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  1. #1081
    I am Murloc! Xuvial's Avatar
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    For PvP I'm currently enjoying some kind of half-baked Rifle+static discharge build, just the auto shots from rifle hit really hard (and burn on crits - 50% crit chance, 58% crit bonus) and have absurd range. 10/30/0/0/30, total glass canon lol.

    http://gw2skills.net/editor/?fcAQFAU...ljLDXSuscNo4QA

    As for just good ol' leveling, I'm just using the same static-discharge build with rifle, it's just such a great all-round weapon. But then again, I play from Oceania and placing grenades/bombs REALLY sucks at 350ms+ pings so you could most likely get that stuff to work better than I can.
    Last edited by Xuvial; 2013-06-01 at 01:12 PM.

  2. #1082
    Quote Originally Posted by Gray_Matter View Post
    While leveling, I used turrets a lot because the mobs tend to focus their attention on the turrets and it frees you up a bit.
    I'm not a fan of the turrets yet. They die so easily (I don't have the 30% damage reduction trait yet) it seems like no sooner than I place them they're already demolished and by normal enemies not even veterans or champions.

    I switched to grenades at about level 40. Even without the trait, they are still strong at lower levels. It's rather tough to get used to though. I personally couldn't get the hang of the flamethrower builds.
    Grenades feel really weak to me. It seems to take a lot of spamming them to kill things. I suppose Flamethrower isn't a whole lot better, but I feel significantly more mobile without having to click target every attack.

    Quote Originally Posted by Xuvial View Post
    For PvP I'm currently enjoying some kind of half-baked Rifle+static discharge build, just the auto shots from rifle hit really hard (and burn on crits - 50% crit chance, 58% crit bonus) and have absurd range. 10/30/0/0/30, total glass canon lol.
    Yeah, I forgot to mention that in my post. It seems every SD build I find is PvP related, which is why I wondered if there was a good one for PvE.

    As for just good ol' leveling, I'm just using the same static-discharge build with rifle, it's just such a great all-round weapon. But then again, I play from Oceania and placing grenades/bombs REALLY sucks at 350ms+ pings so you could most likely get that stuff to work better than I can.
    My internet connection is terrible. I actually wouldn't doubt it's as bad as playing from Oceania sometimes. :P

    Is engineer like mesmer in that it takes awhile to get into stride? The only other class I felt this weak with at low levels was mesmer, but after about level 40 mesmer picked up significantly.

  3. #1083
    I am Murloc! Xuvial's Avatar
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    Huh? I've leveled a bunch of classes and Engi actually felt like one of the easiest, from ground-up you're given so much stuff to help you maintain distance and deal consistent damage.
    You're not going to be a mob-slaying machine like what mesmers and guardians can do (or I dunno, I haven't really properly explored all profs) but they're definitely up there in terms of PvE ease-to-play.

    Probably the most confusing thing about Engi is that pretty much anyone you ask will show you a slightly different build, even if you say "gimme cookie-cutter!" you'll get like 3-5 different builds...which can get really annoying for newbies to the class because they just want a straight damn answer (I know the felling).
    I tried everything from grenades to bombs to dual pistols, always kept falling back to the trusty rifle :P
    Last edited by Xuvial; 2013-06-01 at 02:08 PM.

  4. #1084
    I've been playing around with a Static Discharge build, but I think it was a mistake to do so pre-60. I get the feeling being able to place those extra 10 points into Firearms and Tools makes a big difference in its effectiveness.

    Regardless, I realized what I really need is a turret build for DEs. Not only do I find myself reverting to them during champion fights, but they are so handy for events where I struggle to get tags on things. I'm thinking about something like this, but I'd appreciate some input:

    http://www.gw2db.com/skills/calc/eng...0|0|0|0|0|0|0|

    I'm leaning towards rifle for the control aspects of #2 and #4, both of which have really made a difference against some champions.

    I'm also not sure how best to gear for a turret build. Looking at the trait lines the focus is on precision, condition damage, and toughness, so would Rabid gear be best?

  5. #1085
    I am Murloc! Xuvial's Avatar
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    One of the things I like about Eng is that you can go pretty much nuts with a crit build - and I'm only a fresh 80 with junk bought from AH!
    The high-end geared ones could probably break 100% crit damage.


  6. #1086
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    Quote Originally Posted by Xuvial View Post
    One of the things I like about Eng is that you can go pretty much nuts with a crit build - and I'm only a fresh 80 with junk bought from AH!
    The high-end geared ones could probably break 100% crit damage.
    Your character name made me laugh. I read it as such in my head: "YAY! Level 80 engineer!"

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  7. #1087
    Okay, with Coated Bullets shifting from grandmaster to master I have a few options and I'm not sure which will be most beneficial. (Noting that I have a full turret build for DEs.)

    I can either (based on preference of keeping Hair Trigger & Coated Bullets in Firearms):

    1. Stay with 0/30/30/0/10 and keep my build with Napalm Specialist (burns last 33% longer) or,
    2. Stay with 0/30/30/0/10 and switch to Modified Ammunition (+2% damage per condition) or,
    3. Switch to 10/20/30/0/10 and take Incendiary Power (100% chance for 4s of burning on crits) in Explosives

    I'm leery of Explosives because I hate the minor, Evasive Powder Keg. Anything that does damage on dodge just ends up screwing me when I'm trying to run away from things, but I'll suck it up if the DPS is better than the 30 point Firearm options. :P

    I'm also assuming that I still want to stick with rabid gear? It doesn't look like my point allotment is going to change much save for possibly shifting 10 points out of Firearms.

  8. #1088
    I'm curious why people are using turrets. I play off and on (mostly just log on to do metas each month) but from leveling to 80 I thought turrets were pretty lousy. The HUGE recharge time moving them around coupled with their low HP made them practically worthless to me. Even if you pick up a turret you still get a rather lengthy CD and mobs seem to 1 shot them. So how come people are using them?

    I personally run a rifle with flamethrower, grenade and elixer gun kit and seem to do alright. You have a lot of blinds, snares, slows, etc and can keep something off of you for ages plus you have some decent utility with the elixer gun.

  9. #1089
    Turrets seem fine to me. It's all rather easy mode to be honest using them. Flame turret and Thumper, and then use their specials (aoe blind and knockback/knockdown) makes just about every fight trivial.

  10. #1090
    Turrets are kind of ridiculous for DE participation, that's the only reason I use them. If I "actively" played my engineer I would probably still be using a Static Discharge build. However, as an alt you can't beat being able to 'set it and forget it'. I especially love it for events like Fire Elemental where it's a pain to run around and get tags on things, the turrets do all the work for you! Not to mention events with multiple spawn points, plop a turret at each one and get credit on everything or set them down at different locations and get credit for multiple DEs simultaneously.

  11. #1091
    I am Murloc! Xuvial's Avatar
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    Also in PvP turrets can also be pretty ridiculous if you want to go for a node-defender build. Enemies aren't really going to invest time and effort attacking your turrets because that just leaves them to get pummeled by you. Setting up net + flame + thumper + dropping supply crate = like 8 goddamn turrets with so much CC that any sensible enemy will be like "FUCK THIS", you could even pull off a 2v1 or 3v1.

  12. #1092
    I'm thinking about starting an engineer.

    Any good PvE builds? I'm thinking about double pistol turret burning build. 10/30/30/0/0

  13. #1093
    I don't understand engineer

    /THROWS COMPUTER OFF THE ROOF

    I don't understand when to use what like when to use FT over pistol/X it makes no sense! /frustration

    Also in PvP turrets can also be pretty ridiculous if you want to go for a node-defender build. Enemies aren't really going to invest time and effort attacking your turrets because that just leaves them to get pummeled by you. Setting up net + flame + thumper + dropping supply crate = like 8 goddamn turrets with so much CC that any sensible enemy will be like "FUCK THIS", you could even pull off a 2v1 or 3v1.
    It's pretty stupid to leave turrets alone. They are worse then spirits in terms of survival. 2 cleaves or a phantasm and they are pretty much dead.

  14. #1094
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    Hey guys, ive played on and off since beta but the only class ive stuck with is engineer.

    I currently play a build akin to Teldo from Team Paradigm.

    Ive always played bunkers in tpvp and have naturally evolved and progressed to my current build through preferred style of play.

    I use Pistol/Shield as it is simply too good not to use it.

    Healing Turret.
    Bomb Kit
    Flamethrower Kit
    Rocket Boots / Elixir R

    30/10/0/20/10

    I use in pvp rabid amulet and shaman jewel. nightmares runes and Doom sigil /w +10%burn on OH.

    in wvw roaming(my only "pve") i use full rabid with nightmare runes. givers weapons(doom/5%crit) and rabid jewellery with crest of the rabid in each slot.

    Food used is Rare Veggie Pizza / Koi Cakes and a crystal.

    The build operates through condition damage and a large amount of control, it is important to note that i use the flamethrower purely for utility and the bomb kit and its conditions are my main go-to damage kit.

    in my spvp build i have 50% burn duration and a good number of ways to apply it: Rocketboot toolkit, FT toolkit, Fire Bomb, Napalm, Incendiary Adept Trait.
    in pve/wvw all conditions have +100% duration.

    The idea is using the large amount of knockbacks and blinds to negate the effectiveness of the enemies quite quickly while stacking pressure high. it works fantastically as a far point reacher and is truely one of the most effective roamers to play in wvw with large escapability and movement.

    This build offers:

    Permanent burn
    Permanent vigor
    Permanent swiftness
    3 knockbacks (short cd)
    Pulsing blind field & GCD-Free Aoe Blind & Bouncing short cd Blind.
    2 Sources of Confusion
    Continuous Bleeds.
    High armour
    High mobility
    Condition Removal
    Great sustain through Backpack regen, turret comboing and stealth.

    I hope you like it, I have found it to be the most rewarding experience on my engineer for pretty much everything.

    oh, with no trait reset, and one simple change, you swap bombkit radius trait for grenadier and you have the games most effective aoe condition applier too.

    Happy engineering all.

    http://gw2skills.net/editor/?fcAQJAq...9BFRrWIgFrBA-e
    Last edited by Vaught; 2013-07-28 at 06:22 PM.

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