http://blue.mmo-champion.com/topic/2...signed-ulduar/
I find it weird that this approach which is the best raid instance ever has been cleared off the table. The reason: not enough people experienced it.
(can I add that the people who did not clear it back then, cleared it in Cataclysm with the same epic feeling? a game should be a challenge).
The idea behind triggering a hardmode is that everyone can experience normal modes. The ones who desire a harder version, have to trigger the fight, to led it a different way.
How can this be the reason people did not do Ulduar? Alot of people dont read up on fights or gave it a try themselves and find a strategy (no they wipe and QQ and do something else), and yet Blizzards wants to give them a freeway into raid dungeons. People are lazy, and Blizz, you make them more lazy and eventually everyone is bored like this and will complain.
I mean come on.. there has to be a frigging challenge! and something hard to accomplish for those who put so much effort in playing their characters.
I honestly hope the Ulduar way will be the new way for raiddesign, and not the crappy version we experienced in later Wotlk and Cataclysm.

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