Never played monster hunter so cant comment on that, but from what ive seen, its sort of like that ( console style bossfights like you would in zelda/GoW/ninja gaiden and the list goes on, I also heard people on the boards noting these similarities so i guess its similar to MH Tri
and to ogspider calling it grindy, i would ask of you to explain how you felt about Deepholm, the best example of quest diversity and non-linear grinding ever amiright? and what do you do at level 85? daily dungeon(s), transmutes, weekly raid farms, arena battles and call it a week right?
Every mmo is a grind, but the factor that keeps you in or leaves you out is how much you enjoy the way that works for your game, i loved it in wow, for 5 years, and now in 2011 i feel like switcing, so i did, to a game that levels exactly the same way. So i dont see how its any more or less grindy. but thats what you get when you TL;DR instead of reading the whole story where I said its not grindy in the sense of being too repetivive or running out of quests ( I believe this is where the "Every Korean MMO is like Aion" angst came from )
But thanks for your contribution.
---------- Post added 2011-03-06 at 12:10 AM ----------
This weeks GDC in San Fransisco delivered a nice video interview with mr. Ramirez from En Masse, put together by Gamespot. a very informative video with a party fighting a world boss and Ramirez talking us through it all.
Recommend this to everyone even slightly interested, and the ones who arent, to look for things they dislike and post their thoughts about it