"The world is filled with lies! Thou shalt not kill. Thou shalt not steal. Thou shalt not bear false witness. Thou shalt not commit adultary. These are all lies, deceptions. I don't want to be killed. I don't want to be victim of theft. That is why they use lies like justice and moral to protect their weak selves. The original truth is the survival of the fittest. One must devour it all, wether it be other humans, wealth, power or the world itself! All hail Britannia!" - Charles vi Britannia
damn i am trying to install the game but after ea patch it say that the client is still running so i need to click ok ea 5 sec for how long only god know till its done -_-
Quite honestly the quest complaint is becoming a pretty tedious argument.
Going from WoW, EQ, SWtoR, etc. I never really got the sense of "these quests are different!". They're still the same things.
I also don't understand how people can call TERA's questing bland when it's pretty much the same in EVERY other MMO. Even GW2 is just a ---t ton of " Kill X of Y" quests minus the X and given a bar to fill.
Last edited by willowe; 2013-01-11 at 09:26 PM.
One thing I really liked about SWTOR were those extra multi stage quests that were completely optional but awarded a decent amount of experience for completing all stages.
If more MMOs could incorporate those and then use the mandatory quests to do different and exciting stuff I think the genre would improve as a whole.
Some would ask
"How could a perfect God create a universe with so much that is evil?"
They have missed a greater conundrum
"Why would a perfect God create a universe at all?"
I think maybe one unconscious reason for why this feels more tedious is because of the amount of attention you have to give it. Sure it's go here and kill these, but you can't 'really' do this and watch TV, or think about something else, or talk on the phone...it's all attention, all the time. There aren't any auto attacks, many quest objectives are multiple enemies and not just run and gun one at a time, etc.
So it's almost like the reason why it starts out more fun and is a better gameplay is actually what harms it in the end.
It's never what the quests actually are, but how it is implemented and accomplished. A lot of people feel that TERA's implementation was exhausting. I completely agree.
It was an odd choice to add it, and I remember Gamebreaker had it on it's list of like 2805708572 things it hated with this game. Gary was SO horrible to TERA, and after playing it, I just keep thinking "why the ---k did he hate this game? This is better than TSW, and he even made a pilot show for that game..."
The quests will be very similar but really it's all about the presentation.
Kinda making dumb games = 'better' (more popular) game more and more of a reality...
The implementation is the same. Talk to someone, acquire quest, do quest, turn in quest. That isn't any different, unless I'm missing something.
---------- Post added 2013-01-11 at 04:43 PM ----------
If the quests were dynamically completed while you were out in the field, and you basically only picked up and turned in quests as you progressed forward, it would probably improve this specific game's presentation of quests.
How often it sends you into narrow areas jammed with mobs that were convoluted mazes with multiple floors, then forced you to backtrack across it for hours...that alone is enough to justify why everyone thinks that the questing was too grindy.
Last edited by Kelimbror; 2013-01-11 at 09:46 PM.
Location and flow though is lacking. Location is done in a very odd fashion. Instead of adjacent zones, it tends to be 'different' zones which if you don't follow the main storyline, you'd never get to that place.
Not to interrupt in the quest conversation, but for those of you upset by the cash shop prices...I'm unsure if f2p will change this or not but all the items in the cash shop (costumes, head outfits, weapon skins and mounts) are available for purchase on the Trade Broker(aka the Auction house). So if you'd rather spend 1k+ than 10$+, you've got that option.
so started playing a bit more, got bored of questing so went in q for dungeon (as healer for NT), was in q for almost 2 hours and I just left q. Yea...if q is that long then questing is really the only option, cant be bothered to try to look for dungeon grps manually, and I'll probably level really slowly lol.
i hope that this f2p game will be better than aion..o god the rage on that game is what made me quit
i'm definitely getting back to TERA, when they go F2P in EU.
I left in August, before they added the BG's, the new Instances, the fixes to the zerker class, etc... not to mention the Nexus feature didnt work at all in the EU servers.
So i will be very happy with all the new content added since i left to go play GW2