately let you heal more.
Now I see that I have written quite alot already but think there will be alot more to come, im sorry for that but I like to go in depth.
Glyphing:
Prime;
Swiftmend - Means you can keep your HoT on targets after Swiftmend, gives extra time to heal other characters instead of ahving to recast HoTs.
Rejuvination - Will give extra healing on both Tanks and Raid.
Lifebloom - Increased crit for your Lifebloom, this will constantly be up on the tank so the increase crit can be useful.
Major;
Healing Touch - For whenever you use this it reduces the CD on NAture's Swiftness which can be handy if need to clutch heal.
Rebirth - Whoever you CR will come back to full health, will avoid alot of double deaths on boss fights.
Innervate - Means if any other healer need the mana more than you, you will also get some mana back.
I personally choose to take Innervate over Wild GRowth as I prefer it on a shorter CD even if it heals 1 less player.
Minor;
Unburdened Rebirth - Takes away the reagent cost
Thats the only one you need, just means you never run into a point where you go 'Oh wait I have no reagents I cant CR and wipe'
Gearing:
Stat prio;
Int > Haste 21.5% > Spirit > Mastery > Crit
There isnt much else to write on gear but for Gear Optomising use Mr Robot which is very useful.
Rotation:
What should be going through your mind when you are healing;
#1 Am I healing the tank or the raid? If you are healing the raid skip to #4 (if you are in dungeons you will have to do both, the tank healing will take priority there though)
#2 Are my HoTs on the tank?
Lifebloom x3, Rejuvination, keep both up at all times.
You want to be casting Nourish on the tank, to give more healing and also to refresh Lifebloom.
#3 Is there heavy incoming damage?
Move to using healing touch instead of Nourish.
If there is a big spike use Swiftmend and/or Regrowth and/or Nature's Swiftness and a healing touch.
#4 Is there big damage about to happen to the raid?
Rejuvination on the targets who are going to take damage.
Wild growth for it to get a HoT on another 5 targets.
Swiftmend and Nourish/Healing Touch/Regrowth until the players are full on health, the spell depends on how Little/Much/Quickly you must heal respectively.
Cooldown management:
You will have the following major cooldowns;
Tree of Life, Tranquility, Innervate, (any trinket use effect)
Depending on the fight you want to be using Innervate early to give time for another proc later on, if the fight is shorter use when you are about at 60% mana.
Tranquility is used for when there is alot of raid damage happening (must remember that this is not going to heal the tank for much so if he is getting a beating and you are tank healing I would advise againast using it)
Tree of Life (and trinket use effects) are used when you need extra healing bonuses, for example Morchok's frenzy phase, it is the same as innervate as in you want to be using it early so you can use it again in a fight (if you think about it doing this will save you mana in the long run as your healing is increased you will have to cast less spells to get the same output)

MMO-Champion
Reply With Quote
...but i am going out so no time to comment more...but yes resto guide in the forums is quite good i would also suggest for now to take a look at it like catokot said.
