1. #1

    Goblin Warlock PvE (Mobility vs Superior damage bonuses)

    I wanted to get the community's opinion on the utility value of Goblins vs the pure stationary DPS increase of Orcs. I'm considering a race change and these aspects of the racial bonuses make it an interestingly close call for me.

    The Goblin haste racial is good, but not as good as Blood Fury/5% pet damage on Patchwerk/Ultraxion-style fights obviously. However, there is a lot more movement bursts on other fights - black death on Morchock, stacking/unstacking on Zon'ozz, getting to and from slimes on Yor'shaj, getting to pillars/dodging ice traps on Hagara, getting to and from a soaking position on lootship, getting into Shadowflame position for adds on Madness to name a few. Is there a consensus over these benefits (that obviously play well with a demonic circle taking you back to your original position after having to jump away due to mechanics) being comparable to the dps gap between goblin and orc?

    Without knowing the raid bosses of MoP it's impossible to accurately predict the future benefits of increased mobility, but, purely as speculation, I think that blizzard is moving more and more towards heavy (or at least significant) movement fights, where the extra GCDs a goblin can spend dpsing may well be more valuable than the static power of an orc, as well as the increased survivability. People depended on rocket boots in ICC - some guilds wouldn't recruit players who wouldn't change professions to engineering to have them available for HLK for example, so I think it's an open question going forward as to the best horde warlock race moving through DS and into MoP.

  2. #2
    2 Min CD that takes up more than a GCD usually because of travel time in the air vs 5% pet damage(continues dps even while you move) and a SP increase you macro to DS.

    Orc > goblin for everything don't pick goblin.

    Orc will just plain give you more damage and more burst whereas goblin just gives you this random little 20yrd jump that takes like 2 seconds to finish. Don't really see why anyone would play goblin unless they didn't care about max damage.

  3. #3
    Stood in the Fire Cyner's Avatar
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    To be honest there are not many occasions in Dragon Soul where you need this giant mobility boost. ( Not to mention the horrible flaily arm casting animation ).

    I would also pick orc

    Edit: Look at me being helpful Heatus

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  4. #4
    Quote Originally Posted by Cyner View Post

    Edit: Look at me being helpful Heatus
    Bout damn time. I also would go orc, while the jump can be helpful (life saving) at times the orc racials are just to good to pass up as jello already stated.

  5. #5
    Dreadlord Derivatives's Avatar
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    If I weren't alliance i'd be Orc as well. It's too much damage to pass on. We have telepad and you could go Engineering for rocket boots (provided you want to risk the 5% chance of failure, though mine have never failed in raid.. only the outside world) so mobility is of limited value. If you're Demonology you also have Demonic Leap.

    Edit: I see your point. With the new "Cast while moving" talent being implemented, I do think there will be heavy movement fights, but I still think the 5% pet damage would rule in the situation.
    Last edited by Derivatives; 2012-02-13 at 06:57 PM.
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  6. #6
    If I remember from my last sim I did a while back Goblin was 1.2k dps loss as demo and a little less as the other specs. No way you can ever make that up unless somehow it stopped you from dying, but that shouldn't happen since everything(99% of stuff) is predictable.

  7. #7
    Quote Originally Posted by Derivatives View Post
    If I weren't alliance i'd be Orc as well. It's too much damage to pass on. We have telepad and you could go Engineering for rocket boots (provided you want to risk the 5% chance of failure, though mine have never failed in raid.. only the outside world) so mobility is of limited value. If you're Demonology you also have Demonic Leap.
    oh, just a 5% chance of fucking up a potential kill try? that's alright, I take that!

  8. #8
    Perhaps the mobility vs damage is questionable in pve content, but in pvp I feel it could be the other way around.
    There is a reason why engineering is such a huge attraction for pvp content outside of arena, because it amongst other benefits hugely improves our mobility.
    People can argue about the benefit of the teleport, but that fact is that mobility is solely reliant on a long cooldown, a predictable location, and one you have kite away from and requiring prior-preparation unlike other escape mechanisms.

  9. #9
    Orc all the way. Why? Because doing more damage is better than moving out of a hazard. That's what Leap of Faith and healers are for. Plus, what do you think Battle Rez's are for?
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  10. #10
    Dreadlord Derivatives's Avatar
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    Quote Originally Posted by sayulol View Post
    oh, just a 5% chance of fucking up a potential kill try? that's alright, I take that!
    Yeah it's fine if you're smart. If you get launched you use teleport immediately and you go nowhere. Use your head. Like I've said it's NEVER backfired in raid and if it does pressing telepad, which has uses on every fight, isn't hard. Do you know what happens when it works? DPS increase.
    Power?!?! I'll show you POWER!!!

  11. #11
    Stood in the Fire gracfuldeath's Avatar
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    Quote Originally Posted by Last Starfighter View Post
    Orc all the way. Why? Because doing more damage is better than moving out of a hazard. That's what Leap of Faith and healers are for. Plus, what do you think Battle Rez's are for?
    So you're saying we're supposed to rely on healers to heal us through fire, or a brez, first rather than making getting out of the fire our first priority? (I'm just making a joke at your wording :P)

    Moving out of a hazard is far better than doing more damage. Hands down.

    Don't mistake that for me saying goblin is better. Orc still is. IIRC, the goblin rocket jump is just like regular jumping, blizz severs remember you standing where you were originially standing when you normal/rocket jump until you land. (If you jump and the fire spawns while you're in mid air, you get hit anyways because it last remembers you standing where the fire spawned) . That's why you don't jump out of fire if you're in it., you jump over/into it to minimize dmg taken.

    So the mobility for PvE is highly questionable, though imo it's a nice "I'm a few second behind from getting over there boost," but personally love it in PvP. And the only reason I'm not orc is because I think they're ugly.

  12. #12
    I simmed myself as a Goblin instead of an Orc and lost about 1,300 dps.
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