What is the best spec for Heroic Madness
What is the best spec for Heroic Madness
10 or 25??
not sure about 25man but im finding arcane much better than fire unless your group has 4 ranged instead of 3 then you can go fire
arcane will shine if you have 3 ranged because melee doesnt have to move for elementium bolt(dps loss for them to switch) burn down corrupting parasite with burst and burst when deathwing is casting cataclysm
but ive only spent like 2 days on this boss so im not entirely sure about fire
Fire is better. Cauterize for emergencies, proper scaling with haste (arcane gets nearly 0 benefit from lust on that fight) and much better aoe plus a slow (blastwave) if needed.
It's called Bloodlust not Heroism.
GM of <Bad> US Dragonmaw - [10m] 8/8H DS
combustion wants to have a word with you.
Fire has much higher damage potential due to the nature of execute DPS and spell-weaving, though it can also be viewed as unnecessary and "padding" in some scenarios. Technically AE spam generates more spell-weaving procs than FS spam, but DoTs also proc it - making impact aoe DPS with Blastwave / AE spam optimal AoE DPS.
On another note, Arcane is amazing for burst damage on more important aspects of the encounter such as the Corrupting Parasite, Elementium Bolt and Blistering Tentacles. My guild found it useful to have 1-2 Arcane Mages for progression, as AoE isn't a problem. Even if AoE is your problem, adding a Fire Mage isn't the best decision due to the unpredictable nature of RNG.
Last edited by nemex; 2012-02-13 at 07:24 AM.
Yesterday i tried fire for it since the last time i was still arcane after spine and tried arcane out for 1hr, fire dps is obv higher.
On the bloods i was trying to have a hot streak/ignite/impact proc , when were moving them over to the parasite i just pyro(hope it crits) / impact , blastwave , dragons breath ,ae spam ,dropping a flamestrike if they leave more then 10 sec .Is the optimal way to increase the spell weaving ? or is there a more spellweaving procs rotation for that part ?
so..... save combustion for what now?? add that only have 15s and to get an awsome combustion out of that?? its possible but i still think arcane is superior with burst damage
unless youare talking about Congealing Blood?? you dont want to save your combustion for them lol
but since you are 25man guild and im 10man different strat is differnt right???
thank you for pointing out if i cant play my mage or not but thats not being constructive
i was pointing out AE does more damage than FS because improved AE only have 0.5gcd hence more spellweave proc pretty much what nemex said
oh and finally i was talking about 10man in general so dont go flaming others to go fire(no pun intended lol) since 3%damage buff is rare to see
he is correct - AE spam for example on bloods in second phase is much better. flamestrike spam is not that effective because of very short uptime of these adds. also impact spreading is not that DPS wise like on yorsahj. therefore pls dont make stupid statements if you have very limited knowledge about mage class and this encounter..
doesnt each tick of pyro dot , lb , ignite proc spellweave or am i missing something ? parasite+5 bloods(10man) = 3 lb ,6 ignite and 6 pyro dots all triggering the spellweave + ae spam , doesnt that proc more spellweave then ae spam as arcane ?
All dots trigger the spellweave right ?
Definetly dont wanna take over op thread but i think this should help both him and me regardless:
http://www.worldoflogs.com/reports/r...ses&boss=56173
this is our first madness progress night with me playing as arcane.
http://www.worldoflogs.com/reports/c...um/damageDone/
thihs is last nights progress as fire
You can check the timeline from when the corruption dies till the bloods die cause thats when were aoeing and i just basically doubled my spellweave dmg.
Last edited by Matli; 2012-02-13 at 09:33 AM.
well - the original question was what to use on H-madness and I would say - it strongly depends on raid composition.
we are 10man guild and we had 2 fire mages + BM hunter to give us +3pct dmg buff. although we did a good amount of dmg - our hunter had very difficult time to keep his pet alive (in fact his pet was dying all the time and his dmg was therefore much lower than expected)
next progress day my fellow mage switched to arcane and hunter switched back to survival. although arcane mage was doing less dmg, our overall dmg was little bit better because our hunter's performance improved radically and arcane mage also brought some much needed burst - together it worked better and we killed it that day.
so in 10man bring whatever spec is more needed in your raid composition (in 10man it is generally more difficult to set up an optimal raid composition to every encounter with people you have at your disposal) and in 25man it is quite possible that you will see something like 2:1 fire vs. arcane ratio - fire will be doing more dmg there and in 25man environment arcane's strengths can easily be replaced by other classes.
Combustion for regenerative bloods and then for the execute phase of arm (you can do 2 combustions per platform regardless so why use it for smth else than this I dunno even)
Last phase u can combust terrors 2 times I think or actually use combustion on little adds (even very shitty one will do tbh in case u for some reason lack aoe or I dunno even, but thats more of a 10man approach - to combust bloods in p2, I guess)