Greetings,
This script works as standalone lua file perfectly but when i integrate it with my other settings i get errors i wonder if anyone could help me out fixing this.
I want to get this script:
Into this script:Code:local trinkets = {} local events = CreateFrame("Frame") function events:ADDON_LOADED(addonName) if addonName ~= "Blizzard_ArenaUI" then return end -- ArenaEnemyFrame1:ClearAllPoints() -- ArenaEnemyFrame1:SetPoint("TOPRIGHT", UIParent, -189, -200) -- ArenaEnemyFrames:SetScale(1.3) local arenaFrame, trinket for i = 1, MAX_ARENA_ENEMIES do arenaFrame = "ArenaEnemyFrame"..i trinket = CreateFrame("Cooldown", arenaFrame.."Trinket", ArenaEnemyFrames) trinket:SetPoint("TOPRIGHT", arenaFrame, 32, -6) trinket:SetSize(24, 24) trinket.icon = trinket:CreateTexture(nil, "BACKGROUND") trinket.icon:SetAllPoints() trinket.icon:SetTexture("Interface\\Icons\\inv_jewelry_trinketpvp_01") trinket:Hide() trinkets["arena"..i] = trinket end self:UnregisterEvent("ADDON_LOADED") end function events:UNIT_SPELLCAST_SUCCEEDED(unitID, spell, rank, lineID, spellID) if not trinkets[unitID] then return end if spellID == 59752 or spellID == 42292 then CooldownFrame_SetTimer(trinkets[unitID], GetTime(), 120, 1) SendChatMessage("Trinket used by: "..GetUnitName(unitID, true), "PARTY") elseif spellID == 7744 then CooldownFrame_SetTimer(trinkets[unitID], GetTime(), 30, 1) SendChatMessage("WotF used by: "..GetUnitName(unitID, true), "PARTY") end end function events:PLAYER_ENTERING_WORLD() local _, instanceType = IsInInstance() if instanceType == "arena" then self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") elseif self:IsEventRegistered("UNIT_SPELLCAST_SUCCEEDED") then self:UnregisterEvent("UNIT_SPELLCAST_SUCCEEDED") for _, trinket in pairs(trinkets) do trinket:SetCooldown(0, 0) trinket:Hide() end end end SLASH_TESTAEF1 = "/testaef" SlashCmdList["TESTAEF"] = function(msg, editBox) if not IsAddOnLoaded("Blizzard_ArenaUI") then LoadAddOn("Blizzard_ArenaUI") end ArenaEnemyFrames:Show() local arenaFrame for i = 1, MAX_ARENA_ENEMIES do arenaFrame = _G["ArenaEnemyFrame"..i] arenaFrame.classPortrait:SetTexture("Interface\\TargetingFrame\\UI-Classes-Circles") arenaFrame.classPortrait:SetTexCoord(unpack(CLASS_ICON_TCOORDS["WARRIOR"])) arenaFrame.name:SetText("Dispelme") arenaFrame:Show() CooldownFrame_SetTimer(trinkets["arena"..i], GetTime(), 120, 1) end end events:SetScript("OnEvent", function(self, event, ...) return self[event](self, ...) end) events:RegisterEvent("ADDON_LOADED") events:RegisterEvent("PLAYER_ENTERING_WORLD")
I remind again, both scripts works perfectly as standalone lua files i just want to make them all into one file so anyone who could help with this i'll be gladful.Code:local frame = CreateFrame("FRAME", "AwZ") frame:RegisterEvent("PLAYER_LOGIN") frame:RegisterEvent("PLAYER_ENTERING_WORLD") local function eventHandler(self, event, ...) -- Arena Frames -- local ARF = true if ARF == true then LoadAddOn("Blizzard_ArenaUI") ArenaEnemyFrame1:ClearAllPoints() ArenaEnemyFrame1:SetPoint("RIGHT", -295, -230) ArenaEnemyFrame2:ClearAllPoints() ArenaEnemyFrame2:SetPoint("RIGHT", -295, -178) ArenaEnemyFrame3:ClearAllPoints() ArenaEnemyFrame3:SetPoint("RIGHT", -295, -126) ArenaEnemyFrame4:ClearAllPoints() ArenaEnemyFrame4:SetPoint("RIGHT", -295, -74) ArenaEnemyFrame5:ClearAllPoints() ArenaEnemyFrame5:SetPoint("RIGHT", -295, -22) end -- Class Colors -- local CLC = true if CLC == true then local UnitIsPlayer, UnitIsConnected, UnitClass, RAID_CLASS_COLORS = UnitIsPlayer, UnitIsConnected, UnitClass, RAID_CLASS_COLORS local _, class, c local function colour(statusbar, unit) if UnitIsPlayer(unit) and UnitIsConnected(unit) and unit == statusbar.unit and UnitClass(unit) then _, class = UnitClass(unit) c = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class] statusbar:SetStatusBarColor(c.r, c.g, c.B) end end hooksecurefunc("UnitFrameHealthBar_Update", colour) hooksecurefunc("HealthBar_OnValueChanged", function(self) colour(self, self.unit) end) local sb = _G.GameTooltipStatusBar local addon = CreateFrame("Frame", "StatusColour") addon:RegisterEvent("UPDATE_MOUSEOVER_UNIT") addon:SetScript("OnEvent", function() colour(sb, "mouseover") end) end -- Class Icons -- local CLI = true if CLI == true then hooksecurefunc("UnitFramePortrait_Update",function(self) if self.portrait then if UnitIsPlayer(self.unit) then local t = CLASS_ICON_TCOORDS[select(2,UnitClass(self.unit))] if t then self.portrait:SetTexture("Interface\\TargetingFrame\\UI-Classes-Circles") self.portrait:SetTexCoord(unpack(t)) end else self.portrait:SetTexCoord(0,1,0,1) end end end) end -- Focus Frame -- local FOF = true if FOF == true then FocusFrame:ClearAllPoints() FocusFrame:SetPoint("RIGHT", -380, -25) FocusFrameToT:ClearAllPoints() FocusFrameToT:SetPoint("RIGHT", "FocusFrame", -35, -37) end -- Out of Range -- local OOR = true if OOR == true then hooksecurefunc("ActionButton_OnEvent",function(self, event, ...) if ( event == "PLAYER_TARGET_CHANGED" ) then self.newTimer = self.rangeTimer end end) hooksecurefunc("ActionButton_UpdateUsable",function(self) local icon = _G[self:GetName().."Icon"] local valid = IsActionInRange(self.action) if ( valid == 0 ) then icon:SetVertexColor(1.0, 0.1, 0.1) end end) hooksecurefunc("ActionButton_OnUpdate",function(self, elapsed) local rangeTimer = self.newTimer if ( rangeTimer ) then rangeTimer = rangeTimer - elapsed if ( rangeTimer <= 0 ) then ActionButton_UpdateUsable(self) rangeTimer = TOOLTIP_UPDATE_TIME end self.newTimer = rangeTimer end end) end -- Party Frames -- local PAF = true if PAF == true then PartyMemberFrame1:ClearAllPoints() PartyMemberFrame1:SetPoint("LEFT", 370, 95) PartyMemberFrame2:ClearAllPoints() PartyMemberFrame2:SetPoint("LEFT", 370, 158) PartyMemberFrame3:ClearAllPoints() PartyMemberFrame3:SetPoint("LEFT", 370, 221) PartyMemberFrame4:ClearAllPoints() PartyMemberFrame4:SetPoint("LEFT", 370, 284) end -- Pet Frame -- local PEF = true if PEF == true then PetFrame:ClearAllPoints() PetFrame:SetPoint("LEFT", 60, 59) end -- Player Frame -- local PLF = true if PLF == true then PlayerFrame:ClearAllPoints() PlayerFrame:SetPoint("LEFT", 380, -25) end -- Target Frame -- local TAF = true if TAF == true then TargetFrame:ClearAllPoints() TargetFrame:SetPoint("LEFT", 480, -70) TargetFrameToT:ClearAllPoints() TargetFrameToT:SetPoint("RIGHT", "TargetFrame", -35, -37) end end frame:SetScript("OnEvent", eventHandler)
Note: Errors arrive when i /testaef
Thanks ahead.

MMO-Champion
Reply With Quote

