I didnt compare blind to daze but the blind to blind. But it wasnt easy to read.
Whatever the case, we simply dont know at this point. Maybe the Bomb Kit is just fine the way it is, my concerns are merely based on limited playthrough footage and the available know-how on how the bombs work.
Still, i believe the bomb kit should be pretty functional even without traits seeing as its available pretty early on i think, where you can get the skillpoints to unlock it but not have gotten a single traitpoint. If its not, then it needs work.
The blast radius is not so much for hitting multiple targets, but simply increasing the chance your primairy target is still in range to get hit. Simply evading close combat with an Engineer that throws the bomb kit on his back is an effective way to deal with it.
Imagine being melee and having to hit someone, only whenever you swing your big 2h your target still has to be their a second or two later. If not, you miss. In a game with such mobility as GW2 its not hard to see that this might pose a problem.
Ewwww....
That's almost worse.
I don't think the bomb kit is fine as it is, because I find the idea of dropping bombs between your legs to be something nobody should ever be willing to do. I was just pointing out that what the bomb does is different enough that it would still be different from grenades or from mines.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
That drake... is why you drop them between your legs and keep moving xD
---------- Post added 2012-04-09 at 04:31 PM ----------
Yes, yes it is!
---------- Post added 2012-04-09 at 04:33 PM ----------
Yeah, but half your swings don't leave an effect behind after they go off... glue bomb, fire bomb, smoke bomb, all leave a field behind after they blow up, and you don't get to have your attack go off and hit a pretty nasty range of people the 3 seconds you use it, you usually will hit 1 MAYBE 2 targets, the bomb is likely to hit at the very least 2 people if it's in a team fight... you know, having a radius range of 120...
Another thing to possibly improve bombs is to make them mobile. Not thrown, roll. Imagine, set a bomb down and by default it stays put. Then you whack or kick it (hopefully without setting them off. Though that would be fun to have a small % chance to backfire doing this), it topples over and starts rolling slowly in the direction you were facing.
Graphically, the bomb would have to be a ball or a barrel shape, put on its side. I suppose the barrel could be set on one end, but then when it starts rolling, the shift from upright to on its side would be a bit weird.
What the bombs remind me of (in their appearance at least) is the goron powder kegs from legend of zelda majoras mask xD, i'd love to be able to just pick up one of the bombs and hurl them at someone, maybe knock them down if you hit them or something... ah that'd be fun, but i feel it'd be a bit OP lol
Though I personally have no problem with the way bombs look now, if it was really felt to be necessary to change them this is exactly how I want them to do it. Giving you area control directly around you or having the option to roll them forward to try and force your enemy to move. Great idea except backfiring, when they made engineering tinkers able to backfire in raids in WoW I was so annoyed. Being able to die just for using your profession to the fullest is bleh.
From the videos I've seen the bombs seem to be barrel shaped so rolling doesn't seem to be too much of a stretch.
"Haters give me balance, every Kyle's got a Cartman." -George Watsky
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Hmm, short range, slow homing traps? That could work. Although it would have to be separate from bombs, since graphically they couldn't be the same.
Incidentally, how big are the bombs, especially the super one? Is it bigger than an Asura? That would be pretty funny, taking out and setting bombs and turrets bigger than you.
So grenades, bombs and mines all explode, but...
-Grenades explode on impact of being thrown & apply a condition
-Bombs explode after a set amount of time & apply a condition
-Mines explode when someone steps on them OR when remotely detonated
Bombs not being throwable makes sense...volatile compounds have a habit of exploding when shaken or otherwise jostled. That's why you lay them with care, in the hopes that your enemies soon will be there! Also, bombs might be quite useful vs doors and walls and so on, depending on how much siege damage they do, or whether explosions are granted multipliers vs structures.