
Originally Posted by
NightZero88
I agree with both of your points in a manner. First, yes, from a design stand point it would be far easier to nerf the two classes than bring the other 3 up. This is true from the obvious point that 2 is smaller than 3. However, then we come across the issue at hand which is where do they want the classes to be specifically? For example, in my opinion druids are at a good place right now in terms of dealing with everything from other melee to casters and the like. Because of that I feel like rogues should be knocked down a few pegs and the other classes brought up. I think most people will agree that rets are one of the worst pvp melee classes currently so should everyone be brought down to their level? If that is what people want then it's more than just the melee that have to go down, the casters do as well and then it's not so black and white. Bottom line, there are a number of other issues that arise from this because you can't simply balance melee around melee. You also have to factor in melee as compared to casters to get a true balance.
Again you are correct, fewer rets/dks/warriors than rogues and ferals but that is due to the synergy that combos have. Rogues fit into more winning combos than ferals which fit into more combos than the rest. This is not an issue with the feral class however it's an issue with synergy across classes. The typical RMP which has been viable since S1 is not that any of the classes are OP by themselves (not true anymore..mages and rogues ha!) but that they work so well together for a variety of reasons such as no shared dimishing returns, etc. This is the same for Lock+Shammy+X. Unfortunately, it is very hard to make synergy equal across all classes so this will always occur. But again I feel as this has less to do with how strong the class is and more how it works with other classes. Obviously however the stronger your class is the better it will work with other strong classes.