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  1. #941
    Fluffy Kitten Zao's Avatar
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    http://gw2skills.net/editor/en/?fcUQ...JCyGkLIZQjCOFA

    This is the build I'm currently using. I run around solely using my grenades.

    The primary attack has a casttime of ~0.5 seconds nad zero cd.
    Each of the three grenades does around 110% damage of the standard rifle shot.
    The range is 1500.

    Crits apply Vulnerability, Burn, Bleeding and buff me with Swiftness and Vigor (near 100% uptime)

    Never mind the special grenades.

  2. #942
    The Insane DrakeWurrum's Avatar
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    Why don't you have Napalm Specialist, considering your Grenades apply Burning on crit? Combined with the condition duration you get from traits, that should cause your crit-proc Burns to last for 3 seconds instead of 2. Better choice than Hair Trigger, since you say you stick 100% to Grenade Kit.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  3. #943
    I was originally going to be an asuran engi as i was in all the bwe. But I hated the way armor looked on them after a while so I made a human. I do not regret this.

  4. #944
    Deleted
    ^ I'm just messing on a Guardian atm, I swear I'll never stick to a class in this damn game >.< I'd pay £50 for a race change to human on my engi then I might consider playing it... but for now. male norn guardian it is!

  5. #945
    Quote Originally Posted by Zao View Post
    http://gw2skills.net/editor/en/?fcUQ...JCyGkLIZQjCOFA

    This is the build I'm currently using. I run around solely using my grenades.

    The primary attack has a casttime of ~0.5 seconds nad zero cd.
    Each of the three grenades does around 110% damage of the standard rifle shot.
    The range is 1500.

    Crits apply Vulnerability, Burn, Bleeding and buff me with Swiftness and Vigor (near 100% uptime)

    Never mind the special grenades.
    Isn't it a pain in the ass to keep attacking efficiently while kiting since everything is ground targeted? That's what has put me off of it so far.

  6. #946
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by kivipää View Post
    Isn't it a pain in the ass to keep attacking efficiently while kiting since everything is ground targeted? That's what has put me off of it so far.
    It can be a little annoying that you can't just push the button and watch the grenades automatically arc towards the target, I can admit. Fast-cast ground targeting helps some.

    Maybe it doesn't bother me because of my keybind usage?
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  7. #947
    I don't know if this has been posted before, but the exilir gun healing exilir removes all conditions on targets inside the area in which it is thrown (not stated in the tooltip).

    Also, it seems that the exilir gun is more of a condition damge/ support weapon while the flamethrower seems to benefit more from power/ crit/ crit damage, etc (depending on traits the stats can be more or less usefull). Anyone has evidence of otherwise?

    As a side note, there are so many different playstyles for engineers, I like it.

  8. #948
    I am Murloc! Xuvial's Avatar
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    Totally agree. All the reviews keep harping on about how you only get 2 weapons (pisstol/rifle) but in reality you have more like 5 weapons coutning in elix gun, nade kit, med kit, pyro kit, etc.

    Still, compared to something like Ele which has 4 attunements x 3 weapons (staff/scepter/dagger) that's like a total of 12 different actionbars.
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  9. #949
    Quote Originally Posted by DrakeWurrum View Post
    It can be a little annoying that you can't just push the button and watch the grenades automatically arc towards the target, I can admit. Fast-cast ground targeting helps some.

    Maybe it doesn't bother me because of my keybind usage?
    hadn't noticed that option, makes it slightly better, tohugh it's still awkward. I hold RMB to turn and strafe with wasd, so when I'm turning I can't see nor move the mouse.

  10. #950
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by kivipää View Post
    hadn't noticed that option, makes it slightly better, tohugh it's still awkward. I hold RMB to turn and strafe with wasd, so when I'm turning I can't see nor move the mouse.
    It's one of the few times that keyboard turning happens to win out over mouse-turning, though only because the grenade controls are clunky.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  11. #951
    Quote Originally Posted by DrakeWurrum View Post
    It's one of the few times that keyboard turning happens to win out over mouse-turning, though only because the grenade controls are clunky.
    I never went through that phase. Mouse&keys was intuitive for me the moment I took up on my first 3rd person game. I couldn't keyboardturn even if I tried (I did) =/

  12. #952
    Immortal Luko's Avatar
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    Quote Originally Posted by Zao View Post
    http://gw2skills.net/editor/en/?fcUQ...JCyGkLIZQjCOFA

    This is the build I'm currently using. I run around solely using my grenades.

    The primary attack has a casttime of ~0.5 seconds nad zero cd.
    Each of the three grenades does around 110% damage of the standard rifle shot.
    The range is 1500.

    Crits apply Vulnerability, Burn, Bleeding and buff me with Swiftness and Vigor (near 100% uptime)

    Never mind the special grenades.
    Veerry similar to the build I've been working towards (not 80 on Engi yet.) I like the rocket boots over the battering ram for quick escapes as well. Shorter CD and more control, but extremely similar trait choices as well. Very nicely done.
    Mountains rise in the distance stalwart as the stars, fading forever.
    Roads ever weaving, soul ever seeking the hunter's mark.

  13. #953
    Stood in the Fire Retro89's Avatar
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    How is the Engineer at level 80 running dungeons etc? Got one at level 15 at the moment and just wondering if i should carry on with him.

  14. #954
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    How're you Engineer brahs doing? Trying to change to a Guardian but I have literally no energy to level 1-50 to catch up to my Engineer so I'll most likely settle on the engi. Is Pistol x2 still the most efficient "build" to level as?

  15. #955
    Bloodsail Admiral Riavan's Avatar
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    I don't think pistols is more efficent than rifle. I personally hated using the pistol (not because of asthetics, because of it's skills) and thus never did.

  16. #956
    Quote Originally Posted by Retro89 View Post
    How is the Engineer at level 80 running dungeons etc? Got one at level 15 at the moment and just wondering if i should carry on with him.
    I love it. You bring so much to the group in terms of support running how I do. Rifle, heal (some use kit but I don't like it much), grenade kit, flamethrower kit, elixer gun and supply drop. With that setup you have 2 blinds, 2 knockbacks, 1 slow and 1 immobilize plus a personal heal, 2 different AoE condition removals and a bunch of buffs. Being able to do all that on the fly really makes a difference from what I've seen. And you can also dish out some mean DPS with the flamethrower. And if you really like grenades (which I don't) you can spec to have them heal on explosion for even more heals though it's only like 80-100 heal per grenade.

    Quote Originally Posted by Langy View Post
    How're you Engineer brahs doing? Trying to change to a Guardian but I have literally no energy to level 1-50 to catch up to my Engineer so I'll most likely settle on the engi. Is Pistol x2 still the most efficient "build" to level as?
    I tried dual pistol and was not a fan. It does good for single target damage whereas the rifle seems better close range single target but I mostly use kits. Range = Grenades (why bother with single target if you can AoE? You throw two grenades and both will hit 1 target for around 300 each so about the same as pistol plus you have bleed, slow and blind on grenades). Flamethrower appears to be the best single target damage out of anything at least from what I've seen so if they're close I'm using it. Please see my comment above about what I run and to me it seems the best setup. I'm specced 30/30/0/0/10. I tried 10/0/30/30/0 for healing grenades but didn't really like it and went back to the damage. Killing things faster is much nicer for me than being able to live a bit more/take less damage. And my gear is a mix between condition damage/power/healing with some minor amounts of toughness on random pieces but I am still wearing crap gear. Hope this helps.

  17. #957
    Bloodsail Admiral Riavan's Avatar
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    I thought the heal on explosion only works with bombs, not grenades? Can i get calrification on this? The talent says specifically bombs.

  18. #958
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    Quote Originally Posted by NightZero88 View Post
    I love it. You bring so much to the group in terms of support running how I do. Rifle, heal (some use kit but I don't like it much), grenade kit, flamethrower kit, elixer gun and supply drop. With that setup you have 2 blinds, 2 knockbacks, 1 slow and 1 immobilize plus a personal heal, 2 different AoE condition removals and a bunch of buffs. Being able to do all that on the fly really makes a difference from what I've seen. And you can also dish out some mean DPS with the flamethrower. And if you really like grenades (which I don't) you can spec to have them heal on explosion for even more heals though it's only like 80-100 heal per grenade.



    I tried dual pistol and was not a fan. It does good for single target damage whereas the rifle seems better close range single target but I mostly use kits. Range = Grenades (why bother with single target if you can AoE? You throw two grenades and both will hit 1 target for around 300 each so about the same as pistol plus you have bleed, slow and blind on grenades). Flamethrower appears to be the best single target damage out of anything at least from what I've seen so if they're close I'm using it. Please see my comment above about what I run and to me it seems the best setup. I'm specced 30/30/0/0/10. I tried 10/0/30/30/0 for healing grenades but didn't really like it and went back to the damage. Killing things faster is much nicer for me than being able to live a bit more/take less damage. And my gear is a mix between condition damage/power/healing with some minor amounts of toughness on random pieces but I am still wearing crap gear. Hope this helps.
    Awesome thanks Was enjoying my Guardian but couldn't stop thinking about playing my Engineer, as much as being small is awesome, Asura is ugly to look at, so I'll reroll my Engineer to the Male Human and start grinding it back to 50+ (my Asura is 51) week holiday next week so grind it is!

    I'll definately try out flamethrower though, seems like it could be awesome with 'nade kit and Rocket boots (dot)

  19. #959
    I am Murloc! Xuvial's Avatar
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    Tried some SPvP for the first time today - put 30 points in alchemy, 30 points in the first tier (whatever it's called), selected random traits and I seemed to kill people just with regular rifle shots + burst attacks (overcharged > set turrets > net > blunder + spam all toolbelt abilities > jump shot hits HARD if I get both take-off and landing hits > etc).
    Maybe I wound up with a really good group and extra-clueless enemies.....but I feel that once I learn how to trait and play properly I could be a PvP powerhouse!

    Are engineers overpowered in PvP by any chance? Just curious.
    Last edited by Xuvial; 2012-09-13 at 09:43 AM.
    WoW Character: Wintel - Frostmourne (OCE)
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  20. #960
    Quote Originally Posted by Xuvial View Post
    Totally agree. All the reviews keep harping on about how you only get 2 weapons (pisstol/rifle) but in reality you have more like 5 weapons coutning in elix gun, nade kit, med kit, pyro kit, etc.
    Those are not weapons. They dont benefit from sigils, dont have stats, scale linearily, take up a skillslot, are generally messed up to use and inferior damage-wise, often requiring heavy traiting to even make them worthwhile.

    Considering we only have two weapons, well three since shield is classed as a weapon aswell, yes kits should be like weapons. Maintaining stats, benefiting from Sigils, having mechanics that work properly and not sucking outside of níche situations unless you trait heavily into them.

    Just look at some traits, look at Grenadier. It adds another grenade and adds 25% range. You get 50% more damage, 50% more condition duration and 25% more range, upto 1500. Show me ANY weapon where you can do this without it being incredibly overpowered. Apparently, it can be done easily with the grenadekit without creating a balance issue, which speaks volumes on how inferior it must be without that trait.

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