Since a lot of people feel entitled to objectivize their PoV as the reason WoW is failing, which in itself is a desperate attempt of understanding something they once loved, so do I. At least to tell everyone something. But, I won't even try to explain what is happening. What I will try is putting out my reasons for quitting, which are quite uninteresting whatsoever, and maybe a few or even a lot of people will join me and some Blizzard employee will make the effort of evaluating those, giving them a good sense of what is going on. I know they offer this option on canceling your subscription. Personally I never took the opportunity as the given answers felt lacking and I didn't want to write an essay^^
My personal reasons:
- I got older. I started at barely 15, I am now almost 22. Over the years, other things got more important: spending time with GF, friends, working towards graduation. My focus was shifting and with it, my willingness to continue hardcore raiding with 5 days a week and with that, the level of success I had. Since it felt less rewarding, I had even less incentives to play that intensely ever again.
- My saturation level has been reached. I played that game with a zeal and love for years like no other game, it was probably only a matter of time.
- I started to hate meta-game. That is actually a pretty fun point. When my character was doing really good, I was really into it. Grabbing mounts everywhere, achievements, titles, pets and so on. Once I put that character to rest, because I was dissatisfied with Blizzard's treatment of the restoration shaman, I noticed I was unwilling to pass time on stuff like that anymore. It felt tedious and ridiculous to be honest. And just like that, a huge chunk of workload disappeared and so my offline time outside raids increased A LOT. I only noticed this in a retrospective.
- I got bored. This one is pretty intertwined with the last one. Since I didn't want to spend time on meta-game, I was bored and searched for other things to spend my time in WoW on. Dungeon runs are a possbility, random raids are too, this goes on. However, farming gold was once pretty important as well. Just as you wanted to raid, you needed to bring stuff. And for bringing that stuff into your raid, be it bufffood, enchants, equipment or gems, you needed gold. And there was a time in WoW, when your balance wasn't zero'ed by dungeon runs, raids and leveling. This contributed to the fact, that I had nothing to do outside raids. My lack of imagination might have done its part as well ;>
- At last, I was in a bad position. I could have spent more time on raiding, but didn't want to, because I knew its ramifications. Obtaining gear and doing well in the things you do like doing instance runs or farming have been easy enough for a while even without raiding. My guild during the end of WotLK and start of Cata consisted of players sharing my mindset. Being mostly former hardcore raiders, we performed okay. Our concept as a guild had a major flaw though: We did okay in normals, but obviously needed trying for heroics. And for that we lacked time, so most of us dropped out in the time between T11 and Firelands, because it felt like such a long time to sit out, it was unbearable.
Time in this context is meant as equal to "amount of effort you are willing to put in" obviously. Would like to see some of your personal reasons. Or maybe getting flamed / trolled incredibly hard. I take both.

MMO-Champion



