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  1. #1

    What is the point in having legendaries?

    as far as I can remember, legendaries have always been annoying and shit. They are unbalanced and stupid. Want to join a competitive raid group? Oh but you don't have the legendary that your class is able to have, you must farm a shit ton of basic and boring things for weeks on end before you can have one item to be competitive. They are so linear, you are guarenteed to have one if your raid group "gives" you everything you need so in a couple months you can have it. Throi'dal was sort of good from a design sense, because it was a random drop. still shit though. They ruin PvP in a sense as well, they are totally unneeded aside from epeen and an overpowered ability/buff.
    Last edited by voidzonez; 2012-02-14 at 07:23 PM.
    bvb

  2. #2
    Quote Originally Posted by voidzonez View Post
    Throi'dal was kinda good, because it was a random drop. .
    I disregarded anything logical you said as soon as I read this. Thori'dal was the least common legendary of it's time, and It was surpassed in DPS by an epic because of how ammo worked.

    Random drops are terrible for legendaries - kill boss 50 times oh look it finally dropped 2 tiers late.

  3. #3
    Immortal dokhidamo's Avatar
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    I... can't tell if you're serious. Legendaries are better as a quest. And sure if you want to join KIN you needed Dragonwrath, but not a normal raiding guild.

  4. #4
    Quote Originally Posted by Gimla View Post
    I disregarded anything logical you said as soon as I read this. Thori'dal was the least common legendary of it's time, and It was surpassed in DPS by an epic because of how ammo worked.

    Random drops are terrible for legendaries - kill boss 50 times oh look it finally dropped 2 tiers late.
    I didn't mean it from a performence view, It was a "real" legendary because barely anybody had it.

    legendaries in cata are stupid and linear. all the top players get one..casuals too after a while.

    luck should take a part in it
    Last edited by voidzonez; 2012-02-14 at 07:15 PM.
    bvb

  5. #5
    OP seems really bent out of shape about something.

    Although I do agree about the PVP thing.

    Apparently a full geared rogue witht he legendary dags can kill a 4k resil plate wearer in about 3 seconds...
    and in the last arena season of wrath ret pallies, warrs and dk's just ran around 2 shotting people with skillmourn.
    "There are two novels that can change a bookish fourteen-year old's life: The Lord of the Rings and Atlas Shrugged. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs." -Paul Krugman

  6. #6
    Quote Originally Posted by voidzonez View Post
    as far as I can remember, legendaries have always been annoying and shit. They are unbalanced and stupid. Want to join a competitive raid group? Oh but you don't have the legendary that your class is able to have, you must farm a shit ton of basic and boring things for weeks on end before you can have one item to be competitive. They are so linear, you are guarenteed to have one if your raid group "gives" you everything you need so in a couple months you can have it. Throi'dal was good from a design sense, because it was a random drop. They ruin PvP in a sense as well, they are totally unneeded aside from epeen and an overpowered ability/buff.
    Because it used to be, maybe one dude in the entire server had the legendary when it was worth having.

    ---------- Post added 2012-02-14 at 02:13 PM ----------

    Quote Originally Posted by dokhidamo View Post
    I... can't tell if you're serious. Legendaries are better as a quest. And sure if you want to join KIN you needed Dragonwrath, but not a normal raiding guild.
    Ya, but it's like applying for a job, when the bloke next to you went to harvard because mommy and daddy had enough money to send him there (spent enough time in FL), not because he worked for it, or got a "Lucky" scholarship because he was smart (Good) enough to get one.
    Last edited by roahn the warlock; 2012-02-14 at 07:13 PM.
    You must return here with a shrubbery or else you will never pass through this wood...alive. One that looks nice. And not too expensive.

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  7. #7
    Right now I don't get the point of them anymore. The daggers for example. You get them at a steady pace, no skills or extras required. I'm getting them in 7 weeks and I doubt I'll even grin when I do. It's just too easy/certain to get them now. Same was with the staff, shadowmourne etc.

    The random drop made it more special imo. While frustrating, if it finally dropped after 30 kills you would be so damn happy.

  8. #8
    Quote Originally Posted by Gimla View Post
    I disregarded anything logical you said as soon as I read this. Thori'dal was the least common legendary of it's time, and It was surpassed in DPS by an epic because of how ammo worked.

    Random drops are terrible for legendaries - kill boss 50 times oh look it finally dropped 2 tiers late.
    it's a vanity item at it's core, it's not supposed to be found, it's not supposed to be obtained. the logic behind the random drop is the better guilds obviously got more chances to get it. the glaves were like having a ferarri, the staff is like having a mustang.

    In my honest opinion, give ONE to the server first blokes. because they lore killed the boss, thus got the awesome loot, then it removes any curve, and the bloke who has it can use it for funsies and getting achievements.
    You must return here with a shrubbery or else you will never pass through this wood...alive. One that looks nice. And not too expensive.

    Internets: 50

  9. #9
    I don't think Blizzard has found a great balance yet. The individual quests to get it done (solo'ing the instance) was a cool aspect of it, but it is silly to just do the same thing each week that you normally would and get it after X weeks. Though, if they forced guilds to do too much extra, no one would bother. I think they're fun, but the process could be improved

    P.S. I own DTR

  10. #10
    Quote Originally Posted by Defengar View Post
    OP seems really bent out of shape about something.

    Although I do agree about the PVP thing.

    Apparently a full geared rogue witht he legendary dags can kill a 4k resil plate wearer in about 3 seconds...
    and in the last arena season of wrath ret pallies, warrs and dk's just ran around 2 shotting people with skillmourn.
    PvP is broken in general already, stupid things like heroic vial/cunning with legendaries just makes it worse.

  11. #11
    I = legendary to the idea EQ1 had with your Epic quest, although every class got one of them, not randomly put in at different times.

    I actually think if Blizzard were to add something similar to what eq1 had it would be a hit, every class gets a special item for their class that they have to go through alot of work to get, maybe a pita but you are not required to do it.

  12. #12
    I do think legendarys are a tad too easy to obtain these days but making them random drops from end bosses again is just a bad idea.
    "No. I am Ganner. This threshold is mine. I claim it for my own. Bring on your thousands, one at a time or all in a rush. I don't give a damn. None shall pass."
    http://eu.battle.net/wow/en/characte...lvtwo/advanced

  13. #13
    Dreadlord
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    you get a legendary, it lasts 5 mins before its replaced ;p but at the time you look cool afk in the city .. ive never been bothered bout legendaries tbh, just another piece of loot that quickly becomes outdated (unless your doing ICC for nearly a year "cough" lol

    tbh i cant see why you shouldnt be able to update your legendary tier after tier, even if it becomes on par with current loot (apart from the proc) like whats the point of having a legendary just to whack it in the bank after a month or three.....
    ........THE WRITING'S ON THE WALL !!!!!

  14. #14
    Quote Originally Posted by abndrew82 View Post
    I = legendary to the idea EQ1 had with your Epic quest, although every class got one of them, not randomly put in at different times.

    I actually think if Blizzard were to add something similar to what eq1 had it would be a hit, every class gets a special item for their class that they have to go through alot of work to get, maybe a pita but you are not required to do it.
    I think I agree. You go through hell to get it at the start of an expansion; something that is just a little better the loot dropping off the first raiding tier, but would be equal to something from the next raiding tier (and replaced entirely by heroics that tier).

    For the players that want to go through the work, they're rewarded. It can be a long quest chain that involves solo quests, group quests, and dungeons. Then have it culminate in the raid with a final quest (killing a boss in the raid once, or w/e).
    Last edited by Graven2; 2012-02-14 at 09:13 PM.

  15. #15
    Quote Originally Posted by voidzonez View Post
    as far as I can remember, legendaries have always been annoying and shit. They are unbalanced and stupid. Want to join a competitive raid group? Oh but you don't have the legendary that your class is able to have, you must farm a shit ton of basic and boring things for weeks on end before you can have one item to be competitive. They are so linear, you are guarenteed to have one if your raid group "gives" you everything you need so in a couple months you can have it. Throi'dal was sort of good from a design sense, because it was a random drop. still shit though. They ruin PvP in a sense as well, they are totally unneeded aside from epeen and an overpowered ability/buff.
    Whats the point in running LFR just so everyone can haz super kool epix!!!? Why are long pants long? Why are bushes bushy?

    OT: People enjoy the lore behind the weapons and how it is integrated into the game. I must say, the lore driven legendaries from vanilla and TBC competely trumps the made up shit weapons they throw into the game as legendaries these days, and yes even the ones that drop from bosses were better entwined in the lore than the ones you make today.
    Quote Originally Posted by Kangodo View Post
    Why not? If I have to pick between losing 4 million or 2 million, I will use the 2 million loss in my "grand plan".

  16. #16
    Herald of the Titans Swiftero's Avatar
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    Because they make you feel LEGENDARY!!!!!!!!!!!1

    And it's one of those things in this game that truly feels epic, though it's kind of retarded having only certain classes or roles being able to partake in it.
    WoW - Grading/Culvertio @ Aerie Peak EU | LoL - Grading @ EUNE

  17. #17
    Because they make you feel like a special little snowflake, and isn't that really what this is all about?

  18. #18
    I think they should be removed from the game, but whatever. And no, the just dropping model is shitty, the questline/grind makes much more sense and you actually earn it that way. If it's a drop, some mouth-breaker that didn't really earn it is going to get it the first kill after a 50% nerf to the boss fight it actually drops from, and someone in a world first guild may have to wait 3 months before one even drops. Terrible, terrible design. The main problem with them now is you don't have to do anything hard at all to get them, while progress is excelled by heroic boss kills, it does not require them, and it should, at least for the final stage. But again, I would be very happy if they never made them again for about 10 different reasons, and I say this as the one and only *class* that has never had a legendary (that doesn't suck dick), as I'm a hunter.

  19. #19
    Quote Originally Posted by roahn the warlock View Post
    Ya, but it's like applying for a job, when the bloke next to you went to harvard because mommy and daddy had enough money to send him there (spent enough time in FL), not because he worked for it, or got a "Lucky" scholarship because he was smart (Good) enough to get one.
    Isn't it the other way around? The person lucky enough to have rich parents (i.e the person that gets the drop) compared to the person that worked hard enough (i.e. grinded all the dailies) and so forth?

    You ask for more? Then come, traveler, to the Whispering Deep, where only the mad walk.
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    Quote Originally Posted by Ihnasir View Post
    Umbra - you are a god.

  20. #20
    It would seem pretty lame to not let legendaries usable in PvP, but I agree they are always overpowered, perhaps in MoP Blizzard will fix this issue by making pvp items MUCH more desirable than using PvE pieces.

    They could achieve this by placing the majority of resilience on weapon slots, so if you chose to use legendaries you are trading off a LOT of resilience, so much so that AoE damage could easily kill you.

    Or something similar.

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