Ummm....what? Clearly you haven't done Dragon Soul on normal mode.
- Morchok you have to move towards the crystals, you don't just sit there and wait for something to happen. Plus you move when Black Blood happens. Heroic mode you have to effectively double your efforts since there's two Morchoks in play.
- Zon'ozz, you have you move when the ball bounces between the groups and then move the boss himself when melee people need to move when you need to let Zon'ozz absorb the ball.
- Hagara is as you described it, so at least you got one thing right.
- Ultraxion requires certain players to move when crystals spawn near the rear of the platform.
- Blackhorn requires movement, obviously. Absorb small blasts as an individual, dodge the Charge from the Dreadblades and Slayers, intercept Sappers, stack on Assaults, etc.
- Spine requires people to move left or right as a whole group to dump adds off Deathwing so you can manage one add at a time to detonate when it absorbs nine bloods.
- Madness requires players to move between two adds on a platform and then move to Elementium Bolts when they spawn.
Dragon Soul is nowhere near as halfassed as ToC was. It only feels a bit rushed because Blizzard was trying to release to compete with the Winter releases (*Cough* SWTOR.). We at least got unique events and bosses that each feel different from each other besides Ultraxion who was Patchwerk with a button. ToC was just a boss gauntlet. Dragon Soul tells a story as you progress like Ulduar, ICC, or even Blackwing Descent did.

MMO-Champion

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........THE WRITING'S ON THE WALL !!!!!
