Some of my thoughts on the updatet druid talents and how I would spec as a pvp feral player if these was final:
Tier 1. I hate this one! Splitting up charge and cat/travel form speed into 2 different talents is a huge nerf). I hope that they take away the whole Wild charge talent and instead separate cat/bear charge to feral/guardian specialization, bound backward to balance specialization, non-shaped to resto specialization and let travel and aquatic leap/speed be on all specialization (or travel leap to be a resto specialization).
If I had to play feral pvp in MoP with talents and specialization as it is right now I would bitter choose Wild charge because it gives the most mobility. But i would grief over not to run in 145% in cat and 155% in travel form. Displacer beast without removal of dots/harmfull effects is nearly useless in pvp it also have a long cool down.
Tier 2. Renewal and Cenarion Ward seems okey but I would say a 1 min cd NS is by far the best talent for feral pvp in the tier 2 line.
Tier 3. I would pick Typhoon for interrupting.
Tier 4. Incarnation seems to both be a good burst talent and a good survivability talent.
Tier 5. No doubt that Mighty Bash is a good talent (even if paladins tier 2 talent Fist of Justice is alot better) I feel ferals already have enough stuns in their disposal. Ursol's Vortex seems interesting but I'm not sure how the skill plays out. So for now in the tier 5 line I would go for Disorienting Roar for
Tier 6. Disentanglement!! Oh how I have missed to get out of roots, only now we also have a decent heal every 30 sec. I do fear that this talant may be removed again before MoP launch or right after....I cross my fingers that it won't. The other talent in tier 6 line is pure crap!
PS.I realy hope Predatory Swiftness get the 20% per combo back again!