
Originally Posted by
ThatInternet
X was the beginning of the end for FF, but a good game in it's own right. I didn't care much for the battle system, mostly because of the way summons worked, Why did the rest of the party have to leave?...
The state of the FF games is upsetting now since 6-9 were so revolutionary. Each of those could of launched their own franchise, and 7 did.
I will say, 9 was square's perfection of the NES style Final Fantasy's to 3D on PSX. I don't think since they merged with enix that they've had the right vision for the franchise. Whatever they were smoking when they made Chrono Trigger, they found the leftover baggie when they were making 9
the semi-steampunk/midevil/futuristic themes were so fresh at the time. Why they now go with the supersleek, sharp design is understandable given HD is still relatively new and sharp graphics are all the rage, but I would love for them to go back and make the console games drastically different is the stylistic vision while keeping the essence of the game intact like they did in the psx days. They kept the same high standard back then while creating drastically different visions, so why don't they do that now. Create a world we haven't really seen before.
I'm not saying the post psx games were bad, I liked them, but I could lump X,XII, and XIII together in terms of character personalities and design.
I can't remember a single character name from 12, or the final bossfight btw. But I remember the intro where I played the main character's brother, that was the impact the whole game needed.
That being said, Final Fantasy has always been the "coming of age" story in my opinion.
The main character has to rise from being basically nothing, have his whole existence dissected and overcome the personal issues he has with himself to save the universe from his adversary. He befriends individuals who have their own feats to accomplish, and personal demons to overcome.
virtually every FF character has their own personal struggle. FFX's character struggles were good, but they weren't the best in the series.
I thought Tidus' relationship with his father was great actually. Everyone has that inate fear of being like their parents and how in many ways it feels inevitable. Breaking the chain and being an individual is a good message, but revealing what his father turned into was too pivotal in the story and I think Seymour should of been more involved after the wedding than he was.
9 is by far my favorite story for the philosophical questions the game presents. You have Zidane giving advice the whole game to Vivi on his 'situation' only to find out that he was basically the same as vivi. They could of taught M Night Shyamalan a thing or two with that twist. The questions 9 presented were "what does it mean to be alive? what does it mean to have a soul?" which were incredibly profound questions for a video game. I can't think of another game which has had that kind of depth since 9 came out.
7 and 8 had their own similar themes, though they were a bit more abstract. 8 dealt with maturing into a leader, having goals, and living up to your expectations. 7 dealt with environmental and political issues, loss of loved ones, and becoming an adult. I would say 6 would be dealing with and overcoming physical and psychological trauma, but i'm not 100% on that one.
amazing how these games make something like WoW seem completely shallow. LEWTZ FTW!