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  1. #41
    Damn Seymour and his zombie, heal combo atacks.

    The game had this weird difficulty setting where if you just followed the story the bosses would be nigh impossible but if you'd spend 30 minutes killing some random encounters the same bosses became cakewalks.
    Like the red dragon thing that atacks the airship, Seymour on Gagazet and ofc Jecht.

    I've never fully finished it a 100% though.
    Some of the ultimate weapons were quite grindy to get, but it makes sense.
    Also, I vaguely remember a butterfly thing in some forest with orbs.. I don't remember what it was exactly anymore but I know it pissed me off.

    Other than that I really enjoyed the game, the world was amazing.
    Wouldn't say it's the best of all FF games but it's in the top 3 for sure.

    And let's not forget: Ride ze shoopuff?

  2. #42
    Quote Originally Posted by Elexo View Post
    And let's not forget: Ride ze shoopuff?
    Imposhibibble!
    Imposhibibble!

  3. #43
    Mechagnome ThatInternet's Avatar
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    X was the beginning of the end for FF, but a good game in it's own right. I didn't care much for the battle system, mostly because of the way summons worked, Why did the rest of the party have to leave?...

    The state of the FF games is upsetting now since 6-9 were so revolutionary. Each of those could of launched their own franchise, and 7 did.

    I will say, 9 was square's perfection of the NES style Final Fantasy's to 3D on PSX. I don't think since they merged with enix that they've had the right vision for the franchise. Whatever they were smoking when they made Chrono Trigger, they found the leftover baggie when they were making 9

    the semi-steampunk/midevil/futuristic themes were so fresh at the time. Why they now go with the supersleek, sharp design is understandable given HD is still relatively new and sharp graphics are all the rage, but I would love for them to go back and make the console games drastically different is the stylistic vision while keeping the essence of the game intact like they did in the psx days. They kept the same high standard back then while creating drastically different visions, so why don't they do that now. Create a world we haven't really seen before.

    I'm not saying the post psx games were bad, I liked them, but I could lump X,XII, and XIII together in terms of character personalities and design.

    I can't remember a single character name from 12, or the final bossfight btw. But I remember the intro where I played the main character's brother, that was the impact the whole game needed.

    That being said, Final Fantasy has always been the "coming of age" story in my opinion.

    The main character has to rise from being basically nothing, have his whole existence dissected and overcome the personal issues he has with himself to save the universe from his adversary. He befriends individuals who have their own feats to accomplish, and personal demons to overcome.

    virtually every FF character has their own personal struggle. FFX's character struggles were good, but they weren't the best in the series.

    I thought Tidus' relationship with his father was great actually. Everyone has that inate fear of being like their parents and how in many ways it feels inevitable. Breaking the chain and being an individual is a good message, but revealing what his father turned into was too pivotal in the story and I think Seymour should of been more involved after the wedding than he was.

    9 is by far my favorite story for the philosophical questions the game presents. You have Zidane giving advice the whole game to Vivi on his 'situation' only to find out that he was basically the same as vivi. They could of taught M Night Shyamalan a thing or two with that twist. The questions 9 presented were "what does it mean to be alive? what does it mean to have a soul?" which were incredibly profound questions for a video game. I can't think of another game which has had that kind of depth since 9 came out.

    7 and 8 had their own similar themes, though they were a bit more abstract. 8 dealt with maturing into a leader, having goals, and living up to your expectations. 7 dealt with environmental and political issues, loss of loved ones, and becoming an adult. I would say 6 would be dealing with and overcoming physical and psychological trauma, but i'm not 100% on that one.

    amazing how these games make something like WoW seem completely shallow. LEWTZ FTW!
    dictated but not read.

  4. #44
    Mechagnome Renwin's Avatar
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    For me, it was probably one of the better FF games out there. Heck, I actually started liking FF series thanks to this game. I guess it was the fact that you had some much to do near the end of the game (secret bosses, ultima weapons, etc).
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  5. #45
    I agree, FFX is my favorite game of all time. The story was amazingly well done, I don't think I've ever felt that emotional about a game before. The characters felt real, the story believable...the only fault I can come up with is that...laughing scene.../cringe.

    It's really a shame that X-2 came out and destroyed the game's story. Spoiler: Half of what made FFX for me is that it didn't end "happily ever after" like everything in existence does. The fact that they get together in X-2 made me rage.

    Oh, and eff Lulu. Rikku is infinitely better and more attractive. Too bad she's horrible in combat.

  6. #46
    Quote Originally Posted by icedwarrior View Post
    I agree, FFX is my favorite game of all time. The story was amazingly well done, I don't think I've ever felt that emotional about a game before. The characters felt real, the story believable...the only fault I can come up with is that...laughing scene.../cringe.

    It's really a shame that X-2 came out and destroyed the game's story. Spoiler: Half of what made FFX for me is that it didn't end "happily ever after" like everything in existence does. The fact that they get together in X-2 made me rage.

    Oh, and eff Lulu. Rikku is infinitely better and more attractive. Too bad she's horrible in combat.
    Given time and dedication, you could make Rikku quite a beast. She was also really good for her overdrive. If you found the right combinations, she could make you beastly way ahead of time.

  7. #47
    Quote Originally Posted by ThatInternet View Post
    snip
    7 was revolutionary because it was the first time the game was in 3 dimensions. The storyline was fairly lackluster with an obnoxious villain and a storyline that ended up being fairly similar to 9's. 9 blew away all of the former FF games when it came out.

    Rikku is infinitely better and more attractive. Too bad she's horrible in combat.
    Rikku is the character that breaks the game in terms of difficulty through Mix (Although I do realize that everyone can learn it, but there's no real point in anybody besides Rikku having it). There's normally always one of these characters in a Final Fantasy game.

  8. #48
    Quote Originally Posted by Chrysia View Post
    Given time and dedication, you could make Rikku quite a beast. She was also really good for her overdrive. If you found the right combinations, she could make you beastly way ahead of time.
    Or, with about the same amount of effort, you could make others tons better. I haven't played the game in forever (and this thread makes me really want to pick it up again), but I never toyed with it because with the same amount of effort I could make Wakka beastly with his ultimate weapon + attack reels. Or Yuna, with her beastly summons. And the list goes on.

    Quote Originally Posted by KrazyK923 View Post
    Rikku is the character that breaks the game in terms of difficulty through Mix (Although I do realize that everyone can learn it, but there's no real point in anybody besides Rikku having it). There's normally always one of these characters in a Final Fantasy game.
    Absolutely not. Yuna makes the game 100x more easy. Aeons make the game lolworthy. It's a shame, really. That's why I never abused them. Well, other than that ultimate fight you do that can one-shot your entire party...I can't recall the name because it's been many years, but you pay to fight him...his name escapes me, dammit. And I never really needed to break the game; it was easy enough already.

  9. #49
    Quote Originally Posted by ThatInternet View Post
    X was the beginning of the end for FF, but a good game in it's own right. I didn't care much for the battle system, mostly because of the way summons worked, Why did the rest of the party have to leave?...

    The state of the FF games is upsetting now since 6-9 were so revolutionary. Each of those could of launched their own franchise, and 7 did.

    I will say, 9 was square's perfection of the NES style Final Fantasy's to 3D on PSX. I don't think since they merged with enix that they've had the right vision for the franchise. Whatever they were smoking when they made Chrono Trigger, they found the leftover baggie when they were making 9

    the semi-steampunk/midevil/futuristic themes were so fresh at the time. Why they now go with the supersleek, sharp design is understandable given HD is still relatively new and sharp graphics are all the rage, but I would love for them to go back and make the console games drastically different is the stylistic vision while keeping the essence of the game intact like they did in the psx days. They kept the same high standard back then while creating drastically different visions, so why don't they do that now. Create a world we haven't really seen before.

    I'm not saying the post psx games were bad, I liked them, but I could lump X,XII, and XIII together in terms of character personalities and design.

    I can't remember a single character name from 12, or the final bossfight btw. But I remember the intro where I played the main character's brother, that was the impact the whole game needed.

    That being said, Final Fantasy has always been the "coming of age" story in my opinion.

    The main character has to rise from being basically nothing, have his whole existence dissected and overcome the personal issues he has with himself to save the universe from his adversary. He befriends individuals who have their own feats to accomplish, and personal demons to overcome.

    virtually every FF character has their own personal struggle. FFX's character struggles were good, but they weren't the best in the series.

    I thought Tidus' relationship with his father was great actually. Everyone has that inate fear of being like their parents and how in many ways it feels inevitable. Breaking the chain and being an individual is a good message, but revealing what his father turned into was too pivotal in the story and I think Seymour should of been more involved after the wedding than he was.

    9 is by far my favorite story for the philosophical questions the game presents. You have Zidane giving advice the whole game to Vivi on his 'situation' only to find out that he was basically the same as vivi. They could of taught M Night Shyamalan a thing or two with that twist. The questions 9 presented were "what does it mean to be alive? what does it mean to have a soul?" which were incredibly profound questions for a video game. I can't think of another game which has had that kind of depth since 9 came out.

    7 and 8 had their own similar themes, though they were a bit more abstract. 8 dealt with maturing into a leader, having goals, and living up to your expectations. 7 dealt with environmental and political issues, loss of loved ones, and becoming an adult. I would say 6 would be dealing with and overcoming physical and psychological trauma, but i'm not 100% on that one.

    amazing how these games make something like WoW seem completely shallow. LEWTZ FTW!
    Eh, I'm sure you've heard this plenty of times but Hironobu Sakaguchi pretty much left following FFX. FFXI was the last thing he was "involved" in, and even then...only as an exec. producer, and I believe it was mentioned he had some of the original concepts for it although Wiki does not credit him for that. He's also "listed" under FFX-2, FFT: Advanced, and FFXII although it seems he was not involved in any way..not even as a producer of sorts, perhaps this was more of an honorifics thing.

    According to wiki, he was the director of the first five games, producer for the 6th, and gave original concept for 6, 7, and 9. In the rest of the FF franchise up to 12, including 10...he was simply a producer or executive producer. Now, I realize praising success on one guy seems crazy, given that a whole team worked on each and every game...but, it would appear that Last Story is a far better RPG than the recent Final Fantasy's (I'm trusting friends who managed to import this, as well as reviewers on this one) so I'd like to think he's...at least somewhat more competent than the current crew.

    That being said, he definitely failed hardcore with Final Fantasy: Spirits Within.

  10. #50
    Quote Originally Posted by Vulpei View Post
    7 was like 10x better than 6. All 6 had going for it was an evil clown. 10 had horrible voice acting though, and the 'international' version had stupid black things all over that place that you couldn't kill without having the ultimate weapons but you couldn't get the ultimate weapons cause there were stupid black things in the way. 10 had a crap story as well with charaters that you had no simpathy for (except Rikku) because they were so one dimensional.

    And let's not forget tidus grunting -all the time- for no reason.
    Yojimbo could one shot them with his special attack. Can't remember how much gil you had to give him, it was a specific amount, and he'd just do it and the black things were dead lol.

  11. #51
    FFX was the best final fantasy
    it had fucking endgame!!!

    only asian rpg i actually liked so far

  12. #52
    Quote Originally Posted by Bowser View Post
    Yojimbo could one shot them with his special attack. Can't remember how much gil you had to give him, it was a specific amount, and he'd just do it and the black things were dead lol.
    If memory serves, it was one million. Which, again if I recall correctly, wasn't an amount you had readily available until the end-game. Anima was the coolest Aeon, though. The Magus Sisters were annoying in the fact that you couldn't directly control them, so...Anima wins. ^^

  13. #53
    Quote Originally Posted by icedwarrior View Post
    If memory serves, it was one million. Which, again if I recall correctly, wasn't an amount you had readily available until the end-game. Anima was the coolest Aeon, though. The Magus Sisters were annoying in the fact that you couldn't directly control them, so...Anima wins. ^^
    One million would make it a stupidly high chance, but I managed to pay him one gil with a full Overdrive gauge and he Zanmato'd Penance right away.
    The higher his loyalty levels, the less you need to make it pretty likely for Zanmato to be used.

  14. #54
    6 > *

    /bowdown

  15. #55
    FFX was a great game but for me began Square's obsession to make the most annoying characters possible in all their forthcoming games. The voice acting was irritating at best and there was no world map. Despite this however it was still one of the best and was the last before the merge to become Square Enix aka - the moment when the company nose-dived into a pile of shit.

  16. #56
    High Overlord
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    There was a lot to like about 10. I enjoyed the artistic style, the character design (minus Tidus, but Auron makes up for his suck), the game's progression and openness, mini game / post game content.

    I had my problems with it though. The game was extremely easy, I don't know if this was just a result of natural leveling or if it was intentional for every boss to just bend over by the time you got there, fortunately the post game content (Friggin arena monsters from hell) kicked everything up a notch. The Sphere grid, while it was a neat way to quickly niche characters into their roles (heh, rpg) it essentially had NO point in the long run since everyone crosses it eventually. I had issues with Yuna's damage being awful, so i had her go through Auron's part of the grid >>>> winning. Now, if your sphere grid CAPPED after a certain point and you were forced to tailor each character differently to suit different encounters, that would have been incredible.

    But FF 10 beats all of the other FF titles (I have not played 13-2 yet) on the grounds that it had the best mini game of all of them, blitzball. Seriously, that should have been its own ps2 game, they'd have made bank on it.
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  17. #57
    Quote Originally Posted by Tsuna View Post
    But FF 10 beats all of the other FF titles (I have not played 13-2 yet) on the grounds that it had the best mini game of all of them, blitzball. Seriously, that should have been its own ps2 game, they'd have made bank on it.
    Blitzball fuck I forgot about that, best mini game ever. It actually for me beat most sport games out there (even if it was mosre strat i dunno) FFX could of been just wanderring around a world map finding players to recruit on its own and i would have still bought and played it

  18. #58
    Moderator Lohe's Avatar
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    I honestly feel that FFXIII-2 is the best FF since FF8, I think a lot of people are inclined to disagree, mostly with FF8 being one of the better FF games ;D
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  19. #59
    Quote Originally Posted by FruitBat69 View Post
    Blitzball fuck I forgot about that, best mini game ever. It actually for me beat most sport games out there (even if it was mosre strat i dunno) FFX could of been just wanderring around a world map finding players to recruit on its own and i would have still bought and played it
    I don't know why every guide I've ever found tries to insist that it's impossible or near-impossible to beat the Goers at the start. I've never found it particularly difficult.

  20. #60
    Quote Originally Posted by icedwarrior View Post
    Or, with about the same amount of effort, you could make others tons better. I haven't played the game in forever (and this thread makes me really want to pick it up again), but I never toyed with it because with the same amount of effort I could make Wakka beastly with his ultimate weapon + attack reels. Or Yuna, with her beastly summons. And the list goes on.

    Absolutely not. Yuna makes the game 100x more easy. Aeons make the game lolworthy. It's a shame, really. That's why I never abused them. Well, other than that ultimate fight you do that can one-shot your entire party...I can't recall the name because it's been many years, but you pay to fight him...his name escapes me, dammit. And I never really needed to break the game; it was easy enough already.

    You have to build up the Aeons through leveling the other characters. Their stats are directly tied to specific characters. I don't know all of them off hand anymore, but I know that Yuna was Valefore and Auron was Yojimbo (Who is the boss you're talking about. His entire fight is random-based). And there are bosses in the game who just auto-kill Aeons when they come out (Seymour is one, some of the monster-ranch bosses do too). The issue with "Mix" is that you just needed the ingredients. Rikku could have completely no evolution on the Sphere Grid whatsoever and hit Lucky 7s or other crazy shit and just make the game SO much more easier.

    Yuna was my best character, with around 19k health and 99999 magic and physical damage, but I still remember, and you can still find, all of the absolutely redonkulus Rikku Mix videos on Youtube in an instant.

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