
Originally Posted by
barackopala
mmm... tough one, I've been trying to balance those 3 stats (up to a certain point) and i've gotten to a point where after a 33%+ crit for me seemed a bit too much, so i started focusing on condition damage, the downside of it is DE encounters (let's say the shatterer or any other kind of veteran/champion event that implies a lot of characters getting conditions), why you may ask? It's extremely simple: Condition stacking limit, a player/npc can only reach up to 25 stacks on conditions (the only that are stackable, like bleeding and vulnerability), any condition that go past the 25 stack count will not affect the target, meaning that you'll be dealing less dps overall.
To sumarize: Condition damage granadeer -> Excells on solo - Can be extremely powerfull on dungeons (the fact of me using can is due to the condition limit, so it ends up depending on what kind of party you have, if you have a lot of condition stackers, you might lower your dps by a bit (not that much either) - Doesn't deal it's full potential on "world events" (Dinamics where a lot of people are doing it)