
Originally Posted by
JimmyHellfire
Then don't do LFR, simple as that. From a developer's point of view, it's completely natural that you don't want 99% of people who are playing your game missing out on the current central theme of the game. That's retarded, why would you want to do that? To make some 1% happy? How does that make any sense?
You have to consider: it may not be an issue for yourself to say, oh well, the raid won't go away, I'll see it later when I massively overgear it or when the level cap gets raised ... but you can't sell the game that way to a majority.
You can't constantly put people off every single content patch. You can't give players the feeling that you're fobbing them off with second-hand, out of date content, in favor of some ominous 1% nobody actually knows personally/cares about. And, to makes things worse: that 1% that insults you and for some reason calls you a scrub, n00b, idiot, lowbob, failure etc. on every occasion and gives you the fault for several things they think are going wrong with the game.
Like, hey, here's patch 6.7, the Rise of the Skullreaving Powermongers, and we've got this new raid with 12 bosses and unique raid mechanics and stunning scenery and the new T19 set and what not ... oh, yeah, well, it isn't actually anything you can do right now, maybe in a few months, OK? Gotta let the big boys play now ... you get the idea.
That's not gonna work, certainly isn't what you want to communicate to your player base as a developer, and it makes no sense whatsoever anyway. And it DIDN'T work in the past - anyone who's been around in Vanilla and isn't totally self-absorbed and mindlessly nostalgic should remember this.
Back then, that was a huge topic, people were constantly bitching how they didn't have anything to do in the game for countless months and literally everything that got implemented was solely catered to the hardcore gaming clientele. And, may I say, rightfully so, because that's how WoW was back then, they really did a great job in neglecting the majority of their player base.
I also don't really get this "oh, I never cleared Ulduar but I'm actually happy about it 'cause there's something sooo mystical about missing out" attitude. Whatever works for you, dude, but I can assure you you're the minority here.
I also think many hardcore players aren't aware that regarding raid content, the attention span of a "normal" person is probably a lot shorter than their own. If you're not this highly dedicated dude who wants to be the best and really wants to beat this super-ass-hard boss and gets completely absorbed by it until he's finally done it ... chances are, you're gonna get bored. That's a personal source of motivation that keeps you going, but "normal" people don't have that, they're not trying to prove something to themselves or anybody else. They just wanna be entertained. And after a while they'll want a change of scenery and new content, even if they didn't clear the current one. It doesn't make sense to make raid content so hard that people would need weeks and months of practice to achieve some slow progress. It doesn't work that way for the wide public.
For example, it doesn't work for myself any more. I can't get my teeth into a raid dungeon like I used to. There's so much stuff happening in life, you know, adult matters, work, all the "life" stuff that's pretty engaging, and with time, I noticed how games don't really matter any more. It's child's play, really. You do it for fun and in your spare time, but you don't challenge your capacities with them - that's something you do in real life and in real-life endeavours and plans and stuff. I kind of turned into a normal, casual guy and understood, if you get what I mean.
I think the truth is: the 20 year old, intelligent, but aimless, capable, but free of real responsibility, college/basement guy who has a lot of energy and motivation for competing in video games may be a majority on MMO champ, but actually a minority amongst the WoW player base. And actually it's obvious - those 10.2 millions - that has to be a whole lot of different people and probably the smallest part of them are dedicated hardcore gamers.
So, if I'm a developer and I'm doing this huge, really cool raid and i put it out and nobody really clears it and I put out another one and it's the same thing again because apparently people just can't handle it - hell, then I'm gonna make it easier. It's as simple as that. Should I stave them off and say, oh, they'll outgear it someday? No, I want them to go in there and play my damn game.
Making the "normal" modes relatively easy and implementing a "heroic" mode for the few dedicated ones is actually the only senseful way to do it.