Theoretically, the orb change should result in no difference except how often you hit the button. We all know a 0 orb MB does a lot less damage than a 3 orb MB, basically Blizz is saving us the trouble of actually hitting MB on those no-orb situations, and helping us not waste orbs during high-proc situations (by giving MB no CD). I'm just worried it might tie us closer to the RNG. One of the big, BIG selling points of Shadow for me was that it was most definitely NOT a fire mage, and I hope they don't turn us into fire mages in this process of making orbs matter.
Did I mention I hate fire's RNG with a burning passion, so much it means I will never play my mage ever again if I can possibly avoid it?
Anyone notice how much the base mana cost of our spells got adjusted (according to the MMO champ post which I'm assuming Kelesti helped clean up for Priests)? Did any of the other healers see such adjustments or did we just see a numerical admission by Blizz that perhaps Priest spells cost a tad too much mana?
Also, Holy Nova for AE healing? First atonement, now this. Every expansion makes me more and more glad I don't play Disc. Of course, then there's Chakra...