
Originally Posted by
Slashgordon
I have issues with this, because for all your criticisms, the examples you provided were FAR mroe interesting and interactive than the RL right clicking his character portrait and selecting "heroic mode" from the options.
XT's hardmode had an inbuilt DPS check to even activate it - a great idea. If you couldn't trigger XT's hard mode then your dps probably wasn't up to the later hardmodes anyway - thus saving you from wasting your time. General vezax required you handle the fight in a different way to activate it. Not killing towers before FL allowed you to fine tune how easy or hard you wanted the encounter to be - that's a fantastic idea. If a particular tower was causing you problems you could just disable it and try again, you could gradually ramp up the challenge week by week - that's far mroe interactive than selecting heroic mode.
Toggling the switch on MM was arguably one of the least "interesting" but it was FUNNY. It had soul, it was a huge great red button labelled "DO NOT PUSH THIS BUTTON." It made you want to press it, all through normal progress it would be there, taunting you. You'd think "shall I press it just for lulz?" You'd maybe press it by accident - it was at least vaguely amusing. VERY different in "feel" from just selecting heroic mode.